
Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 2 → 7.57/day in the week after.
About
Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

Hi, this is Monster and Monster. Star Trucker is our tiny indie team's passion project, and we’re committed to making it the best intergalactic trucking game we can. By listening to the community, we’re working hard to improve the experience with every update. So buckle up and join us for the long haul!

Your truck is not a starship. We’ve taken typical vehicular controls then made sure zero-g momentum played a big part in maneuvers. The result is a unique driving experience that’s easy to pick up yet hard to master!
Cruise the hyper highways, taking on a variety of jobs such as fuel hungry long hauls and hazardous drop-offs to earn cash and unlock new content.
And don't forget to monitor the CB radio for chatter from fellow truckers; it's a fantastic way to uncover side gigs and stay updated on galactic gossip.

Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.

Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 78% | — | $4.9M |
| $24.99 | 3.6Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not my type of game. I've played Euro Truck Simulator and other truck games since the 2000's, but this one doesn't do it for me. I don't get the point of the cramped highways in space. Should be free flying around, some kind of 3d radar somewhere and a map of the stations. Like this is very claustrophobic and confusing. The stations are a maze of pipes that you navigate towards the flashing waypoint. It is not fun to me. Elite dangerous does everything much better than this. Only part that I found enjoyable is interaction with the truck/space ship. The only good thing about the game is the maintenance of the truck, but even that one they didn't do a great job. You have to buy so many replaceable batteries. Again, what is the point? In the future they forgot to make rechargeable batteries or something? It's just stupid. Also the small can of fuel that you keep in your truck. A big space rig runs on some fuel that you can keep in a 10L can.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 2.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
| $14.99−40% |
| 729ratings |
| 89% |
| — |
| not modelled |
| $9.99−60% | 26ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was surprised upon starting the game to find 23 separate difficulty settings available to adjust, given how many negative comments and reviews were about "Energy depletes too fast", "Damage is too high", "Payout is too low", etc. -- all things that can be adjusted to your liking. However, I'm finding the default settings to be just fine. You do have to come into it without certain preconceptions. In other trucking or space games with a hauling aspect, it's pretty easy to complete a job, and 100% of money earned goes right into your pocket -- within an hour or so you're a hugely successful business magnate. The universe of Star Trucker is far grittier than that. You're a blue-collar worker just trying to eke out a living. Most of your earnings -- especially at first -- go into keeping your truck running and your life-support systems functioning. Another thing that I think turns off some folks is the brutal tutorial method. It's always "A bad thing just happened because you didn't perform an action that we never told you about until now." Lessons are learned the hard way. It's effective at getting you to pay attention to systems and supplies going forward, but could be perceived as too frustrating if you're used to extreme hand-holding and can't handle taking hard knocks. This can be mitigated by reading the brilliantly designed Star Truck Owner's Manual PDF that can be downloaded separately from the game on the Steam page or the game's web site. Or just go with it, take your licks, and maybe start a new game once you've learned a few hard lessons. The game's initial setup (provided you do a normal story start and not free play) seems designed to put you into debt, possibly near death (or total death if you turn on the permadeath option), and have systems fail because of lack of supplies. These are all hurdles it puts in front of you to get you to understand the importance of managing money, maintaining supplies, monitoring systems, and driving safely. Speaking of driving safely, although it's set in space, you need to resist the urge to fly the shortest path to something. This highly industrialized universe is full of debris, so you are compelled to stick to the clean space lanes for as long as possible lest you suffer hull breaches from debris impacts. This leads to controls. I wish I could map the spacesuit controls other than Up and Down. Spacesuit controls are mapped to whatever your walking controls are. I would prefer they were mapped to the driving/flying controls. Physics... well, here we go: Despite being a space game, there is no translational left/right/up/down movement (other than in your spacesuit). I can kind of understand it in this context, however. The MagLock ring that keeps your trailer "connected" would be unduly stressed by a sideways