
Be NEARLY vaporized, crushed, blown to pieces, flame broiled, and electrocuted using your incredible targeting skills and class 1 fancy flying to keep you alive in this SHMUP that brings back the essence of the classic arcade shmups!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Essa é uma reimaginação incrível de Tyrian, de 1995. É meio sucessor espiritual, meio uma versão remix, que atualiza os gráficos e músicas originais em uma experiência mais ampla e experimental, mas que mantém a atmosfera, o estilo e o sentimento do jogo de 1995. Por ser inteiramente feito por um único desenvolvedor, incluindo arte e música, é um pouco amador em alguns aspectos e certamente precisa de alguns ajustes e polimento, mas é incrível o que o desenvolvedor alcançou. Há uma galáxia para explorar de forma aberta e os dados coletados nas fases revelam segredos e missões, que dão algum senso de direção, sem precisar segurar na mão do jogador. Há uma boa dose de complexidade, especialmente no sistema de distribuição de energia, o ponto mais polêmico do jogo. Eu mesmo achei muito complexo e confuso no começo, e levei bastante tempo para entender bem seu funcionamento e começar a tirar proveito dele. Ao chegar neste ponto, ele se torna muito interessante, permitindo um grau minuciosos de personalização e estratégia (houve uma fase em que eu reduzi a velocidade de movimentação vertical para aumentar meu poder de fogo e deu super certo!). O problema é que falta um tutorial para explicar melhor seu funcionamento. Além disso, como o jogo é super aberto, é fácil sair da "rota principal" (se é que isso existe) e acabar indo para planetas muito difíceis. Em meu jogo, acabei fazendo uma certa dose de grind, fiquei super poderoso e agora ele está em geral muito mais fácil do que no começo. E definitivamente isso não é um problema, é a experiência que eu estou tendo e que provavelmente vai ser muito diferente de outros jogadores. É um jogo muito mais sobre exploração, descobertas e experimentação do que um shoot 'em up convencional, o que é ótimo!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 33 reviews with recorded playtime.
It's Tyrian, with a few changes. You now need to manage your ship's power, more so than the original Tyrian. Your generator can be split into multiple power cells, effectively being able to spread power more evenly between your ship's systems. While this might not be for everyone, I personally welcome the change, allowing for more creativity and customisation when going for a particular build (movement, tank, dps, etc.) Another change regarding power, your power cells can be damaged in combat, meaning you may need to re-route power on the "fly" (hilarious i know) to compensate for damaged cells. Time is slowed while you do this, making it not as difficult as it sounds. Again, might not be for everyone, but i think it's awesome. Makes me feel like i'm a cool space ship pilot man The music is great. 10/10. Music really captures the old school Tyrian vibe. Even the jukebox is included, as seen in the original. Sadly, no multiplayer. I personally spent a lot of time playing the multiplayer in the original with friends and family, and would love to see this added to the game at some point, if it's possible. If you played and loved Tyrian back in the day, you will feel right at home playing this. Well worth the money in my opinion
Mom, can we have Tyrian? No, we have Tyrian at home Tyrian at home be like..... ----------------------------------------- This game is doing itself a disservice by associating with a timeless classic like Tyrian. Comparing yourself to a well made arcade game when this game is still in a 0.8 version torpedoes it further. This game is so unpolished, it feels jagged. It's like trying to reverse engineer a title you loved by just remembering how it was. Hell, some textures I believe were used straight from the game. But everything is off. There is so much to talk about here, and I can't really be bothered to go through it all, so I'll just mention the main bullet points: - Movement is super jerky and sudden. The background parallax moves so violently I was getting dizzy, which no game has ever manager. - The power management system is a nice idea, but ultimately poorly explained and implemented. Movement takes engine power, and some weapons don't have a cap on how much energy they will eat up (bug of the rear vulcan?) - Levels don't have a flow. They are nonsensically thrown together to look like Tyrian, but whereas the original had almost a harmony and spectacle to it's deployment of enemies, here it's haphazard and random, compounded by jerky and sudden movements. - Menus are straight up not fun to navigate. Your mouse has to travel all over the place to buy, replace and change things. Everything is mouse-over and you can accidentally change stuff you didn't intend. - Money is sparse. Tyrian rewarded you for destroying things, and you bought stuff for your score. Here, only a few enemy types drop currency of any kind. - Every kind of animation or movement needs ease-in and ease-out. I can't stress enough how bad this makes the game feel - the enemies just zoom instead of "flying", they don't feel like they have inertia. - Bakcground oftentimes covers your vision. There was a lot of times the enemies were obscured by platforms or clouds and attacked you with their huge projectiles from there. TL;DR - if you try to copy a formula, you need to understand what makes it work in the first place. The dev put a lot of focus in places that Tyrian only skimmed over (power generation/distribution), while neglecting the essential parts (sound design, enemy patterns and spectacle)
The game I've been waiting for for years! Definitely captures the vibe of Tyrian.
