
Starcom: Unknown Space is an action RPG of space exploration and adventure. Build your own starship while discovering an epic story in a universe of strange mysteries, alien factions and uncharted worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game, I really did, Though game design is horrible, So many times I get stuck on quests not knowing what to do, things don't spawn as they would if I followed the exact path the developers imagined. To add insult to injury that exact path also requires exploring the world without a guide. You are supposed to randomly just fly off in some direction with no good reason and hope to find something to progress the story. Final nail in the coffin was trying to get a final achievement. Random spawn in the vastness of space that takes literally hours (if it spawns at all). There is so much potential here, but wow is this game frustrating if you try to finish it. (If you want to give it a few hours and stop at the first blocker, this is a 10/10 game in its genre, but that is not my playstyle, hence the thumbs down.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Ukrainian
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Watched a few videos from The Mighty Jingles and I got hooked on this game ,it's amazing so far and I'm only 15 hours in
Reminds me of Star Control 2 but instead of picking from a bunch of ships you build your own from a modular system. It's simple but fun.
If you like exploration, figuring things out on your own then this is a good game for you. Other things that I enjoyed was the ship designing, every time I docked with the base I tinkered with my ship layout and it felt satisfying every time. All through the game I got more tools, more stuff to research and more stuff to improve my ship. A good game that had a very good length, did'nt overstay its welcome and a very satisfying game.
Maybe it's just a personal thing, but I just can't get into this game. My biggest gripe is that when you're traveling between distant places that aren't connected by shortcuts, you just sort of have to put your ship on autopilot and look at your phone while your ship flies itself. That's just not compelling.
Starcom: Unknown Space is a compact space adventure full of exploration, weird anomalies. Upgrading your ship feels great — by mid‑game you’re basically doing calibrations worthy of Garrus himself. Combat is smooth, the mystery is engaging, and the universe is fun to uncover. There’s a grind wall later on, but then your allmost at the endgame and ends before it becomes negative. Oh, and : No red, blue, or green ending waiting to ambush you. Endnote: Worth your time.
I got teary-eyed by the ending. There was a feeling of sadness, but it felt like the game ultimately gave the best reward. From a diehard Star Control 2 fan, this game is an absolute gem. My childhood dream.
Quests are left uncomplete despite being complete, end up in scenario where plot grinds to a hault
Starcom Unknown Space is the sequel to Starcom Nexus, and is overall quite similar in most aspects, with incremental changes to the gameplay (such as new weapon types, a more involved ship building system with heat now being a consideration, somewhat dynamic prices for trading, better autopilot capabilities for deep space cruising...). The problem is, both Starcom games are ultimately not about shipbuilding or combat or any of the small steps along the way, they're about the broader adventure of exploring a new world and figuring out what's going on: and while Nexus managed to craft a compelling adventure, Unknown Space sets up a lot of mysteries and hints and conflicts but doesn't answer any of them in a satisfying manner. Example: there's a legendary hero flying around in a fabulous and nigh invincible pink ship, which is cool and makes you wonder what his deal might be, and you can eventually figure out that he used to be [spoiler]an officer in the Empire's First Legion[/spoiler], which is... nothing, none of that matters, if you scour the whole game world you can get the vagues idea of what that means [spoiler]as the relevant paragraph is like one of the three pieces of info on the First Legion across the whole game[/spoiler] but even if you find out all of that there simply isn't enough substance for the discovery to have actual meaning let alone any sort of emotional impact. The big secret ending that is intertwined with the main story isn't any better, and without hyperbole can be summed up as [spoiler]helping some minor enemies you couldn't communicate with reach a distant place both you and them know nothing about[/spoiler]: all info that is dropped on you at the 11th hour by the way, no build up, no foreshadowing, nothing. Sure, Nexus had its fair share of issues especially towards the end, but they were mostly gameplay annoyances that Unknown Space not only didn't solve but supplemented with far more fundamental problems. For the most egregious case, progressing the main story is locked for no sensible reason behind [spoiler]turning the Kyrnan-Nimion cold war into an open conflict[/spoiler], which requires the player to "fall" for what is obviously a trap [spoiler](that is, finding the Nimion homeworld and delivering a Krynan "gift" there)[/spoiler]: up until that point, the game has taught you that solutions aren't always obvious and that you should be careful if you notice something odd, but here you're supposed to ignore the information that [spoiler]the Kyrnan-Nimion hostility is being orchestrated by the main antagonists[/spoiler] because the option to act on it will only open up after you go along with the trap. Finally, even the incremental gameplay changes aren't all that good: the autopilot becomes less and less reliable as you unlock bigger ships and more powerful engines, the new weapons are mostly ineffective and the ones that used to be ineffective (such as lasers) have not received any changes, heat management receives barely any explaination and is quite unintuitive (big vents look like they vent above the ship but actually they don't and vent heat in the hex they're pointed at, fixed cannons can cool down from the sides into empty space but not into vents...), warp tech is now a total meme that can't even get you out of slow nebulas in a reasonable amount of time... Just play Starcom Nexus instead.
next game of this Dev .. Part II of suffering yes it is a good game and could make so much fun... if it weren´t for this dev... Mission descriptions, mission trigger and mission areas ... all bugged and if you run into such a bug ... good luck. Most of the time you end up to search the internet what the dev could wanted and then you find lots of others with the same problem. So for achievement hunters ... skip this game cause even achievements are bugged and some are pure luck. In addition ... you need a guide for the achievements and then you think the Dev should hurt it´s pinky toe, cause you destroyed all the cargo and never found the byzanz ... thx dev again. @Dev: Why again, why didn´t you learn from the first one?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 38 | 66% | $29.99 | |
| $0 | 35 | 74% | Free | |
| — | 0 | — | — | |
| $201.6K | 2.3K | 90% | $4.99 | |
| $94.4K | 244 | 56% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4K | 53% | $29.99 | |
| $3M | 4.9K | 78% | $39.99 | |
| $3M | 6.1K | 94% | $19.99 | |
| $3M | 32.8K | 90% | $3.99 | |
| $3M | 26.7K | 88% | $4.99 | |
| $3M | 4.5K | 94% | $19.99 |