pull, so I can see how these vehicles wouldn't have translational movement. Yaw induces roll. I hate it. I tell myself it's unbalanced thrusters causing this. When driving in the space lanes it isn't so bad because the lanes also bank a bit when they turn. When arriving at a dock/trailer point and spinning around to back into it, having 20 degrees of roll to go with my 180 degrees of yaw is an annoyance. There is a "Drive Assist" mode/button that is on by default, which makes the truck fly as stupidly as Elite Dangerous (which I like to call Elite 1.5 as its physics are such a step backward from Elite 2), always going straight. Turning off the Drive Assist button does not turn off the drive assist, however; it only reduces it. Flying Star Trucker with Drive Assist OFF is like flying X4 Foundations with Flight Assist ON (in the 7.5+ flight model). The vehicle "slides" for a bit but eventually ends up going in the direction you're pointing it. I tell myself this is a required safety feature in this trailer-based game universe. Ultimately this is a trucking game more than a space game, so I'm OK with not having full Newtonian flight. I've got Pioneer Space Sim or Flight of Nova (or even X4 with FA Off, to an extent) for that. The MagLock system that keeps your trailer (almost) attached also brings your trailer around and prevents it from over-swaying after a turn. It would have been nice if Drive Assist Off weakened that strength so that the trailer swayed a bit, but that probably would make for more accidents and just be overly frustrating. Even with Drive Assist Off, the truck coasts to a stop when you turn off your thrusters. In normal flying, I don't like this, but again I can see it as a safety feature in the universe to prevent runaway trucks if there's a life-support failure. This auto-braking is welcome when backing into a dock or trailer, however, as your main engines are powerful and it would be difficult to slow down while backing up -- imagine trying to dock at a space station in Flight of Nova without having RCS Forward as a separate control from the main forward engines. My preference would be to have the auto-braking only be a thing when a docking camera is active on one of the flight monitors. Perhaps a dead-man switch like on a train if you're driving in free float for too long without a control input...? But whatever: If I can believe auto-braking is a safety requirement in this universe, then I am OK with that. (I try not to think about the fact that no fuel is expended by the auto-braking; it's just magic...) It's a tongue-in-cheek game universe, after all. One of the complaints I have seen about the game is how the batteries that power systems are non-rechargeable. You must buy new batteries to replace them. This is a core aspect of the game. The game explains it in an off-handed way as simply "regulations". I think of it as originally sold to the public as a safety measure to ensure a consistent charge per cell and avoid surprises or drivers stranded because their recharging system broke, but deep down it's just a result of Big Battery lobbyists controlling the market. That fits in with this gritty universe. The areas in the game are varied. Early on you'll see a wide-open commercial sector, contrasted with a tightly packed industrial sector. Later there are places with severe solar activity requiring you to cover your windows and drive by monitor, and places with electrical activity that can damage your systems if you haven't installed enough electrical shielding. There are certain NPCs (I never quite see them; there's just an icon saying they're there) whose storylines introduce you to new concepts like fragile cargo, timely deliveries (you can even be penalized for delivering some things too early), and so on. Interactions with them are called "Side Jobs" and constitute the story mode. One big tip I have here is about the CB radio used to interact with the NPCs. By default, on a controller anyway, the control to move the microphone to your mouth to speak is the same as your forward thrust control. Thus, when you are compelled to grab the CB to interact with an NPC, you lose the ability to drive the truck. You can change the control for holding the mic to your mouth to something else, or -- better still -- set the auto-hold mic option which will move it to your mouth whenever you're given a choice of things to say, and remove the control binding for holding the mic (turning on auto-hold does not stop the manual hold function from still being active, so unbinding the control is necessary). Then you can drive and use the CB at the same time. Looking around in the cab/cockpit can be done in two ways. The default way is an axis that acts like a camera controller. The other is via quick-look commands which are not bound by default. Unfortunately, while you can assign quick-look to axes, it behaves like buttons. It just goes to maximum range the moment you apply any input. Correct behavior would be for the head position to match the stick position. Because it does not behave correctly, this means no headtracking via joystick emulation is possible.
