
Wreck and ride in a visceral and ground-breaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fuelled, motorbike combat and death-defying stunt gameplay, set in a visually stylised retro future world. Switch between four unique characters as you wreak havoc!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game, I liked it. Steel Rats™ 7/10 Heisen
Этим управлением можно пытать людей. Эта игра на пк должна быть запрещена женевской конвенцией. У меня, конечно, на руке больше 3х пальцев, но персонаж не успевает нормально выполнять все действия, которые мне нужно сделать в моменте. Если вам очень не нравится какой-нибудь человек, то заставьте его в это играть. Если он сохранит остатки рассудка, то предложите ему перезапустить игру, чтобы у него начало лагать разрешение экрана. А если и это не принесёт ему достаточно страданий, то предложите ему геймпад. Он обрадуется, но не на долго, кода поймёт, что единственная настройка связанная с ним - галочка вибрации. Естественно, он не сможет его использовать в игре (По крайней мере дуалсэнс) и может пользоваться вибрацией по своему усмотрению В общем очень советую использовать данный продукт для того, чтобы с вами перестали разговаривать и объявили военным преступником.
The idea of a 2.5D motorcycle combat platformer where your front wheel is a giant, junkbot-shredding buzzsaw is undeniably awesome. Traversing the stylized retro-future levels using physics-based stunts and pipe-riding feels incredibly stylish when you pull it off. Unfortunately, the controls are frustratingly complex and unintuitive, often turning high-speed momentum into awkward fumbling against the environment. It's a visually striking and unique action game that is held back by its own demanding mechanics.
This must be one of the worst game i ever played in my life.
操作感がとても悪い
Algunas de las ideas en la base de Steel Rats están bien, aunque no sean una maravilla, pero la ejecución sin duda no está a la altura. La historia es una basura, con unos personajes sin ningún carisma. El combate es flojo y simplón. Llevar a la moto de un lado se encuentra con multitud de problemas en los apartados de los controles y de la física. Etc. El apartado visual no es gran cosa, como no lo es el sonoro. Y hay que añadir algunos ocasionales bugs aquí y allá, algunos de ellos problemáticos. El resultado de todo es un juego que no vale la pena. Un 4.
the game is not just accelerate and break, has a story, missions, objectives, and good graphics - approved
Good game concept. Bad execution. Depth perception is the worst nightmare in this game, it is never clear and it is extremely important for this game. Controls are not tight. It has some imaginary lanes that sometimes you are in the correct lane, sometimes not, you move up, sometimes the character goes up sometimes it decides to remain in the lower lane etc. There are interrupting cutscenes frequently. Interrupting cutscene videos are terrible in this game. They kill your movement flow every time they appear and they appear every time, not just the first time they show you the new monster type or new danger popping up. They show them to you every time and they suck when you repeated a sequence 20 times already. They reset you after the cut scene to a different position and your speed or trajectory is reset, controls dont pick up where you were either, so if you were pressing A or Right Trigger, you have to release and press them again. Game does not allow button remapping and whoever designed this control layout I believe not to be a gamer, or not a broad one. Actions are not in the place of where most vehicle, motor, action adventure game puts them. There is pretty much a global standard nowadays for these and they are not here. And you cannot fix them, or adjust to your quirks as they are not remappable, in 2026, terrible and inexcusable. Some maps are tedious and become a repeat as they are of the type "you fall once, you reset and restart position of the whole sequence". Problem is you die due to depth perception, then you memorize them, then you die for controls behaving differently even though you are doing the exact same inputs and positions, sometimes you go through, sometimes you fall off as the bike did not grab, decided to not maintain the acceleration momentum for the jump, decided to bump off and bounce oddly. Inconsistency is the name. This game I believe was never play tested outside the studio and developers making it. Most gamers would have provided some or all the above feedback and complaints likely in the first 2 missions.
just play it if you got it for free.
Pretty fun on controller
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Portuguese - Brazil, Romanian, Hungarian, Japanese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pixel Dungeon VR | $295.7K | 416 | 91% | $19.99 |
| Touhou Kinjoukyou ~ Fossilized Wonders. | $295.7K | 828 | 92% | $14.99 |
| Deathsmiles | $295.8K | 624 | 96% | $19.99 |
| We Were Here Too | $295.9K | 11.1K | 78% | $1.99 |
| The Backrooms 1998 - Found Footage Survival Horror Game | $295.6K | 828 | 84% | $9.99 |
| The Witch of Fern Island | $296K | 913 | 70% | $9.99 |