
It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 12 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Full voice acting still holds up mechanically
Got stuck on Taris for three years love it this game is something
Is great game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain, Italian, French**languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The hours don't reflect the countless hours I put in offline. This is a special game to me and this is a must play for any Star Wars fan or just RPG fan in general
WTF is this? a lazy point and click? terrible gameplay and combat
Masterpiece from its time. From character customization and story selection you really can choose weather you are Good or bad or in between. The voice acting is memorable and great. Really takes me back to the early 00's when star wars was a true power house of a franchise.
This game is old. And I'm not gonna lie, you can feel it. It's buggy, visual glitches galore, crashes, you name it (I DO NOT RECOMMEND THIS GAME IF YOU HAVE A HISTORY WITH EPILEPSY). And unlike other cult classics from that time period, there doesn't seem to be a solution that the fanbase agrees on. Not one I could find anyway. So fixing these issues is gonna be hard. The story? Mass Effect did it better. Gameplay? Turn based D&D combat. You *will* experience moments, epspecially near the beginning, where you won't hit anything, and there's nothing you can do. Look at my playtime. I've given this game a fair chance. More than that. For the same reason you're probably here. Fans of this game always hold this as the gold standard of Star Wars. And I don't see it. Sure, the game can be fun, otherwise I would not have this playtime. But the amount of work needed to get to there is ridiculous. I only recommend this game if you want to experience the cultural aspect of this piece of Star Wars media, and then, pick it up when it's on sale and basically free.
[h3]One of the few games that had me stunlocked staring at the TV[/h3] When I was a kid, we had an original Xbox, a DVD player, and thanks to my dad, a decent collection of movies. Instead of having me watch typical kids movies or disney stuff, he had me grow up on a select trilogy (plus some supplementary certified bangers like The Iron Giant and Treasure Planet). Star Wars. I still remember walking to the local 7-11 with my sister on a spring/summer day when Revenge of the Sith was in theaters, getting some sort of ♥♥♥♥♥♥ up Slurpee concoction like 1/3 cream soda, 1/3 coke, 1/3 mountain dew, all in one of the limited edition lenticular collab cups, then going home and playing the RotS movie game ("Scrap metal!") for hours. Naturally, for any 4-10 year old kid, "space wizards wielding literal glowing laser swords" was a pretty cool concept, so I found myself Star Wars pilled for a significant chunk on my childhood (and I still love Star Wars to this day, see my review of Jedi: Survivor). Unfortunately for my dad, dragging him to the local Rogers Video to get him to rent me a game for the week was something I had made a habit of, so it was only a matter of time before I'd hopefully have tried every Star Wars game available on the Xbox. Things went differently for Kotor. At the time, I was playing through Star Wars: Obi-Wan (that ♥♥♥♥♥♥♥ Xbox exclusive game that had weird ass design philosophy like mapping lightsaber swings to the right control stick, which is a cool idea but the game ♥♥♥♥♥♥♥ sucked so it went to waste) and was having a decent enough time, but it was the weekend, so it was time to drag my dad out for a new game rental. For whatever reason, we found ourselves at a Blockbuster (RIP) instead, and I saw Kotor on the shelf on discount for like 15 dollars and figured "ooh, Star Wars game I don't know about, cool". I'm pretty sure rentals were about 10 dollars at the time, so it wasn't an outrageous stretch to get him to just buy me it. Thanks dad. The car ride home, as one did, had me reading the back of the box and the manual inside, excited to try it. God I miss physical media. When I got home, I put the game in, played like 30 minutes of the intro, got completely lost and confused as to what was happening because I was expecting Star Wars and not random Republic goobers and dialogue trees and why the ♥♥♥♥ are the "Sith" just guys with swords decked out in silver armour? I simply didn't get it. That's when my dad came downstairs for his routine "are ya winnin' son?" moment. I'm a bad liar. So with me not understanding Kotor and being a ♥♥♥♥♥♥♥♥ rat