Star Trucker has more in common with Elite or Privateer than it does with American Truck Simulator. You do haul cargo, but the bulk of the gameplay is a mixture of simulation and management. Your truck systems need constant maintenance: store 6 power cells (batteries) at all times, as well as spare control modules and air filters, because you WILL need them. There is a lot I like about this game. The setting is delicious retro sci-fi with trucking culture taken to space and a nice series of overlapping storylines with the story giving characters. Actually flying around in full freedom is fun: you don't have an invisible 'level plane' you are forced on and can fly at any angle, since this is space, not Star Trek. Besides pulling containers, you can also haul individual items in your tractor... but that is where my main grip with the game comes in. EVERYTHING goes flying around like a clown on a trampoline on the slightest impact, which will damage your loose cargo. And while you can prevent the damage by putting things in containers, even those go flying around so your cargo hold looks like a teenager's bedroom 99% of the time unless you are willing to spend a lot of time putting everything back on the shelves. The alignment needed to dock with space stations and containers is also very unforgiving. There is no way to 'strafe' sideways, despite having thrusters, so it is a constant dance of backing off, adjusting your approach, and trying again. It is also unplayable on keyboard... but at the same time a lot of things cannot be mapped to the same controller buttons. Fortunately, just about everything can also be done with actual interaction of levers and dials in the cabin, and that is something that I wish more sims did. Looking at you, SCS Software! Performance is bad. Unless I bump settings down to medium, which ruins a lot of the look at the game, my RTX 4080 Super struggles to maintain 60 and even drops to 30 at points. But even with its problems, I recommend it. Perhaps not at full price, but it goes on discount from time to time and that is the perfect moment to snap it up.
The game is good, but it can get boring quickly, feel repetitive, and be frustrating. Some suggestions: I don’t think you should have to dock to get jobs. You should use a tablet or something like that. In Euro Truck Simulator, you open the menu and go to “Jobs,” and the list appears, along with filters for job types, distance, etc. *It could be on the TAB key Going to the stores should be like it is at airports; instead of docking from behind, it could be something that attaches to the side (like a suction cup) or doesn’t attach at all—you just stop in front of it and a boarding bridge comes out, and it attaches to the hatch. *It's funny that you don't need anything to refuel, you just have to drive into the area. That way, the rear would be reserved only for trailers/larger cargo, which would also make more sense visually and functionally. A half-dead world. The only interactions you have are over the radio. Other than that, it’s just you, your truck, and the items that hit you in the head when you’re in zero gravity (or hit something). The game is promising, but right now, for me, it’s a bit frustrating.
Fun Chill Great potential BUT This game needs workshop support, what could be in this game is a long way off with an indie team. This game would explode in the sim/space gaming community. ALSO OPEN IT UP!!! Jump gating from one hub to the next is extremely boring. I don't care if the planets/stars/outposts are mostly empty, let me park it in orbit or fly by like a real space hauler. Just do it, it's what this game REALLY needs. I don't need space highways with exits yada yada, it's hard to fly in anyway for most. I wanna walk around my interior as cruise control moves me at sub light speeds from point A to point B. Maybe ALERT ALERT! INTENSE GRAVITY DETECTED! or EXCESSIVE DEBRIS DETECTED! MANUAL FLIGHT REQUIRED! POTENTIAL
