
Build amongst the stars in Starport Delta, a light sci-fi strategy game that focuses on survival. Station Commanders across the universe will turn to you for guidance to expand, defend, and survive. Help them build a thriving station, but watch out, there are many dangers hiding in space...
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Spanish - Spain, Polish, Hungarian, French, Romanian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I saw this game at PAX, played it and couldn't wait for it to come it. The premise was super fun. Unfortunately, I am putting the game down fairly quickly and not making plans to return. I can't play above regular speed because money and resources aren't calculated correctly. Despite positive indicators, as days pass, the amounts decline. When I pause the game, ships still attack my buildings and destroy them. Money and resource yielding is frustrating. Yields aren't calculated at the end of the turn, but rather have the timing on the turn based on when they are built. Have $500 with positive cashflow? Guess what, you just got charged $510 and the AI sold a building in an unknown location to repay the debt. While I understand why calculations might be done this way, in practice it made it too frustrating to manage resource flows.
Disclaimer: I was a beta tester trying to purposefully break this game. Starport Delta is a very simple concept that is damn near impossible to master. The unique play style is a combination of building positioning strategy and survival-style resource management. The tutorial is very quick and teaches you the basics. The campaign isn't much longer but teaches the mechanics fairly well. The crux of this game however is in the sandbox challenge and zen modes where you really get to build massive star-bases, airlocking your lost grandpa into space and getting chomped by giant f*** off space worms. The little details like the really fleshed out UX such as the grid overlay, absolutely stunning backgrounds and an amazing original soundtrack make It obvious that the devs put a lot of thought and passion into the little things which you only begin noticing after you've played for a while. This fact is made even more impressive when you learn that the entire game was built by only two guys who have been incredibly accepting of user feedback and are constantly churning out patches. Highly recommended for any space game nuts, strategy and survival fans and people who just like to zen out a little. The sheer amount of updates from the devs since the release has been mental. I urge anyone who has tried this game before and disliked it to give it another shot.
Though there are some bugs to work out which they have been more than responsive to the community it's a good game if you are looking to just chill and build a space station probably not the game for you there is a learning curve so plan on restarting 10 times or so before you get the hang of it Just spent a few hours in Zen sandbox I would say play around in there if you are having issues with the mechanics of the game that way there is not the stress of the events that will destroy your whole station if you are left unprepared This has been on my wish list for a good while I would like to see a bit more content such as more buildings, research, ect. but it was worth the more i paid for it and has kept me entertained it was just lunched so some bugs and issues are expected
This product feels more like in early release than a completed game. In this game you can build a total of 8 types of buildings, buildings is built in a hex tile (similar to civ). You NEED a minimum of 7 types of buildings; divided into +population and +metal (mine). So in this game you can either build housing to increase population (which increases $), or increase metal via mine. That is all to it. Every once a while (on a timer), there will be meteor shower and space pirates. This will generate space rubbish in which one of the 7 buildings will slowly clean up the rubbish. This makes expansion or building new buildings a big hassle, as by the time the rubbish is cleared, a new batch of rubbish will form making people who like to plan their cities like Cities skyline or simcity feeling very very annoyed. Good: - Under the impression this is a space port sim (which isnt) Bad: - Tried to get refund - failed - Annoying and very tedious process to build buildings - Only 2 main buildings , housing or mine = boring - Feel and look is to me is very Alpha - No proper mission or tutorial. Yes they it but it felt like a rushed job and feels very incomplete
Please watch You Tube or Twitch to see if you like what you see before you buy, I think people are buying the game and jumping into sandbox, getting hammered then leaving a negative review. I played most of the campaign which makes for a pretty good tutorial, and it still took a while to get the hang of sandbox, but very rewarding when you do. The Devs are working hard at updating the game and are active on discord, will not be surprised if this game becomes a classic like Sim City.
Came across this gem of a game while browsing the store during Covid lockdown and while it's not my usual type of game I found myself really enjoying it! Visuals are great and love the audio so much, it really adds a whole extra layer to what i can already see becoming my new addiction....(sorry wifey!) Admittedly it did take a few goes to start getting the hang of things (remember to build shields people) and had to restart more than once but getting better now :) Devs are doing a fantastic job of listening to all the feedback, even if some of it is overly harsh and have already implemented changes, definitely looking forward to putting in some more hours.
Uzay teması içerisinde oynayabileceğiniz bu oyunda; çeşitli yapılar kurup, stratejiler eşliğinde büyümeye çalışabilirsiniz. Siz büyümenizi sağlamak için farklı özellikteki yapıları kurarken, onları kafanıza estiği gibi yerleştiremediğinizi de görebilirsiniz. O yüzden hamlelerinizi yaparken sürekli ileride olabilecek ihtimalleri de hesaba katıp, planlı bir sistem ortaya koymaya çalışabilirsiniz. Bunların yanı sıra içerikte yer alan farklı modlar sayesinde ise, kendi oyun tarzınıza uygun modu seçerek daha keyifli bir oyun deneyimi elde etmeyi deneyebilirsiniz.
I’m a sucker for games from the Sims franchise and Starport Delta does a great job at giving me my fix of world building, IN SPACE! The tutorial was easy to play through and learn the ropes, while the campaign turns it up a little and goes more into depth with what can be done with buildings, resource management and environment mishaps. Besides the campaign there is a way to just run wild in a sandbox, try your hand at some challenges, or play custom games and play at your pace. Each one was fun, but I preferred the sandbox mode. It was nice to see how large I could get my base, and also helped me figure out placements for upgrading buildings. The characters, buildings, and environment designs are really vibrant. The voice acting sounds good and the dialog is entertaining. Also, let’s talk about the soundtrack, it is EPIC! Made playing the game for hours pleasurable. I also love when a development team utilizes discord to reach out with their audience and work together to create a really great game. Overall, if you enjoy resource management genre games, anything space and want to rock out to an amazing soundtrack, then this game is for you.
Pretty cool game. I think a lot of people have different expectations for what it should be but I can say it’s a really intricate space station builder. I can see this expanding in the future.
Honestly, don't buy it, grab it at like 80% off or something. The game is unstable as hell. Money and resource yielding is frustrating. Yields aren't calculated at the end of the turn, but rather have the timing on the turn based on when they are built. Have $500 with positive cashflow? Guess what, you just got charged $510 and the AI sold a building in an unknown location to repay the debt. While I understand why calculations might be done this way, in practice it made it too frustrating to manage resource flows. I was done with the campaign within 2 hours, played a bit of sandbox mode, but still was done within couple of minutes.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |
Related
| Fog of War: Book One | $51.9K | 200 | 79% | $11.99 |
| Camp Sunshine | $51.9K | 294 | 91% | $6.99 |
| Stash: A Card Looter | $51.9K | 187 | 80% | $9.99 |
| Steel Century Groove | $51.9K | 101 | 94% | $19.99 |
| Teenage Mutant Ninja Turtles: Empire City | $51.9K | 102 | 79% | $19.99 |
| SimplePlanes VR | $51.9K | 197 | 86% | $9.99 |