
Experience the first-ever open world Star Wars™ game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 18 → 17.6/day in the week after.
About
Experience the first-ever open world Star Wars™ action-adventure game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.
If you’re willing to take the risk, the galaxy is full of opportunity.
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.
Offer, content, and dates subject to change.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−75% | 12.3Kreviews | 71% | — | $4.1M |
| $129.99 | 34.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1449 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
тупорила дрочільня
Worth
brilliant game, I enjoy the story so far and gameplay is fun. Here are some things that could be better: - Game performance (not terrible but could be better considering my specs) - You can't walk in your ship in space Otherwise I have enjoyed it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #64, worst DE #96 · 9 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 7/day in the week to Aug 11 → 18.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $17.49−75% |
| 6ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
출시 초도 아닌데 게임이 너무 튕김 스타워즈 팬 아니면 할 가치 없는 게임 내가 유비식 오픈월드 게임 좋아하는데 이건 아님 맵 탐험하는게 너무 제약이 많고 재밌지도 않음 제일 재밌는게 싸박이다
Good game once you get going
It is in the same solo RPG playstyle as Hogwarts or the Horizon series. You're a Scoundrel, not a Jedi. The world brings to life the underbelly of competing criminal organizations we've seen in Clone Wars. 11 Hours in, and I like it. Where Hogwarts was an 8.5 for me, this is a strong 8. So far...
Consider this is trully the first Star Wars open world game, it went better than I espected. Ubisoft took one of the most iconic universes in entertainment and created something that, despite its flaws, feels unmistakably like Star Wars, for the better and for the worse. Graphics Beautiful from start to finish, from the dusty deserts of Toshara and the frozen landscapes of Kijimi to the neon-lit streets of Mirogana and the spectacular famous views of Tatooine. The attention to detail is impressive. The environments, creatures, cities, ships, weather effects, and lighting constantly create that feeling of being inside a Star Wars movie. It isn't always technically flawless, with occasional visual glitches and inconsistent character animations, but when everything comes together, it's convincing. Story Rather than focusing on the Jedi vs Sith stuff, which it was already been done a few times before, Outlaws explores a side of Star Wars that games rarely put at the center: the criminal underworld. The story does a good job of showing the complicated relationship between different crime syndicates, while constantly having to decide who can be trusted and who we're willing to betray. About Kay Vess, is a charismatic protagonist with a bit cheesy dialogue, although her character development isn't always as deep as it could have been. Her relationship with Nix, however, is one of the game's strongest elements, giving the adventure a lot of personality and charm. For the people complaining because it's a woman the main protagonist, go to hell. I don't see those complains with Tomb Raider. The supporting characters are also memorable, particularly ND-5, whose presence adds a surprising amount of humor and emotion to the journey. The main story is entertaining and captures the spirit of a Star Wars adventure, even if the narrative occasionally feels predictable and some of the characters deserved more development, and the side content is more inconsistent. Gameplay The combination of third-person shooting, stealth, exploration, speeder traversal, space combat, and interaction with Nix creates a gameplay loop that feels different from most modern open-world games. The closest I can find is GTA. Nix is particularly useful. Being able to send him to distract enemies, steal items, activate mechanisms, or create openings during combat gives encounters an extra layer of strategy. The reputation system is also a great idea. Your relationship with the different criminal syndicates affects how they treat Kay, creating situations where choosing one side can have consequences for another. Exploration is enjoyable, particularly when travelling across the planets on the speeder. The environments feel much more open and adventurous when you're simply riding through the wilderness without a specific objective. The space sections are fun and visually spectacular, although they don't have the depth of a dedicated space combat game. They had a gold oportunity here. Stealth, however, can be frustrating. Some missions force Kay into stealth situations where being detected can result in an immediate failure, which feels unnecessarily restrictive. But it has very little grinding, and even that's optional. No minimum levels required or whatever. The shooting is competent but doesn't feel particularly revolutionary, and the progression system can sometimes feel too limited and complicated for a game of this scale. There is also a certain repetition to the structure: arrive somewhere, infiltrate an enemy location, steal something, escape, and move on. It's still different from the usual Ubisoft formula. Soundtrack The sound design is one of the game's biggest strengths. The music immediately evokes the Star Wars universe, with orchestral themes, alien instruments, cantina music, blaster sounds, engines, creatures, and environmental effects all working together to create the atmosphere. The soundtrack is a mix the movies soundtrack plus The Mandalorian soundtrack. It has it's own identity. Walking through a crowded cantina, hearing conversations between aliens, listening to music coming from a nearby bar, and then stepping outside into the middle of a dusty settlement can make the world feel incredibly authentic. The sound of the blaster, speeder, and Trailblazer alone is enough to make any Star Wars fan smile. Conclusion Star Wars: Outlaws isn't the perfect Star Wars game at all, nor is it the revolutionary open-world experience it occasionally appeared to promise. But if we talk about big IP's, this is what Hogwarts Legacy should have been, specially about the main character. It needs to have a backstory, not a blank canvas. Customization doesn't have to be that vast. It's not for this kind of game. It may not be the definitive open-world Star Wars game, but it proves that there is still enormous potential in exploring this universe from a different perspective. It doesn't have to involve lightsabers. Ubisoft makes a lot of nonsense, but this one is a go.
Todos bardean este juego pero esta bueno. Es un solido 7 u 8. No revoluciona nada pero divierte. Desde que lo empecè me engancho
Has a lot of potential and promise, but under-delivers across the board. They've made a bunch of improvements, but so much of the game is still not-innate or confusing. It often isn't clear what to do or where to go. The main story line finishes way too fast compared to all the side quests. Character and story development have promise but leave a lot to be desired. Faction mechanic, again, has a lot of promise, but is underdeveloped and not as flushed out as it could be. Most missions to hunt down special components don't make sense and are too hard to bother figuring out on your own, so ended up just googling the solutions to the ones that don't have in-game waypoints and guidance to direct you to the objective... I hope they keep putting resources and development into Star Wars games like these, but there's a LOT of room for improvement.
best game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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