
A fleet to defeat, a weapon to collect, and one life to decide everything in the roguelike shooter No Space For All. Let the universe know your second name!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Only ONE LIFE for condensed Fight through 11 intense missions with increasing difficulty, leading to the final battle as the Devastator's pilot. Upgrade your ship during battles by connecting components from defeated enemies. Collect all D-modules from destroyed flagships for the last attack
FEATURES:
11 weapon types: from splitting rockets to mines. Attach them to your ship during missions
42 enemy ships: from light cruisers to flagships
11 missions near planets: difficulty grows with each mission
Complete story: Enjoy jokes with your operator and AI during rare moments of safety

Get ready for action and dodge bullets for your single life or try again from zero.
Salute o7
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]No Space For All Review[/h2] [h1]No Space In Space??[/h1] No Space For All is a roguelike arcade space shooter that’s as chaotic as it is charming. You play as the pilot of a fighter ship trying to survive in an increasingly hostile universe after a freak accident warps you into enemy territory. With only one life, some witty banter, and an evolving arsenal of space-age weaponry, you’ll fight your way through 11 missions, collecting ship upgrades and prepping for the ultimate showdown. It’s fast, fun, and totally unforgiving—but hey, that’s the appeal, right? [h1]About This Game [/h1] [h2]Storyline [/h2] The premise? Classic “oops, wrong turn in space” vibes. Your reckless joyride ends in disaster when an asteroid flings you into enemy-controlled space. Just as things look hopeless, a massive mecha swoops in and saves your bacon. This mecha and its pilot become your unlikely ally as you work together to repair the big guy and (hopefully) find your way home. Each mission revolves around finding crucial parts to upgrade the mecha while surviving waves of enemy ships and bosses. The story is simple but sprinkled with humor and cheeky banter between you, the cocky protagonist, and your AI/mecha buddy. It’s not groundbreaking, but it keeps things lighthearted in the quiet moments between all the mayhem. [h2]Gameplay Mechanics [/h2] If you like shooting everything that moves and frantically dodging incoming fire, this game’s got you covered. It thrives on its straightforward arcade-style gameplay. Combat is a twin-stick shooter dream: move with one stick, aim with the other, and hold down a single button to let your weapons unload. The more components you gather, the more ridiculous your ship becomes, with up to 11 weapons firing simultaneously by the end. There’s a real sense of progression as you upgrade your ship with better firepower and armor. Temporary upgrades from enemies add a layer of strategy since they’re destroyed if you’re hit. It keeps you on your toes, balancing offense and defense. Pro tip: don’t bother with the rear-firing upgrade unless you enjoy looking cool for no reason—it’s hilariously useless. The difficulty ramps up as you go, but it never feels unfair. If you die (and you will), you restart from scratch, but that roguelike loop of trying again “just one more time” is addictive. Missions are quick, perfect for short gaming bursts. It’s a game that doesn’t demand much, but it rewards persistence. [h2]Visuals & Audio[/h2] Visually, No Space For All punches above its weight for an indie arcade shooter. The planets you visit are vibrant and distinct, and the enemy ships have enough variety to keep things visually interesting. Sure, there’s a lot of empty space (it’s a space game, after all), but it’s broken up nicely by asteroid fields and the looming presence of enemy fleets. The audio is solid, if a bit generic. Explosions sound satisfying, and the background music is non-intrusive—though not particularly memorable. The standout here is the text-based banter between your character and the mecha pilot. It’s light, snarky, and helps build a bit of personality in what could otherwise feel like an emotionless arcade experience. [h1]Pros[/h1] [list] [*] Fast, fun twin-stick shooter action. [*] Simple, effective progression system with weapon upgrades. [*] Gorgeous planets and varied enemy designs. [*] Humor and banter add charm to the story. [*] Cheap! It’s less than a cup of coffee at $0.99 (Not for us Asians though). [/list] [h1]Cons[/h1] [list] [*] One-life roguelike gameplay might frustrate some players. [*] The rear-firing upgrade is hilariously bad. [*] Audio could use a bit more personality. [/list] [h1]Conclusion[/h1] No Space For All is a delightful little arcade gem that doesn’t pretend to be anything it’s not. It’s simple, fast-paced, and addictive, with just enough story and humor to keep you invested. For less than a dollar, it’s a no-brainer if you’re into space shooters or need a quick pick-up-and-play game. Sure, it’s not reinventing the genre, but it’s got heart, humor, and some solid gameplay chops. If you’re looking for an accessible, low-commitment space adventure, give this one a shot—just don’t expect it to hold your hand. Oh, and maybe steer clear of joy rides near asteroid fields. Rating: 7/10 I don’t like starting from scratch over and over again :( [url=https://www.united-critics.com/post/no-space-for-all]For original review head over to our website[/url]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
