
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WOW! Just simply WOW! I loved this game. It took me back to being a kid in the late 80s or early 90s playing games. Games like Starflight where the story not the graphics is why the game was epic. I really don't write too many reviews and often they're not one where I'm recommending the game but I 100% HIGHLY RECOMMEND THIS GAME. The only part I'm unhappy/sad about is that I can't start a new game and be surprised at all of the depth and enjoy it all for the first time. Get this game.
Очень интересные квесты. Как основные, так и дополнительные. И пожалуй всё... Остальное только раздражает. Далеко не все сектора оборудованы хотя бы ускорителями - сиди жди, пока твой кораблик доберётся на своих "двоих". Добрался? Молодец! Но видишь ли... часть планет просто дадут тебе ресы, а часть вообще не содержит даже аномалий для анализа и прокачки экипажа. Бой: сиди жди, пока либо твои турели пробьют броню врага, либо наоборот. Есть два активных скилла... есть. ДВА - всего два: щит и ремонт. Конструктор кораблей - круто, но при максимальной прокачки у вас всего 155 ячеек - и игре побарабану чем Вы их займёте - крутой пушкой или тупой переборкой. Добыча ресурсов - просто расстрел астероидов с таким мизерным выходом руды, что лучше пытаться заработать на торговле (кстати, интересно, что у каждой расы свой ресурс является валютой) или артманить. Один из квестов (благо, побочных) невозможно выполнить, если Вы неправильно прокачаете экипаж. Половину времени Вы будете просто наблюдать как кораблик тупит среди других кораблей (у нас же плоский космос, в нём нет даже 3го измерения) пытаясь добраться из точки А в точку Б на автопилоте, или читать тонны бесполезного (интересного, но несвязанного даже с побочками) текста. Так и не понял как пройти сюжетный квест. Остался один неизведанный сектор, в котором сидят "упыри", подпускающие к себе только сотрудников Гильдии. Но получить членство у Мастера Гильдии нельзя. А в военном конфликте эти "упыри" дают "прокашляться" даже топовому по возможностям игры дредноуту. Но победить их можно... опять же монотонным подлетел-пострелял-отлетел-восстановился. Я не выдержал, вышел и удалил игру вместе с воспоминаниями о ней.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра для любителей исследования космоса в духе космических рейнджеров ( иногда кажется, что авторы явно знали про них, либо вдохновлялись из одних источников) Одна из немногих игр, которая снова вернула ощущение первооткрывательства. Но тут и главный минус для меня - в определенный момент исследование заканчивается. Просто дальше идет пустой космос длиной в бесконечность. Я не мог в это поверить и потратил часов 5 или даже больше, облетав все вокруг... а там почти везде пустота. Но все-же я безусловно получил удовольствие и почти 50 часов приключений в неизвестном мире
A bit frustrating on the missions...otherwise good
Great ship combat, excellent progression. The story curve ties together better than the previous game (Nexus) which sometimes left me stuck with no clear direction... This one sucks you in and keeps throwing surprises or wonderful upgrades at you every time you think 'it is getting late...'!
Wonderful game. Nicely polished, good graphics, athmospheric soundtrack, solid story, fluid and thorough progression. Very few criticisms: - A little bit too cryptic on some missions. - Building ships in late game kind of sucks, because there are too many constraints being annoying, resulting in weird shapes. - Ship Rotation with Controller and Auto-Fly doesnt properly support side engines, meaning the ship doesnt fly straight even though it could easily counter out rotations and sideways momentum. With a faster ship it happens a lot that the ship circles around a warp gate or crashes into the ship i want to talk to. The Engine should do its best to accelerate into the direction the controller points to, even if the ship still has to turn. Same with braking or flying curves. - Id like to be able to utilize strafing when flying a ship with controller. Left stick for control of movement direction, right stick for the direction i want my ship to point at, Auto-Turn into flight direction when right stick isnt used. This should be an option in the settings. - Finer grained control over my turrets. Id like to designate 2 turrets as point defense, focusing on missile, while the rest focuses on damage. There is too much focus on one target with all turrets. Killed me a few times when i was swarmed with 20 missiles, but my plasma turrets all concentrated on one of them... Id like to designate firing groups that then each pick their own target depending on my configured priorities. As these are all optimization issues, the game ranks very, very high on my list of favorites. Easy 9/10
애매하다. 수족관 속 관상어 구경하는 기분이었다.
Fun!
Great Yes
Explore space, defeat the evil religious people
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.5K | 38 | 66% | $29.99 | |
| $0 | 35 | 74% | Free | |
| — | 0 | — | — | |
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| $90.5K | 234 | 55% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7K | 94% | $19.99 | |
| $3M | 10.2K | 92% | $7.99 | |
| $3M | 4K | 53% | $29.99 | |
| $3M | 3.3K | 90% | $29.99 | |
| $3M | 3.3K | 78% | $39.99 | |
| $3M | 32.8K | 90% | $3.99 |