[h3]Абсолютно точно не стоит своих денег[/h3] В космосе у фуры [i]нет смещения[/i]: надо вверх подвинуться - наклоняйся, двигайся назад и наклоняйся снова, по пути обязательно врежешься; тупо 3 dof в космосе - это не нормально, как будто инвалидом себя чувствую, поучитесь управлению у элитки Прицепы в космосе изгибаются в точках примагничивания, что делает повороты для парковки и тем более парковку задним ходом просто невозможной, прицепы должны быть жёстко закреплены и быть одним целым с фурой, а не жиденькой сцепкой как у поезда, только не в 1 плоскости, а в двух Зачем-то придумали энергоячейки из сабнатики в каждую отдельную систему вместо централизованного щитка с батарейками, которые ещё и не заряжаются при стыковке к станции - вообще бред. Получается заправиться я могу, а зарядить батарейки в слотах - нет Мусора настолько дофига, что это совсем не вяжется ни с чем, как будто по минному полю летишь-едешь Но самое главное - в игре нет адекватных настроек осей и в принципе контроллеров для авиа и космосимуляторов. Точнее их вообще нет, только кнопку забиндить можно, а может я хочу мёртвую зону добавить или инвертировать движение, или нулевое положение сдвинуть? Иду я лесом с такими запросами. Для владельца hotas x56 это просто плевок в лицо [h1]Не покупайте даже по скидке[/h1]
[h1][b] В начале было слово. Причем такое, что все галактики покраснели и разбежались в разные стороны [/b][/h1] [b] В общем, решил потаскать грузы по звёздным трассам. Где-то год назад играл в демку, понравилось. Потом игра куда-то пропала из моей памяти, а в вишлист засунуть забыл. И тут внезапно наткнулся. Причём со скидкой. Ну, и решил, что пора бы уже переквалифицироваться из дальнобойщика наземного в дальнобойщика космического. Наиграв то количество часов, которое показывает Стим, пишу обзор. Проект неоднозначный, но в целом неплохо, хотя один момент бесил меня настолько, что хотелось оторвать разрабам ручонки. [/b] [h1][b] Где-то далеко-далеко на просторах Галактики, а, может быть, даже в параллельной Вселенной, у каждого носка есть пара... [/b][/h1] По традиции начнём с сюжета. Он тут внезапно есть, только в виде небольших поручений. В Star Trucker обитают наши коллеги-дальнобойщики, и каждый старательно набивается нам в друзья. Старательно и крайне навязчиво. Каждый из них будет давать свои задания, выполняя которые, мы и дойдём до финальной миссии. Задания не требуют моментального выполнения, они могут висеть бесконечно долго, что довольно удобно. Неудобно другое... и об этом мы поговорим чуть ниже. А ещё по мере продвижения по сюжетным миссиям мы будем получать улучшения, необходимые для открытия новых секторов, так что выполнять эти миссии всё равно придётся. Даже если очень не хочется. [h1][b] Бог есть! Только сейчас он сильно занят в другой галактике! [/b][/h1] Итак, начинаем мы с центральных систем. У нас есть космический грузовик-капотник и возможность брать грузы для доставки. Здесь всё, как в той же ETS2: взяли груз, довезли, выгрузили в нужной точке, получили опыт и деньги. По мере прокачки мы будем получать очки навыков, которые можно вложить в так называемые сертификации. Перевозка ценных грузов, дальние перевозки, автопоезда, тяжёлые грузы, негабаритные грузы и так далее. Опять же, система очень похожа на ЕТС2 и АТС. Теперь про передвижение. Физика? Забудьте. Верх, низ, право, лево. Газ и тормоз. Наш грузовик не в пустоте, он в чём-то очень вязком, и двигается соответственно. Для путешествия между системами есть гиперврата. Подлетел, выровнял грузовик, погасил скорость и дёрнул ручку. Всё, прыгаем. Наш пепелац можно кастомизировать и улучшать. Второе крайне советую. Азам научат довольно быстро, да и ничего сложного тут нет. Поэтому перейдём к плюсам и минусам. Начнём с плюсов. [list] [*] Можно встать с кресла и пройтись по нашему грузовику. А ещё мы будем выходить в открытый космос для того, чтобы залатать пробоину в корпусе или подобрать брошенные кем-то товары, которые потом можно продать. [*] Можно барыжить товарами, в том числе и контрабандными. Не грузами едиными жив дальнобойщик. [*] Разные сектора. В центральных спокойно, в шахтёрских электрические бури, в солнечных - солнечные вспышки, в терре грёбаные аномалии. [*] Если хочется расслабиться и просто полетать и позаниматься доставками под музыку, то ради бога. Никто никого никуда не гонит. Мне, в принципе, зашло, геймплей достаточно спокойный. [*] Настраиваемая сложность. Практически все параметры можно настроить под себя: урон грузу и грузовику, скорость расхода батареек, деньги, получаемые за заказы, штрафы и так далее. [/list] А теперь к минусам. Хочу напомнить, что это исключительно мои впечатления и моё мнение, так что попрошу не бомбить. [list] [*] Вcратые энергоячейки. Все системы нашего корабля работают от энергоячеек и универсальных микросхем. Одновременно у нас стоят 7 батареек, 3 УМ, 4 воздушных фильтра и 3 демпфера. На последние можно не обращать внимания, у меня они так и не вышли из строя, а вот батарейки жрут энергию, как не в себя, и их необходимо менять. Перезаряжать нельзя. Почему? Зато можно продавать использованные, значит, они кому-то нужны. На обычной сложности первое время мы будем работать