
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.17/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
офигенна сюжетка
drip
....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款游戏bug 特别多 简直是一坨狗屎 但是剧情不错
Gra jest fatalnie zoptymalizowana na PC a konkretnie planeta Koboh. Mogę grać w każdą współczesną grę na najwyższych ustawieniach, taki Wukong z ray tracingiem idealnie chodzi na wysokich ustawieniach a gra z przed 3 lat co chwile doczytuje tekstury, laguje i się crashuje zwłaszcza na wspomnianej planecie Koboh która obszarowo jest największa i najwięcej tekstur jest tam wczytywanych/renderowanych. Propo tekstur, gra ma je zbugowane. Dopiero szukając w internecie u osób z podobnymi problemami (nie wczytujące się tekstury) znalazłem rozwiązanie i udało mi się to naprawić, bez modyfikacji od społeczności i plików poprawiających tekstury w grze, to grasz w grę bez doczytanych tekstur i wygląda ona jak z Playstation 2. Częste crashe. Dodatkowo jeśli chodzi o sam gameplay to 90% tej gry to elementy platformowe, biegasz jak debil po ścianach i skaczesz po platformach. Walki w tej walce jest tyle co kot napłakał a i tu jest problem, zwłaszcza z pracą kamery podczas walki. Gra się broni głównie fabułą. Ogólnie, nie polecam, moja ocena 3,5/10
awesome game
我在STEAM上买的,前段时间更新后就一直启动不了,EA那边提示我会员过期了?
Più passava il tempo più lo odiavo, menzione speciale per l'ottimizzazione ho toccato anche 40 fps con una 5080. Per le future generazioni con rtx 7090, 9090 e dlss 18.0 fatemi sapere come gira
I started playing this immediately after I finished the story on Fallen Order. Never in my life have I been more upset than when I opened this game, started playing, and was immediately disappointed by how they made it. Personally, the UI sucks but that's just me. Also they took away the dash as the force move??? I don't understand the powerscaling either, how did cal get *weaker* from the end of fallen order to now? I am so sad because I really wanted to like this game but unfortunately, EA made it.
『STAR WARS ジェダイ:サバイバー』前作を遥かに凌駕する、ジェダイ体験の最高峰前作『フォールン・オーダー』の正統続編として登場した本作は、アクション、探索、ストーリーのすべてにおいて前作を圧倒するクオリティに仕上がっています。スター・ウォーズファンはもちろん、質の高いアクションRPGを求めているプレイヤーも大満足できる傑作です。 良かった点(メリット)5つのスタンスによる多彩なライトセーバー戦前作の「シングル」「ダブルブレード」に加え、「デュアル(二刀流)」「クロスガード(大剣風)」「ブラスター」が追加。敵のタイプや自分のプレイスタイルに合わせて、リアルタイム(戦闘中は2種類を切り替え)に戦術を変える楽しさが格段にアップしました。探索しがいのある広大なセミオープンワールドメイン惑星となる「コボー」や「ジェダ」は非常に広大。各所に隠された「ジェダイの瞑想場(パズル要素)」や、強敵が潜むエリア、外見のカスタマイズアイテムが豊富に用意されており、寄り道が止まらなくなります。カル・ケスティスの「一人の人間」としての成長物語帝国との絶望的な戦いの中で、カルが抱く孤独、葛藤、そして仲間との絆が深く描かれます。前作よりも大人になり、マスターとしての風格も出てきたカルの姿に胸が熱くなります。圧倒的なグラフィックと映画さながらの演出次世代機専用タイトルとなったことで、光と影の表現(レイートレーシング)や惑星の景観が美しく進化。BGMや効果音も映画そのもので、プレイ中の没入感は異次元です。 気になった点(デメリット)一部の惑星でのパフォーマンスの不安定さグラフィックが非常にリッチな反面、広大なエリア(特にコボー)ではフレームレートが低下する場面があります。移動手段(ファストトラベル)が解放されるまでの長さマップが広大になった分、新しいアビリティを手に入れるまで通れないルートが多く、序盤の「来た道を戻る」移動が少し手間に感じることがあります。 総評:本作は、「自分がジェダイになって銀河を冒険している」という没入感を完璧に満たしてくれる神ゲーです。前作の不満点だった「ファストトラベルの不在」や「カスタマイズ要素の少なさ」が見事に改善されており、開発陣の熱意が伝わってきます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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