
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got teary-eyed by the ending. There was a feeling of sadness, but it felt like the game ultimately gave the best reward. From a diehard Star Control 2 fan, this game is an absolute gem. My childhood dream.
Love the game, very addicting. For me the perfect mix between games like Cosmoteer and Vanguard Galaxy. Polished, nice Star Trek like sandbox gameplay, intruiging skill/upgrade-tree. Overall very nice, beautiful visuals! Especially the VFX of guns and explosions are very satisfying!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starcom Unknown Space is the sequel to Starcom Nexus, and is overall quite similar in most aspects, with incremental changes to the gameplay (such as new weapon types, a more involved ship building system with heat now being a consideration, somewhat dynamic prices for trading, better autopilot capabilities for deep space cruising...). The problem is, both Starcom games are ultimately not about shipbuilding or combat or any of the small steps along the way, they're about the broader adventure of exploring a new world and figuring out what's going on: and while Nexus managed to craft a compelling adventure, Unknown Space sets up a lot of mysteries and hints and conflicts but doesn't answer any of them in a satisfying manner. Example: there's a legendary hero flying around in a fabulous and nigh invincible pink ship, which is cool and makes you wonder what his deal might be, and you can eventually figure out that he used to be [spoiler]an officer in the Empire's First Legion[/spoiler], which is... nothing, none of that matters, if you scour the whole game world you can get the vagues idea of what that means [spoiler]as the relevant paragraph is like one of the three pieces of info on the First Legion across the whole game[/spoiler] but even if you find out all of that there simply isn't enough substance for the discovery to have actual meaning let alone any sort of emotional impact. The big secret ending that is intertwined with the main story isn't any better, and without hyperbole can be summed up as [spoiler]helping some minor enemies you couldn't communicate with reach a distant place both you and them know nothing about[/spoiler]: all info that is dropped on you at the 11th hour by the way, no build up, no foreshadowing, nothing. Sure, Nexus had its fair share of issues especially towards the end, but they were mostly gameplay annoyances that Unknown Space not only didn't solve but supplemented with far more fundamental problems. For the most egregious case, progressing the main story is locked for no sensible reason behind [spoiler]turning the Kyrnan-Nimion cold war into an open conflict[/spoiler], which requires the player to "fall" for what is obviously a trap [spoiler](that is, finding the Nimion homeworld and delivering a Krynan "gift" there)[/spoiler]: up until that point, the game has taught you that solutions aren't always obvious and that you should be careful if you notice something odd, but here you're supposed to ignore the information that [spoiler]the Kyrnan-Nimion hostility is being orchestrated by the main antagonists[/spoiler] because the option to act on it will only open up after you go along with the trap. Finally, even the incremental gameplay changes aren't all that good: the autopilot becomes less and less reliable as you unlock bigger ships and more powerful engines, the new weapons are mostly ineffective and the ones that used to be ineffective (such as lasers) have not received any changes, heat management receives barely any explaination and is quite unintuitive (big vents look like they vent above the ship but actually they don't and vent heat in the hex they're pointed at, fixed cannons can cool down from the sides into empty space but not into vents...), warp tech is now a total meme that can't even get you out of slow nebulas in a reasonable amount of time... Just play Starcom Nexus instead.
10 bakır verdiğim adam benimle ölmeye geliyor.
Quests are left uncomplete despite being complete, end up in scenario where plot grinds to a hault
Cheers to The Might Jingles for revealing this game to us. A great top-down game, much like SPAZ, but with more customizable ship and some more complexity to the materials list. Although less Zombies sadly.
Starcom is a great game. It has exploration, combat, and a good story. Others have said it, but it bears repeating - this game feels like Star Trek. No greater compliment can be given imho.
There are few standout features that make this space game a real gem. Exploration has been one of my favorite aspects of space games and this one nails that aspect, with plenty of mechanics, writing, and opportunities to delve into revealing the galaxy. The combat is fairly straightforward in implementation, and how you design your ship to approach it creates satisfying ownership of your progression. The cinematics were great on PC, although hard to see on Steam Deck. While the controls with mouse/keyboard were easy, I couldn't quite get the hang of using a controller/Deck. My only wish is that there was more content, with the game wrapping up just when many of the ship build options were coming online.
next game of this Dev .. Part II of suffering yes it is a good game and could make so much fun... if it weren´t for this dev... Mission descriptions, mission trigger and mission areas ... all bugged and if you run into such a bug ... good luck. Most of the time you end up to search the internet what the dev could wanted and then you find lots of others with the same problem. So for achievement hunters ... skip this game cause even achievements are bugged and some are pure luck. In addition ... you need a guide for the achievements and then you think the Dev should hurt it´s pinky toe, cause you destroyed all the cargo and never found the byzanz ... thx dev again. @Dev: Why again, why didn´t you learn from the first one?
some of the reviews made me skeptical about this game so it sat in my wishlist for a long time. I should have bought this so much earlier i got so immersed in this game i loved it. I did have to look of like 2 things near the end of the game but for most of the game like 99% i was able to figure it all out myself and the crew sometimes chipping in but never really spoiling the answer for me was very nice. Highly recommending this game to any that might think they'd enjoy it i had great fun and i hope you do too!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 38 | 66% | $29.99 | |
| $0 | 35 | 74% | Free | |
| — | 0 | — | — | |
| $201.6K | 2.3K | 90% | $4.99 | |
| $94.4K | 244 | 56% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 32.8K | 90% | $3.99 | |
| $3M | 5.1K | 95% | $19.99 | |
| $3M | 4.9K | 78% | $39.99 | |
| $3M | 4K | 53% | $29.99 | |
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.6K | 96% | $22.49 |