
Star Survivor is a space-themed survival game that blends intense deckbuilding strategy. Pilot humanity's last spaceship through the vast galaxy, Unlock powerful weapon combos, collect card modules, and craft unique builds. As the enemy swarms grow denser, will you be the last one standing?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No words needed..
It's fun, but the game does not press up on you enough. Bring the pain and that will allow you really give the players fun stuff to use against it. Also, please allow the player to turn off specific gun/equipment sounds.
its mid. Game wastes your time alot, and doesn't give you recovery mechanics, extremely rare magnet-mechanics, or extra lives (at least not until far into the endgame), loads to grind, but you never feel like you WANT to grind for it, a mid-roguelite.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Russian, Traditional Chinese, Ukrainian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't rebind keys.
Time Wasters is 10 times better than this.
8/10, would have liked more meta progression besides card unlocks+upgrades and different ships.
Feels like the mechanics of the game do not work well together. During battles the screen is a cluttered mess, which is typical of the genre, but this is worse than normal.
fun game
Star Survivor takes the increasingly familiar survivor-style action formula into deep space, but its emphasis on ship construction, deckbuilding, and directional weapon placement gives it an identity beyond simply destroying endless waves of enemies. Developed and published by SpaceOwl Games and Erabit, the game puts the player in control of humanity’s final surviving spacecraft and surrounds it with increasingly aggressive alien threats. The objective is straightforward: remain alive while continuously improving the ship until it becomes powerful enough to handle the enormous swarms filling the battlefield. Combat is presented from a top-down perspective and revolves around movement, positioning, automatic attacks, and carefully selected upgrades. Instead of treating the spacecraft as a single weapons platform, the game divides its offensive capabilities across four quadrants. This means weapon placement can influence how effectively the ship responds to enemies approaching from different directions. Some weapons automatically select targets, while others benefit more directly from thoughtful orientation and positioning. It creates an additional tactical consideration that helps make movement more meaningful than simply avoiding collisions and incoming attacks. Deckbuilding is one of the more distinctive elements of the experience. Cards and modules determine how the ship develops during a run, allowing players to pursue combinations that strengthen particular weapons or produce complementary effects. Individual upgrades may seem modest when considered alone, but carefully combining them can dramatically increase their effectiveness. Weapons can also evolve into stronger forms under the appropriate conditions, providing a satisfying sense of escalation as a vulnerable starting vessel gradually becomes a destructive combat machine. Enemy variety keeps the pressure reasonably dynamic. Standard swarming creatures are accompanied by tougher opponents with different behaviors, including chargers, tanks, hatchers, elite enemies, and larger bosses. As enemy density increases, the screen can become extremely busy, forcing players to pay attention to safe movement while trusting their assembled arsenal to eliminate threats. The most entertaining moments occur when a well-designed build reaches the point where multiple weapons and effects are activating together, creating a continuous display of projectiles and destruction. Eight playable ships provide additional opportunities for experimentation. Different vessels introduce characteristics that can significantly alter how a run develops rather than functioning as simple visual alternatives. Some designs support unusual strategies, including mechanics centered on taking damage, deploying supporting units, or using abilities such as concealment. These differences encourage players to reconsider their preferred cards and weapons instead of applying exactly the same build to every vessel. The game also divides its content among Campaign, Challenge, and Endless modes. Campaign provides randomized missions and a stronger sense of progression from encounter to encounter. Challenge mode emphasizes specialized situations and deck construction, making it suitable for players interested in testing specific strategies. Endless mode removes much of the concern about reaching a conventional conclusion and instead asks how long the current build can survive. It is particularly entertaining once a powerful combination has been assembled and the player wants to see how far its damage potential can be pushed. Visually, the game prioritizes clarity and spectacle over realism. The space setting provides an effective backdrop for alien swarms, asteroids, weapons fire, and explosions. Early encounters are relatively easy to read, although advanced battles inevitably become crowded as enemy numbers and weapon effects increase. This visual chaos is partly intentional and contributes to the power fantasy, but it can occasionally become difficult to distinguish immediate threats when several effects are occurring simultaneously. Repetition is the main limitation. The fundamental routine remains centered on moving through space, destroying enemies, selecting upgrades, and surviving increasingly intense waves. Players who are not naturally interested in optimizing builds may find the experience repetitive sooner than those who enjoy discovering synergies. Random elements can also prevent a planned combination from developing perfectly during every attempt. The automatic nature of much of the offensive combat may similarly disappoint anyone looking for the precision and direct aiming of a traditional twin-stick shooter. Despite those limitations, the progression system gives repeated runs a worthwhile purpose. Experimenting with cards, modules, weapon evolution, ship characteristics, and different combinations creates plenty of opportunities to discover unexpectedly effective setups. The satisfaction comes less from mechanical shooting skill and more from creating an efficient combat system and then successfully positioning the ship while that system operates. When a build comes together properly, watching enemies disappear almost as quickly as they enter the battlefield is genuinely rewarding. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Overall, Star Survivor offers an enjoyable combination of space combat, roguelite progression, deckbuilding, and survivor-style action. The four-sided weapon arrangement and card-based customization provide additional strategic depth, while multiple ships and game modes encourage experimentation. Repetition and increasingly cluttered battles prevent it from being exceptional in every respect, but its interconnected upgrade systems make constructing powerful spacecraft consistently satisfying. Rating: 7/10
[h1] Идея здравая, но к сожалению... [/h1] ... реализация подкачала. Сам концепт VS клона в космосе мне самому давно не давал покоя, и когда я наткнулся на эту игру у меня сразу мозг дал нейроимпульс - мол бери. Однако вот даже спустя 3 часа игры, выводы неоднозначные: -Слишком дёшево все сделано (даже для такого жанра). Графика такая себе. Дизайн противников - окей зерги, но слишком мультяшно что-ли. Интерфейс, задние фоны - всё очень скучно. Кораблики тоже не весть какие. -Очень неудобное управление кораблем. Всё таки "сурвайворы" обязаны давать возможность управлять одной рукой... а иногда даже и без неё. Но здесь это тихий ужас, да можно по осям настроить чтобы кораблик и двигался и поворачивался относительно арены, и сделать это даже удобно. Но это всё равно заставляет задействовать обе руки... (да это звучит как пNздeц претензия ленивого человека, но блин..) -Местами не настроен звук, от некоторых эффектов он жесть как громко орать начинает. -Мне совсем не понравилась местная мета прокачка и как работает режим кампании. Не знаю, в других виживалках тебя постепенно, но начинают сразу завлекать новыми открытиями, механиками и тд. А тут за 3 часа даже новый корабль не дают.... Модули и апгрейды сделаны нудно, нет такого ярого эффекта прироста мощности. А некоторые комбо модулей, по итогу дают эффект куда хуже чем нежели они по отдельности. -Размещение оружия и модулей по сторонам корабля (то есть поставил на левый борт лазер, значит он и будет стрелять только слева), тоже не фига не удобная штука. Да, я понимаю что так хотели показать что вот мы в космосе, поэтому у корабля есть определенные стороны куда могут стрелять орудия, но опять же из-за системы осей это нифига неудобно и только вызывает дискомфорт. По итогу вообще стараешься ставить по бокам модули, которым пофиг на относительное расположение. И вот такими моментами игра раздражает. Да, может быть дальше игра раскрывается лучше, но этот экземпляр конкретно не для меня, хоть я и обожаю тематику космоса. Это лишь 4 улья зергов из 10.
Players by region
Where this game's players are, estimated from review languages.
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