только на расходники и топливо. Самые дорогие расходники - воздушные фильтры, а их минимум два. Я вообще ставил четыре, чтобы менять их парами. [*] Стыковка со станцией и выбор заказа. Первое время стыковка - прикольно. Подлетаешь задом и маневрируешь. Пять раз прикольно, десять, потом начинает утомлять. Почему нельзя сделать стыковочный автопилот, как в той же Элите? Пусть его нужно покупать отдельно, пусть дорого, пофигу. Магазин? Стыковка! Взять груз? Стыковка! Зачем, лять? 31 век, с*ка, а удалённого взаимодействия со списком заказов не придумали? Давайте ещё грузовик на дровах сделаем, чё. [*] Парковки и сон. Сон здесь нужен только для того, чтобы скоротать немного времени, когда везёшь заказ "точно в срок", и раньше приезжать нельзя. Но я уж лучше пристыкуюсь к станции, в этом случае всё питание мой корабль получает от неё. Можно спокойно поменять расходники и сделать всё, что нужно. Время бесплатного пребывания - 4 часа, этого хватает за глаза. На парковке же я трачу заряд батареек. Оно мне надо? [*] Cpаный мусор и трассы. В том же секторе Атлас-Прайм дофига мусора, там орбита обитаемой планеты. Но и в остальных секторах его до задницы. Чтобы минимизировать риск столкновения с мусором, можно летать по трассам, но там иногда такие водятлы ездят... Свернул? Готовься. Обзор из кабины не позволяет нормально видеть мусор, приходится переключаться на вид от 3-го лица, что ломает погружение. А тем, кто придумал сектор Хейз-Вэй, хочется вырвать ручонки. [*] Наши друзья, которые постоянно вызывают нас по рации. Вылетаешь ты из врат в том же Хейз-Вэй, и тут рация начинает орать голосом Прапора. Тебе надо следить за тем, что происходит, читать, что говорит собеседник, потом ответить ему и не разх*ярить при этом автопоезд и свой пепелац. И они всегда так, лять, вовремя! [*] И последнее. То, от чего мой пукан улетал в другую вселенную. Ящики. У нас на корабле есть полки для хранения товаров, так как мы можем возить с собой что-то на продажу и те же расходники. Всё лучше хранить в жёстких контейнерах. И вот загружаю я, значит, УМ-ки, батарейки, запасные фильтры, пару демпферов, распихиваю всё по коробкам и ставлю на полки. У меня, бл*ть, порядок! https://steamcommunity.com/sharedfiles/filedetails/?id=3571456059 Малейшее столкновение, а врезаться в мелкое летающее гoвно мы будем постоянно, и все контейнеры на полу. Полный хаос. Серьёзно? Невесомость, столкновения, гравитация, х*яция, а ремней для крепления не придумали? Да не поверю, с*ка. Прошу прощения, но я задолбался после каждого рейса ставить ящики на полки. [/list] И напоследок один совет. Не тратьте на систему зарядки скафандра целую батарейку, скафандр заряжается только после работ в космосе. Ставьте туда отработанные энергоячейки с небольшим количеством заряда, которые вы вытащили из других систем. В целом неплохо, полетать можно, но вот эти минусы портят всё впечатление от игры. Лично мне портят, вам может быть на них абсолютно до ближайшей звезды. Но я предупредил. [h1][b] Про графоний и музоний [/b][/h1] Картинка яркая и прикольная, чем-то напомнила "Немужицкое небо". Оставлю тут скриншотик. https://steamcommunity.com/sharedfiles/filedetails/?id=3567124909 Музыка и звуки норм, озвучка персов мне понравилась. Единственное - внутриигровое радио, в котором очень мало треков. К счастью, есть возможность настроить свои радиостанции. [h1][b] Итог [/b][/h1] [b] Неплохая игра про космических дальнобойщиков. Можно немного порелаксировать и повозить грузы по Галактике, но есть минусы, которые вряд ли позволят залипнуть надолго. Картинка яркая, озвучка хорошая, можно настроить свои радиостанции. Имеются достижения, цена адекватная. [/b] [h1][b] Общая оценка: А крепления для ящиков так и не завезли... [/b][/h1] [b] Порекомендую любителям симуляторов, ЕТС и АТС. Отправляйтесь в сектор Терра Инкогнита и не забывайте постоянно дудеть, так вас точно возненавидят все окружающие мимокрокодилы. [/b] [b] Ещё больше обзоров [/b] >>[url=https://store.steampowered.com/curator/42209702/][b] здеся [/b][/url]<<
The beginning bit of this game can be stressful. Making sure your batteries are good, systems are powered, O2 filters are good, oxygen levels are stable, etc. while bouncing from system to system doing jobs. But then you unlock the Scanner upgrade, and the entire game changes. You can scan systems for scrap to go and pickup and sell. Money doesn't become an object really anymore because you can grab random items floating in space to sell on top of doing jobs. You might think that this makes the game boring, and it might for some. For me, however, this is when the game really became something I really enjoyed. Having shelves stocked with containers of ship items (batteries, UCCs, filters, etc) so that you just stop and swap as needed for standard maintenance. The game becomes such a chill no-stress space trucking game. It's the game I come and play when I just want to chill out. You can throw on nearly any radio station you want from the real world to play through the in-game radio in your truck, so when I want some chill game play, I fly through space hauling freight and listen to a station that plays old radio shows. There's just something about the ambience, the noises, the way the radio gets muffled when you put on the space suit to go outside the ship, that is just unmatched for me in any other game that I'd consider "no-stress". This is when Star Trucker really hit its stride for me. The beginning of the game can be difficult, but learning how to conserve power, (such as wedging the storage containers on the shelves by opening the lids, and then flying with no gravity) or managing your oxygen levels and filters while trying to haul things around, in my opinion makes the part of the game when you don't have to do that anymore all the more rewarding. I absolutely adore this game, and what the devs have made. The devs are only a few people, so these updates are separated by large amounts of time, sure, but I've noticed that they are consistent in adding features to the game. This isn't a hardcore trucking sim like Euro Truck Sim or anything, its not a true space sim because the flying can be a bit wonky at times, but once the game clicks, it really clicks and I love it for what it is.
Le concept est sympa et bien amené, les graphismes simples mais efficaces, ambiance camionneur de l'espace réussie. Mais pour les points que je vais citer plus bas, je n'ai pas apprécié mon expérience qui a été gâchée par : - Les débris omniprésents dans l'espace. Pourquoi pas ! Mais alors proposez des contre-mesures efficaces, je ne sais pas un genre de bouclier d'énergie, un détecteur ou scanner qui les met mieux en évidence... non là rien, c'est une épine dans le pied qui reste emmerdante du début à la fin du jeu. Donc à moins de rouler à 20km/h tout le long des trajets, on s'en prend forcément plein dans la tronche, et à la fin c'est simplement usant. -Les composants consommables (batteries, circuits imprimés etc...) se vident à une vitesse bien trop élevée, même ceux de meilleure qualité. On passe trop de temps à les changer, les vendre et en racheter à un prix complètement délirant. Une grosse partie du petit salaire qu'on arrive à se faire y passe. -Devoir effectuer la procédure d'amarage pour simplement récupérer des contrats, c'était franchement pas nécessaire. Même pour l'immersion... ok pour vendre ou acheter des marchandises cela a du sens, mais pour accepter un contrat ?! INUTILE juste faire perdre du temps au joueur. -Se faire harceler par les donneur de quête quand on passe dans leur sillage. Il aurait simplement fallu donner une option au joueur pour lancer ou non le dialogue. Parfois on ne fait que passe mais le dialogue se relance trois quatre fois le temps de quitter la zone concernée. -D'une manière général, il aurait été sympa de pousser un peu plus loin le gameplay du jeu. On a un peu le sentiment de faire tout le temps la même chose. -Les améliorations du camion, en plus d'être assez basiques, n'ont aucun effet visuel et c'est bien dommage. On aurait bien aimé par exemple, voir des plaques de blindages se greffer sur la tôle du camion quand on améliore sa résistance aux impacts... -La vue libre à l'intérieur du cokpit qui ne fonctionne pas avec les périphériques genre HOTAS.... Problème connu et rapporté aux développeurs mais toujours présent. Enorme perte de l'immersion, car la vue libre dans le cokpit pour un jeu dans l'espace, c'est bien trop important. Le pire c'est qu'elle fonctionne avec les joystick des manettes.... allez les gars un peu effort ça doit pas être si compliqué. -Pour finir, les quêtes de campagne sont généralement très mal payées par rapport au travail demandé, c'est bien dommage étant donné qu'on galère déjà à payer le carburant, les consommables, les réparations... -Ah si, en parlant de réparations, donner une "usure" aux améliorations qu'on installe sur le camion et devoir payer régulièrement la révision, pareil, juste un prétexte pour faire payer les joueurs, pas top. Dévoloppeurs, vous devriez écouter la communauté et persévérer, car vous tenez un bon concept qui mérite franchement d'être pousser.