[h1] Затерянный звездолёт [/h1] Игра явно задумывалась, как аркадная стрелялка. Посмотрим, что вышло, а что нет. [h1] СЮЖЕТ [/h1] Какой-то имеется. Пилот ведёт переговоры с кем-то. Общего смысла я не уловил, всё было на довольно сложном английском. В космосе парят какие-то роботы. Нам надо убивать врагов, собирать какие-то куски кораблей. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой космическую аркаду. Наш звездолёт проходит поочерёдно миссии. Если задание выполнено, то закидывают на новую локацию. Бесконечно возрождаются враги и атакуют героя. Противники бывают на небольших кораблях или же бывают боссы-пепелацы. Конечно же, всех надо убить. Жмём на гашетку, стараемся уклоняться от пуль врагов. Лично я сломался на миссии, где надо было собрать два куска кораблей, которые выпадали с врагов. На этой миссии вылезли разом все недостатки игры. Не ясно, что конкретно делать — можно только догадаться. Как собирать нужные куски? Опытным путём установил, что надо пробел нажимать. Настроек управления нет. Какие именно куски нужно собирать? Часть не собирается. Ответа на это нет. Русского языка текста тоже нет, хотя он заявлен. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍Хорошее музыкальное и звуковое сопровождение. 👍 Много видов врагов. Есть и рядовые корабли и большие условные боссы. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Графика вроде не ужас, но и хорошей сложно назвать. [h1] МИНУСЫ: [/h1] ❌ Нет настроек управления. Не ясно, как и зачем собирать запчасти с вражеских кораблей. ❌ Нет русского языка текста, хотя он заявлен. ❌ Не делаются скриншоты стандартными средствами Стим. [h1] ВЫВОДЫ [/h1] Подкачала реализация. Как-то бессмысленно и беспощадно получилось. Не ясно, что нам даёт прохождение миссий. Отсутствуют настройки управления, нет русского языка. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
Alright. [i]No Space For All[/i] is a fun little arcade top down 360 space shooter, where you play as a cocky pilot, who while taking a joyride in his fighter ship, accidentally runs into an asteroid and is warped into a part of space controlled by an enemy nation. He's about to be overwhelmed when a giant mecha ship swoops in and saves both of them. Turns out they are far from home and the big robot ship and its pilot need a bunch of repairs/upgrades in order to get you both home. Eleven of them, apparently. And so, you will warp to different areas looking for the ship components needed, fighting enemy ships and a boss in each area. Each area boss of course has a necessary component, which you will bring back to your newfound friend and his big robot ship. Each new area also offers temporary upgrades for your fighter ship via components dropped by enemy ships. And each time you bring a major component back to the robot ship, it also upgrades your fighter's capacity to hold temporary upgrades. So initially, you will be able to use one temporary upgrade at a time, and each major component you return gives you an additional upgrade slot. The upgrades are all weapons and armor and are all useful with one exception (they aren't named, but one fires things from the rear of your ship with no discernable effect other than looking cool). These temporary upgrades can be destroyed in battle but are also easily replaced. Each new area features a really cool looking planet, planets, or the remnants of such, and then a lot of empty space. But also, a lot of enemies. Combat is twin stick movement and aiming using the right trigger to fire. Nothing too complicated there. All your upgrades seem to fire using the one attack prompt and are set to different intervals. Simply hold down the right trigger and let them thangs fly. So, you can probably tell from my description of gameplay, but this game is better suited to gamepad play. However, I did also try out k/m and it worked fine. Not quite as fun for me, but definitely a valid option. Beyond that, there is some seemingly stock audio, but it sounds fine for the experience and isn't intrusive. Additionally, there is banter between you and the mecha pilot as you bring components back. It's not voice acted but is a fun addition to the game. The game does not currently support Steam's screenshot features. No Space For All is an accessible arcade space shooter at an incredibly accessible price (99 cents). I see no reason not to try the game out. Although it gets progressively more difficult, it's not particularly challenging and is a good pick up and play game: a half hour here, a half hour there. Worth a look. [b]This game came across my desk via my Robilar's Reviews curator program.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
Well, another game in the form of Vampire Survive, only in space and under our control is a spaceship. Defending our place in the sun from the attacks of bots. Choose from a variety of weapons, and also the game is cheap :)