As someone who LOVES Tyrian/2000, this needs some work, but the bones are here for an excellent Tyrian remake/re-imagining. Firstly and most noticeable - the new energy system takes quite a bit to adapt to and I can see some fans HATING it, but it brings a new wrinkle to the ship systems I loved in Tyrian. You will definitely have a few test runs where you end up stalled out, no energy, taking hits until you are destroyed for lack of shields/hull/movement. Swap some parts, reroute your energy, try again! That's a huge part of the enjoyment for me - the ship customisation options. Some power routing setups will simply not work but you wont know for sure until you try it. The weapons are definitely inspired by Tyrian as well, but have all(so far) been different enough to warrant testing out weapons you never would have tried before. Different weapons help different builds, and the variety of combinations is massive. The enemies- oh my. Many "classic" enemies are familiar and dealt with in short order. The new enemies however vary in difficulty from bugs hitting the windshield all the way up to to basically instant death to a starter ship. Some groups and areas appear unbeatable at first as the enemy combinations and volume seem absolutely overwhelming. Wander off, rebuild your ship, and try again when you want to. Again, rebuilding your ship and trying new weapons can make all the difference. The new open map style is nice right now, using energy cells to traverse the grid and grinding up more cells once you reach your destination to make your next jump to leave. Time will tell if it becomes too grind-ey. In short: Fans of Tyrian/2000 will absolutely see some glimmers of what they liked in the other games in this one, whether or not the new changes are better will be a matter of opinion but it is worth a shot right now, even more so if the creator continues to update, balance, and tweak. Liking what I have seen so far, has awesome potential.
I cannot recommend this game yet - it feels like an Early Access game rather than a full release. That said, I am hopeful that further updates will polish this to a point where I can happily recommend it. If you found this game, you are probably a fan of Tyrian. I'm not a fan of the shoot em up genre, but Tyrian is different, and I was really happy for another game that follows in its footsteps. At the moment however, it has several issues, both as a Tyrian successor, and from a general gameplay perspective: [*] It's too easy to die. In Tyrian, your shield acts as a buffer to hits, and armor is where you're punished if you don't dodge enough ships, objects, or attacks. The problem here is your shield not only charges up very slowly, some attacks and enemies will deplete your shield and armor almost instantaneously, and it doesn't feel fair. [*] The power cell system, while an interesting concept, needs revising. Unlike Tyrian where you could pop on a powerful generator and it took care of everything, you need to allocate different systems to different cells here. If you go with the default setup, you will get wiped fast. My biggest gripe about this is the shield recharge. Your shield will NOT recharge, or do it much slower unless you allocate it to power cells that ideally, only have your movement tied to it. I tried allocating shield recharge to 4 vs 8 cells, and the 4 cell charged while the 8 cell stalled, because in the latter, it was also tied to the front weapon. In other words, 4 cells exclusive to shields will charge faster than 4 cells exclusive to shields + 4 extra also tied to the front weapon... that doesn't make sense to me! [*] The game advertises "Lots of ships, enemies and weapons", but so far I've seen a dearth in variety. I've hopped around a bunch of different locations on the map, and haven't seen any more than four different ships. There's a dearth in weapon variety, I've gone to locations in far corners, and see nothing but the same cheap starter weapons. Generators and shields are also lacking, and it's a real disappointment to travel across the galaxy to find there's nothing new to offer for your troubles. The same goes for enemies... I feel like I've seen most of the types the game has to offer already. EDIT: Per the developer response, yellow datacubes need to be found to unlock things. So it sounds like tackling new locations for the cubes will be the way to find them. [*] Warp cells are another interesting concept, but feels like artificial impediment of progression