
Join the rise of Darth Vader’s elite 501st Legion of Stormtroopers as you fight through an all new story-based saga where every action you take impacts the battlefront and, ultimately, the fate of the Star Wars galaxy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 12 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good soldiers follow orders
Uh, well... it's a pretty good game. Playing this game in 2026, it really feels like something from another era, in the sense that this is a very full-featured video game. We got a singleplayer campaign, a singleplayer, uh, Dark Crusade type node-based 'Galactic Conquest' gametype? We got, 'Instant Action' (now isn't THAT a blast from the past) and there's off course the multiplayer component. Most games these days, it feels like, only have one gamemode and that's multiplayer, or it only has singleplayer, and that's that. Do one thing well, so to speak. Anyway, so what actually is this? It's like a Battlefield where you control a man, or you can hop in a vehicle and do the vehicle for a while. That's basically it. You got several different kits you can play as when a man, and they all do different things. Like, you have man that shoots gun, or man that shoots rocket launcher, or man that shoots a shotgun. This game interestingly had I suppose some sort of similar idea to Far Cry, in that engineers, who carry shotguns, need to have some reason to interact with objects and do some sort of job. And that's why they can build structures, mostly turrets, from time to time. The structure basically exists on the ground and you just LMB with your engineer tool until it exists. Similarly, when repairing stuff, if it is a completely broken turret or whatever, you basically have to rebuild it from the ground up which takes forever. The game also doesn't seem to have any real concept of like, 'our' turrets or 'their' turrets and you can seemingly interact with any health robot or ammo robot (the venerable 'gonk' droid in Battlefront 2 refills your ammo) and there's no penalties or anything, even if you're in the enemy base. So this is really a pretty janky game. Overall, I didn't mind that though, since they manage to do a lot with this game, on what feels like certainly a small budget. The music is worth noting because I noticed at some point they do what many other Star Wars licensed games did, which is just take music from the movies, and just throw it in the game without really any consideration for when it should play, or which track should play - just throw it all in there. So it's very surreal at times, hearing the heroic music from when Luke swings across a void in the Death Star with Leia, while you're playing as an Imperial Stormtrooper. The game has a reasonably strong singleplayer component, the game has a campaign which has, in my opinion, a pretty poor difficulty ramp. Every mission is kind of all over the place in how much it challenges you, and sometimes you'll just be likeh meh, this is easy and just speedrun to the end, and sometimes you'll just get destroyed. Because, the game works on a lives system, like tickets in Battlefield, where your soldiers have so many reinforcements and when that runs out, you can't respawn anymore. Except, in the campaign the enemy gets INFINITE respawns, and you get finite. This puts you on, at times, a very severe time limit. You can't seemingly control your allies in any reasonable way, since they're AI and they just do whatever, and they very often just kind of get murdered. While there aren't too many 'campaign enemies' like in some games, there are a few levels, and one notable one, where the enemy just gets help from anomalous units that are kind of overpowered. And sometimes the game kind of just spams too many of one enemy type, or at least it feels that way. Rebel snipers are an absolute curse, since they have hitscan weapons and do 80% of your life most of the time in one shot. It's not fun. There's also the Knightfall mission, wherein you kill a bunch of Jedi. Jedi are a pain to kill since it's kind of random whether they choose to block your blaster shots, or not. When they 'lock on' to you as well, they basically will not stop until they have walked on top of you and lightsaber'd you to death. This sucks pretty bad, and thanks to a part of the mission where you have to 'defend these objects' from like a dozen Jedi, or else you instantly game over, it's probably the worst mission in the game. Surprisingly, Battlefront 2 is a blend of Star Wars prequels era scenarios, as well as 'original trilogy' scenarios. The finale of the game is the Hoth battle, and it begins basically with the first battle of the clone wars, on Geonosis. So you've got, the rebellion, the empire, the separatists, and... the clone troopers, all playable in this game. Neat. The game kind of tries to have a story? I don't know if it's totally effective, but if you like 'military fiction' it basically reads like a diary of 'some guy' you never know the name of, chronicling the events that these clone troopers went through, the 501st. I have never really liked the clone trooper > stormtrooper thing, because the way it always seemed to me, is that the Empire probably hired on just regular people. Of course, I could buy there might be some clone troopers left over, but I always assumed they'd have pretty short lifespans overall. You're making a bunch of dudes to fight in a war and you don't really probably expect them to live through the end of the war or care about them, since they're clones, they are deliberately expendable. So why wouldn't there be some kind of in-built kill timer in them basically? You also don't probably want or need clone soldiers developing all of the problems that soldiers actually have to deal with in real life, like, permanent disabilities or maladies. Why would you bother preserving some 40 year old (which is approximately how old many of the 501st would be by the end of this game) when you could just clone new 20 year old dudes who are more able and more expendable? Anyway, to get away from all that, the story is reasonably effective. It's hard to call it like a 'real' story since it's mostly just some dialogue over gameplay footage, between each mission. It at least helps give some context for each mission, so that's nice. It's enough. So yeah, uh, it's a Battlefield type shooter and it's pretty fun. It'd probably be even more fun if the multiplayer was a little more active (I did see one nearly full server in the server browser so that's cool) but as it stands, the singleplayer component is pretty good, and the game runs surprisingly well. I had zero crashes, which is impressive for a game of this age, and with this level of jank.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典且优雅
FOR THE REPUBLIC!!!!!!!!!
I mean come on people its da best
juegazo. muy divertido
WATCH THOSE WRIST ROCKETS 10/10
I don't even like star wars
Very good star wars game
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $19.4M | 36.1K | 98% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.5M | 19.4K | 94% | $9.99 | |
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| $11.4M | 21.3K | 90% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 |