[h1]No Space For All: A Space Shooter? Let's See if It's Worth the Launch![/h1] Alright, so I decided to check out “No Space For All”. They’re calling it an arcade shooter, so let’s see what they got right and what went wrong. What’s the final verdict? I’ll tell you shortly. [h1]WHAT'S THE GIST?[/h1] In “No Space For All,” you’re supposedly a pilot flying around in space, shooting at everything that moves. [b]We’re promised tons of action, collecting all sorts of parts, and, of course, surviving in this crazy cosmos. Basically, like the good old arcade games! The main thing is to shoot anything that moves![/b] The story… well, there’s something there, I guess. The pilot is talking to someone about something, but [b]it’s hard to figure out what’s going on. It’s all in some complicated English. Otherwise, there are robots flying around in space, and we need to destroy them. That’s pretty much the whole story.[/b] [h1]HOW DO YOU PLAY?[/h1] [b]The gameplay, as expected from an arcade game, is pretty simple. They send us on missions, and if we complete them, they transport us to a new location. And so on to infinity, until we get bored.[/b] Enemies keep spawning endlessly, constantly trying to shoot you down. [b]You have little ships and some big boss types here. You have to destroy everyone. Just hold down the trigger, dodge the bullets, and hope for the best.[/b] [h1]WHERE DID I BREAK?[/h1] Personally, I got stuck on a mission where I had to collect two pieces of ships that fall out of enemies. [b]And that’s where all the problems of the game came out. It’s not clear what to do at all. You have to guess. How do you collect these pieces? Turns out you have to press the spacebar. But who said so? Nobody! There are no control settings in the game! Which specific pieces do you need to collect? Part just won’t collect! There are no answers![/b] [h1]FINAL THOUGHTS?[/h1] Overall, “No Space For All” is a pretty controversial game. [b]It seems like the idea is good, and space, and shooting, but the implementation has fallen short. It’s not clear what’s going on, why we’re doing all this. There are not enough normal control settings, and there is no Russian language, which they promised. Somehow it’s all pointless and merciless, as they say.[/b]
The game is interesting, but the difficulty can be overwhelming at times. Weapon upgrades are nice, but the repetitiveness gets tiresome quickly.
Well, Simple Spaceshooter with some Unique Mechanics and AI Voice over to keep the Cost low and the Productprice low, can't argue against that. IT IS HARD...... And Works on a 32:9 Ratio monitor
No Space In Space?? No Space For All is a roguelike arcade space shooter that’s as chaotic as it is charming. You play as the pilot of a fighter ship trying to survive in an increasingly hostile universe after a freak accident warps you into enemy territory. With only one life, some witty banter, and an evolving arsenal of space-age weaponry, you’ll fight your way through 11 missions, collecting ship upgrades and prepping for the ultimate showdown. It’s fast, fun, and totally unforgiving—but hey, that’s the appeal, right? About This Game Storyline The premise? Classic “oops, wrong turn in space” vibes. Your reckless joyride ends in disaster when an asteroid flings you into enemy-controlled space. Just as things look hopeless, a massive mecha swoops in and saves your bacon. This mecha and its pilot become your unlikely ally as you work together to repair the big guy and (hopefully) find your way home. Each mission revolves around finding crucial parts to upgrade the mecha while surviving waves of enemy ships and bosses. The story is simple but sprinkled with humor and cheeky banter between you, the cocky protagonist, and your AI/mecha buddy. It’s not groundbreaking, but it keeps things lighthearted in the quiet moments between all the mayhem. Gameplay Mechanics If you like shooting everything that moves and frantically dodging incoming fire, this game’s got you covered. It thrives on its straightforward arcade-style gameplay. Combat is a twin-stick shooter dream: move with one stick, aim with the other, and hold down a single button to let your weapons unload. The more components you gather, the more ridiculous your ship becomes, with up to 11 weapons firing simultaneously by the end. There’s a real sense of progression as you upgrade your ship with better firepower and armor. Temporary upgrades from enemies add a layer of strategy since they’re destroyed if you’re hit. It keeps you on your toes, balancing offense and defense. Pro tip: don’t bother with the rear-firing upgrade unless you enjoy looking cool for no reason—it’s hilariously useless. The difficulty ramps up as you go, but it never feels unfair. If you die (and you will), you restart from scratch, but that roguelike loop of trying again “just one more time” is addictive. Missions are quick, perfect for short gaming bursts. It’s a game that doesn’t demand much, but it rewards persistence. Visuals & Audio Visually, No Space For All punches above its weight for an indie arcade shooter. The planets you visit are vibrant and distinct, and the enemy ships have enough variety to keep things visually interesting. Sure, there’s a lot of empty space (it’s a space game, after all), but it’s broken up nicely by asteroid fields and the looming presence of enemy fleets. The audio is solid, if a bit generic. Explosions sound satisfying, and the background music is non-intrusive—though not particularly memorable. The standout here is the text-based banter between your character and the mecha pilot. It’s light, snarky, and helps build a bit of personality in what could otherwise feel like an emotionless arcade experience.
Das Spiel ist eigentlich so gar nicht ganz schlecht, nur ziemlich früher in der Entwicklungsphase wurde ich mal sagen. Der Entwickler gibt sich echt viel Mühe Es kommen sehr viele Updates. Und es ist sogar Mit Controller Steuerer Also für mich klare Kaufempfehlung.
There are no boundaries or rules in space. It's everyone for themselves. You can only rely on your own strength. Will your starship be able to fight off enemies of different colors and sizes?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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