
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.83/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 28.2Kreviews | 65% | — | $2.7M |
| $39.99 | 16Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't feel there's much skill or tactics to the gameplay. First, it's hard to get situational awareness because all you have is a radar that shows angle, but not distance, and no other information. Targets far away, that are not a threat, are shown with equal prominence to those that are actually shooting at you. Other games, such as the X series, do this better by at least including distance and target type. So most of the time you are spinning in circles just trying to figure out what to shoot at next, and guessing wrong. Power management was meant to add a strategic layer to the game, but is overdone and artificial. Putting power to shields seems to regenerate twice as fast, at a negligible cost to speed. Similar with weapons. Same with balancing shields. So you're forced to constantly twiddle these in a fight, to the degree that it becomes busywork rather than some kind of tactical decision. The scenarios are ridiculous: you shoot down enemy ships in just a few hits for some reason, while enemies take 10X that to kill you, plus you can just repair anyway. Just you and a dozen allies, mostly you, are able to take out capital ships. Why would the Empire even bother building capital ships if they are that easy to destroy? The levels are mostly empty space, so little to break up the game just being spinning in circles and twiddling with power management to spin faster. The only good thing I can really say about the game is they did a good job of the keybind mapping screen, so if you want to play with a joystick you can.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $39.99 |
| 5.2Kratings |
| 62% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When this game came out, I was hoping for a new PC game in the vein of the X-Wing games, or at least Rogue Squadron, etc. As it turns out, this is not a PC game, it is a port of a console game whose mouse&keyboard controls were gimped in order to level the playing field so that console players have a chance in cross-platform multiplayer too. As a result, the game is functionally not playable on PC unless you have a controller or a joystick. I could see myself liking this game if there was for example a single-player-only option to play the campaign with m&k controls that are not akin to pulling the nose of your ship around on a rope in order to aim at moving targets during frantic dogfights, but alas, that was not a priority at launch and I'm afraid time has proven that it is time to let all hope for the implementation of working mouse controls go.
With VR and a flight stick, game is 10/10
This game is loads of fun if you can actually get it to freaking load! You will want these steps. Good Luck may the Force Be With. Task Manager > Details > steam.exe > set affinity uncheck ALL select 0-8 CPU
PQP que jogo ruim do caralho, só não peço reembolso dessa merda por quê comprei o pack com o jedi fallen order. uma das piores experiencias que tive na vida, a gameplay é maçante o jogo é feito pra VR mas é vendido como um jogo multiplataforma. se forem criar um jogo é so olhar esse ai e fazer o completo oposto.
the account keep switching back to female appearance and voice . absolutely annoying, cannot be corrected.
Comprei o jogo e ele não abre... não passa da tela de carregamento do anti-cheat... testei as top 10 sugestões de FIX do google. Nada o fez funcionar. Solicitei refund.
es ist sehr gut gemacht
Abandonware. Was fun when it came out and was supported.
pretty garbage game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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