and travel, as you are limited to holding 9 cells at a time, which seems like a ridiculous limit given each square of the map requires a cell, so you'll be using these up fast. I understand that limiting travel to 9 cells at a time may have been the intent, but why not let us hold unlimited warp cells, and just restrict the distance we can travel at once to 9? I don't want to be stuck in an empty space square, farming cells to get to my next destination. [*] Another issue related to the above is the ridiculous difficulty you'll come across while traveling sometimes. There are certain areas where you'll be bombarded with massive numbers of enemies and attacks, and with the lack of weapon variety and punch even when they're maxed out, you won't stand a chance unless you're some sort of bullet hell expert. In fact, the risk of coming across these impossible fleets means you are punished if you attempt to travel on the map more than one square at a time. It's really unfun trying to go 9 cells at once, and then halfway through the difficulty spikes and you give up and go one at a time instead. [*] The presentation also feels amateurish. If you've played Tyrian, you'll recognize some of the graphics from the game, touched up for the higher resolution, and I don't mind that. But the background blends in and isn't aesthetically pleasing, sometimes it feels like someone went a bit too hog wild with Photoshop, rather than developing a distinct style. The writing in the datacubes feels the same way. Datacubes in Tyrian had personality whether it was the characters or funny little ads. Here everything just feels... samey. I'm not sure how to elaborate without going on at length other than it doesn't feel like there are different voices. I'd love to see the art and writing get more polish once the gameplay deficits are out of the way. If you are a Tyrian fan, don't let all of this put you off the game just yet, but for now, I'd suggest keeping watch for further updates so the experience is enjoyable, rather than playing and hoping you get to the point where it gets fun. If/when things get patched and updated, I'll update this review because I'd hate to deter proliferation of more Tyrian-like games. For now however, I'd suggest holding off if you're looking to get your Tyrian itch scratched. This is definitely more early access/beta than a complete game.
Скука и уныние с первых секунд - начиная с интерфейса и заканчивая геймплеем. Когда "по соседству" огромное множество шикарных японских шмапов, которые сразу цепляют и не отпускают до финальных титров / их хочется перепройти еще несколько раз за других персонажей Пример: https://store.steampowered.com/app/386770/Caladrius_Blaze/ "такое себе" тратить время на подобные шмапы, вдобавок еще и без какого-либо стимула в виде достижений и пр. [spoiler][url=http://store.steampowered.com/curator/6857971]А, еще можно на меня подписаться в качестве steam куратора(^ω^) [/url] [/spoiler]
Beyond the Storm is certainly a love leter to Tyrian, right down to the silly and wacky contents of the datacubes! And yet Beyond the Storm does its own thing by adding an open space system to choose your battles, as well as creating a more customizable power management system (which can be adjusted mid-battle!) and the twiddles have been regulated to a far more intuitive system. Beyond the Storm is worth playing, especially for the low price it's sold at. For gamers who want to try a fun indie game, Beyond the Storm is a great investment. For die-hard Tyrian fans this game is a must!
I came here because I loved Tyrian. While the game is very similar, The progression is not linear and way to hard at the beginning. The money is too scarce and I hate that we don't see progression of the levels. Also, the screen is too busy with too much enemy at the same time.
I'm really enjoying it! It's literally a new Tyrian, with all the Tyrian charm. There's an energy redirection system that wasn't in original Tyrian, and it's kind of confusing at first, but it's quite fun once you figure it out, so I think it was a good idea to add it! There are still some little bugs and quirks that make the game feel like a beta, though.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 111K | 94% | $24.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Kindergarten 2 | $1.7M | 5.8K | 98% | $14.99 |
| Vagante | $1.6M | 5K | 89% | $14.99 |
| Pass the Fear | $1.3M | 1.9K | 77% | $17.09 |
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |