
Detached is a suspenseful interstellar duel that demands tactics and skill to survive. Separated from your unit you must make smart decisions and race to safety in this visceral exploration of deep space. Strap yourself into your spacesuit for thrilling gameplay designed for VR headsets.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 233reviews | 62% | — | $33.1K |
| $5.99−70% | 168ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Broken. No longer works. Devs confirmed they're not planning on fixing. This was one of the best vr games out back in the day.
I currently have about six minutes of "game play" on record. That may not seem like a lot, but it sure feels like a lot when it's in two second increments before the game crashes. I have managed to see the logo in my headset once so far. I've reinstalled the game at least 5 times. This may have been a good game at one point, but if you check the discussion threads you can see the developer responding to threads saying they no longer support it and will make no efforts to troubleshoot or resolve known issues like this. Pity - I wish they had the integrity to delist something they know doesn't work.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know if the game is great or not. Hard to give a proper review when you the game won't go past the TUTORIAL! Waited a year to see if it was fixed and nope, 3 more runs in the tutorial and I'm uninstalling again.
was told the game was fixed and that compatibility was added for the quest 2/3. controls still don't work, no quest bindings.
Causes insane amounts of motion sickness, especially when controls stop responding and you begin to whirl 360 like Tony Hawk getting high score in first person view. Yes, I tried breaking, upon releasing break, character started to whirl again. You owe me a carpet cleaning voucher.
Honestly I don't understand why this is a VR exclusive game. I love VR, but it just doesn't make any sense here. The game doesn't use the Index Controller's 6DOF tracking aside from the menus, and you can't even hold them properly because pressing the grips is used for rotating. I can't reach for objects with my hands to interact with them; it's just a matter of flying close and pressing A. You're much better off using a regular Xbox controller instead, and at that point there is really no reason why I shouldn't be able to play this on a regular monitor. And that's without even considering that this game is basically the endboss of motion sickness. I love playing in VR and I consider myself pretty resistant to motion sickness, but I'm not gonna touch this one again unless a non-VR update gets released. This propably would be a good game if it were a regular game with optional VR support instead.
It could have been a good game. The space flight physics (in realistic mode) could have been enjoyable. But they managed to utterly [i]ruin[/i] it with one basic oversight: controls. [list] [*]No support for vive-like controls on the Index controller since the explicit index controller update. [*]No ability to customise the bindings beyond a few presets. [*]No support for standard gamepads & joysticks. Other than the official XBox controller, that is. [/list] What where they [i]thinking[/i]? This is a space game with 6 degrees of freedom. Sure we’re piloting a space suit instead of a space ship, but it’s the exact same thing. And they pride themselves on being "hardcore", to the point of providing flight physics that are actually good! How come I can’t even control the game with the controllers I usually use for Elite Dangerous? And OK, I get it, implementing an in-game menu to let me customise my bindings can be a lot of work. But you know what’s not a lot of work? Supporting win32 controllers (ideally several at the same time, I have 2 joystics and a rudder pedal), and let players edit some binding configuration file (and for the love of what is holy, [i]tell[/i] somewhere in the options menu. Now sure, I could emulate an XBox controller with X360CE or similar, but this gamepad only offers 5 proportional axes, not 6, so there’s no way I could ever take full advantage of my joysticks. Which again, are one of the most popular control devices for space ships, and by extension space suits. It is thus with some sadness that I will again uninstall the game. I will return when they have support for standard gamepads & joystics, as well as custom bindings. Which is probably never.
Won't load anything past the intro. Just keeps re-playing the same tutorial. returned
不要被在太空漫步吸引了,前期还好,能看出来游戏制作者是有设计的,但自从跳船之后就急转直下。跳船后左右岔路和里面的东西让我感觉回到了ac7,主角跟一大根棍子一样,容易磕头碰脚比较难躲,其中这游戏毒点已经若隐若现了。 但是这还好,多死几次能过。然后是出去后边找东西边被无人机追杀。无人机穿墙看你时不时就烦你一下,要找的东西撒得还特别分散,找得头疼。 但是这也还好,毕竟氧气燃料补给还是比较够的,慢慢来也还行。但后面这个关byd反应堆我是真受不了了,前文提到的毒点在这里特别明显:随便磕磕碰碰主角就开转,减速效率也不够,根本救不回来。之前跳船还好是因为你转起来就可以重开了,而且过程比较短没那么折磨,但这个...一、限时短,二、主角特别容易开始瞎转,三、反应堆附近柱子设计得特别多,门离得也远的令人发指,四、我也不知道是我哪里有问题,核反应堆一炸我游戏都卡死啥都选不了了,还要重启游戏,本来还说优化不错结果这会你给我整这么依托大的。 我想不明白,地图、操作和任务的设计师都是怎么想出来、组合出来这么恶心的东西的。我不嫌晕,但是你搞这么个限时任务真的是在要我命吧。 最后那个重启任务离得特别近按错了又得全程打一遍给我整破防了,打得我太特么难受了,我不理解别的打模拟难度的人都是怎么过的 对了,无人机我想再提一点,有一次我导弹锁死都打出去了,你猜怎么着,他一个传送跑我屁股后面去了,然后游戏毒点发作,转向方面的问题开始发力导致我视角整体偏上,然后无人机一个导弹就给我送走了。 转向方面我也想多说几句,减速效率真的太低了,主角稍微磕磕碰碰的造成的转速都比我自己转的速度高,而且因为是摇杆所以xy轴交错特别令人感到窒息,最讨厌线性摇杆的一次 分界线 通关后的补充 尾声中导弹的毒点也体现出来了,莫名其妙的梁和柱以及导弹的布朗运动导致双方导弹都很幽默,在通关后我觉得制作组不应该将背景设定出什么海盗什么未来的,而是应该像《地心引力》那部电影一样人和人祸之间的搏斗,而不是什么导弹我打你你打我,推棺材推一半被对面会传送的无人机锁定还要东躲西藏。本身太空行走的玩法已经够了,剩下加的战斗基本上都是扣分项,体现出一种对游戏定位的不成熟。 如果接下来还会有这类作品的话我建议是减少战斗,更倾向于在太空漫步的特色上发力。像什么有的入口只能以特定姿势特定角度进,长路程和太空美景的配合,运用吸力达成引力弹弓的效果之类的,我觉得效果会好很多。 视角方面最好是增大宇航服视野,都vr了转个头侧面还是什么也看不见那还不如接着搞电脑端的游戏,还不会被其他不习惯的人吐槽晕,不过考虑到现实宇航服转不了头,这点倒是不那么重要。 引导方面不是没有,但是在我看来感觉和halo1差不多,都是有但不多,而且没有小地图所以还是比较头疼。 总结 整体来说,优缺点都很明显。优化好,设计新颖,机动方式多。但关卡设计,操作手感(尤其是握持键的按左边声音从右边来多少有点反直觉)和战斗设计扣大分,关卡设计很大一部分原因就是因为战斗设计,这堆战斗完完全全就是扣分项,可以好好当一个休闲游戏却非要塞这么多没有必要的东西,多少有点神经 如果你刚买或者还没买这个游戏,听我句劝,打到逃生舱之后就可以退款了,后面你就当主角获救了,完结撒花。
Can't tell much about the game. Going through the tutorial with this horrible controls is NO FUN!!! After managing that finally it doesn't get better. It keeps up the frustration with the controls. Well, I have no idea, why anyone would implent such stupid controls! :( Also I can't really see much with my space suit. The calibration seems to be a bit off, which ist also very annoying.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $33.1K | 95 | 73% | $14.99 | |
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| $33.2K | 146 | 75% | $5.99 | |
| $33.1K | 109 | 94% | $9.99 | |
| $33.1K | 225 | 79% | $9.99 | |
| $33.2K | 101 | 61% | $12.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.6K | 51 | 37% | $2.99 | |
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| — |
| 0 |
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| — | 0 | — | — |
| $156.4M | 418.8K | 85% | $23.99 |
| $1.9M | 1.3K | 97% | $26.24 |