You know, I used to be a trucker. I also like trucking games and have a lot of hours in them. That said, something about Star Trucker left me feeling a little flat. It could haved been the fact that it seemed like every coin I earned had to go back into supplying my hungry truck with O2 filters, Fuel, and Batteries. It could have been the fact that there really wasn't much in the way of customizing the truck. The CB conversations were a nice touch, but even those felt fairly empty. I mean, asking someone in their first conversation what their "handle" is and then having a complete stranger give you one because you didn't have one? Just. No. It's kinda like you watched "Smokey and the Bandit" and then decided to take all the trucker tropes and make a space game out of them. I mean, I appreciate the fact you tried; It just feels forced, a little cartoonish, and kinda empty. Now that the TL:DR is out of the way, let me get down to some details... I actually loved the graphics in this game. That's the one major compliment I can give you. Space looks phenominal and each district was supported by the appearance you gave it. You didn't make heavy industrial areas all bright and colorful, they were dark with deep neutral colors. Areas of wonder were supported by wonderous colors. Asteroids looked like asteroids, debris looked like debris, and space stations looked like bloody space stations. The earth-like diners were a nice touch too. I even liked the way the truck looked. Seriously, if I was rating this game solely on the graphics I'd give you 100/100. That said, there's more to a game than graphics. When we get to gameplay, this is where I felt Star Trucker ran into most of the issues. I realize, in a trucking simulator, your first truck is going to be basically the worst truck you will ever own. It's sluggish, slow to accellerate, can't turn worth a crap. It's all to be expected. That said, it didn't seem like there were any other trucks. You just had unlocks and upgrades for your current truck. Performance upgrades, paintschemes, a couple bobbles to swap out here and there, and that's it. It's the same truck, all the time, you just "upgrade" it. It would have been really nice to have at least a few styles to choose from at a truck dealership. You could have maybe had a MAN-style cab-over that has 4 smaller engines, giving it a better base maneuverability than the others. Maybe you could have one truck with the International Lonestar type front, possibly with a tri-engine setup that gives you a better base accelleration. You could have a Mack Anthem style truck with a higher base armor than the others, or maybe a larger interior with more storage racks. It seems like a huge missed opportunity, especially in a trucking game. The second biggest pitfall with gameplay was money. There were only 2 options here. You could spend it all feeding your truck with O2 filters, batteries, and fuel. Or, if you figured out how easy it is to gather "junk", you had so much money that you basically upgraded your truck, customized it's appearance, and technically beat the game leaving you with no real reason to play. There was no middle-ground here. You'd start out getting so frustrated with your lack of money that you'd Google how to make money, learn the trick to being a millionare with virtually no effort, and then the game would be over. Driving the truck was the other big problem I ran into. When I'd get the truck moving I found myself always chasing where I wanted to go. The fact there were "roads" in space was pretty laughable, but staying on those roads was annoying as hell. You'd slowly start to drift left, right, up, or down and have to make a huge correction to try to stay in your lane. One of the "roads" had me basically pointing at the other lane to maintain my current lane. Then I'd be approaching a dropoff location and suddenly realize I'm going "down" for no apparant reason. Sometimes it would feel like you're constantly correcting for drift, other times it'd feel like you're fighting gravity from an unknown source, and other times it'd feel like there was no drifting at all. I get that there's inertia in space, it just feels like the intertia wasn't consistent or realistic in any way. The final issue I had was with "Load Screens"... For a game that takes place in space, the various areas/sectors you visit actually feel pretty small. It only takes about 10 to 15 minutes to cross from one end of an area to the other, and the gates between regions are actually pretty close to each other. This gate travel fills in for loading screens, but the fact you're constantly stopping an activating these gates takes a lot of the "driving" out of "truck driving". In your first 20 minutes of playing, you can expect to go through a minimum of 3 of these loading-screen warp jumps. I get it, a lot of games do this. No Man's Sky comes to mind. That said, in a game like No Man's Sky, between jumps there is a massive area to explore which not only includes an entire solar system but also the planets and bases within that system. Unless you're doing numerous jumps to reach a destination, the likelyhood of you having a "loading screen" every 5-10 minutes is relatively low. In Star Trucker, that's the norm. All in all, while I really like the graphics of this game, the actual gameplay is where it falls flat for me. That's why, even though it breaks my heart to do so, I can't recommend the game.
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