child, I had swapped the disc out of the Xbox for that goofy Obi-Wan game I was playing before and tried to pass it off like I was in fact, enjoying the new game I got him to spend his hard earned money on. He didn't believe me, and my memory tells me he kind of sighed and left the room ever so slightly defeated. I'm sorry dad. One of these days I'll find an opportunity to tell you how much Kotor ended up meaning to me. Eventually, I revisited the game when I had more of a brain on my shoulders. Posted up sitting criss-cross applesauce in front of our ♥♥♥♥♥♥ CRT TV, I popped the game in and gave it a real, proper go - I didn't know it at the time, but doing this would end up shaping my taste in games for the rest of my life. Knights of the Old Republic uses a lot of weird, DnD3e-esque mechanics under the hood, and a bizarre realtime-turn based-hybrid combat system. It took me some time to wrap my head around modifiers and feats and character builds, but once I did, I was [i]hooked[/i]. The story was completely separate from the Star Wars media I was used to and existed in its own little vacuum where a lot of artistic liberty could be exercised, and Bioware (Ah, my sweet Edmontonians, your city sucks but thanks for repping our ♥♥♥♥♥♥ province) went ham on the writing. The world they made was totally interesting and such a cool take on the SW universe, using and abusing existing SW concepts but with new spins and takes that elevate the Old Republic into a world that feels truly fresh and unique. The companions start off... interesting, what with Carth being a weirdo crybaby and Mission kinda just being annoying, but as you dig into their backstories and learn why they are the way they are, and then meet more companions that also have surprising depth to their unique motivations and backstories like Jolee and Bastila, you realize how much care and thought went into designing them. You just can't help but love them all. Also, T3M4 is a great pet dog, and HK is, yep, literally just a murder robot but ♥♥♥♥♥♥♥♥♥ is he fun to have around. The main story... I don't even want to say anything. It's really just super ♥♥♥♥♥♥♥ good and something you should experience spoiler-free first hand, if you can. There's a specific moment, and if you've played the game you [i]obviously[/i] know what I'm referring to, but it had me genuinely stunlocked, jawdropped, staring at the TV for a couple solid minutes. It was [b]the[/b] moment in my gaming history that had me thinking for the first time, "oh, video games can [i]do this?[/i]" To be fair, Kotor is clunky. The aformentioned combat system is weird and borderline unenjoyable at times. The graphics are, well, from 2003. But if you can get over the initial learning curve and enjoy the dialogue and writing, this game is truly an all-timer. It kinda just plays like a old weird CRPG. I'm currently dumping hours into BG3 and it's reminding me of Kotor way more than I anticipated. There's also a modding scene for this game 100% worth checking out. Anyway, if you like funky CRPG-ish gameplay but more importantly, good writing, this game truly is up there. It genuinely shaped my taste in games moving forward and straight up means a lot to me. Banger city. Oh and I really can't exaggerate how hard I hyperventilated watching the reveal for the remake. Whatever otherworldly forces are out there, please let it make it out of development hell. Do this, and my life is yours. Mucha shaka paca.
GOOD STUFF
[h2]For the (Old) Republic![/h2] A very conditional "Yes, I recommend". The fantastic story, one of the biggest plot twists in the story of media, charming characters, plenty of Easter eggs, and just the best Star Wars game ever are still here... waiting behind perhaps 4 hours of reading mod guides, trouble-shooting, deciding what upgrades to install and what to skip, and then redoing it all again because something in this 2003 game is not playable more than 20 years after. Even more, there are some gameplay limitations and plot lines that are too slow or frustrating even with the nostalgic glasses on, but the game shines in the middle just to finish too soon when you and your companions are finally comfortable with each other. Of course, if you haven't ever tried KOTOR, stop reading, buy it, and get to install those gameplay mods. If you already dedicated more than a 100 hours to this beauty back in the day, I'd say it still has one more playthrough for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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