
Cyber Assassin is a fast-paced arena shooter where you control a robot annihilating waves of enemies. Survive, upgrade your character after each wave, and become more powerful to dominate the arena!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Broken game, way overpriced (30€ in my region), probably botted reviews and most likely a scam. The achievements do not work, the "reload time" upgrade does nothing, The game is uninspired and really basic. I do not understand how other reviews can describe this as - "Intense battles with diverse waves of enemies" (calling 5 types of enemies diverse smh) - "epic cyberpunk battles, using futuristic guns", "lots of weapon options" (you can only use 1 gun) - "physics are cool" (what physics?) - "futuristic world filled with intense action and stealth mechanics" (there are no stealth mechanics) - "graphics are stunning" (just take a look at the game images...) - "the storyline keeps you on the edge of your seat" (there is no story) Overall: do not buy this game!
What the ♥♥♥♥, what kind of balls, don't let the kid play, he'll be a jerk. And I played for about 10 minutes, what nonsense. Well, you can't play this for long, there's no plot, a stupid shooter. I give it 3 out of 10, 2 for keeping the kid busy
Deja muchisimo que desear, igual, que se puede esperar de un juego de los que compras con las "Random Key" Malisimo -10/10
A good roguelike game with heroes pumping and other ordinary things in this type of games for me the game seemed good to play can play such a
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An interesting top-down shooter, the character moves deftly and easily, the music, textures are pleasant, more monsters and the game will become a super shooter, I recommend the game 🎮
Really good ngl, very balanced
This game is not worth its price. Poor quality, outdated mechanics, and little entertainment value. Wouldn't recommend.
Oh man, Cyber Assassin is INSANE! I'm totally hooked on these epic cyberpunk battles, using futuristic guns and skills to take down enemies and uncover the dark secrets of this gritty world! The action is non-stop, and I love how I can upgrade my gear and abilities to become an even more deadly assassin. It's like I'm living in a sci-fi movie, and I just can't get enough of it!
Cyber Assasin is a tightly focused arcade-style action game that embraces immediacy, repetition, and mastery as its core virtues. Developed and published by Galactic Geckon, the game wastes little time on exposition or narrative framing, instead dropping players straight into a neon-soaked arena where survival depends on reflexes, positioning, and smart upgrade choices. It is an experience designed around short, intense sessions, where momentum and escalation define the rhythm of play rather than story beats or exploration. The central loop is simple and deliberately uncompromising. You control a cybernetic assassin unit trapped in enclosed arenas as waves of hostile machines pour in from all directions. Each wave ramps up the pressure, introducing faster enemies, tougher units, and overlapping attack patterns that force constant movement. The top-down perspective keeps everything readable even as the screen fills with projectiles and explosions, and the controls feel responsive enough that mistakes usually feel like player error rather than mechanical failure. This clarity is crucial, because Cyber Assasin lives or dies on how fair and learnable its chaos feels, and for the most part it succeeds. Combat emphasizes spatial awareness over raw firepower. Dodging, kiting enemies, and understanding when to push forward or retreat are just as important as aiming accurately. Enemy variety plays a big role in sustaining tension, with different robot types demanding different responses. Some rush aggressively, others maintain distance and chip away at your health, while heavier units act as mobile hazards that reshape the arena by their mere presence. The game rarely allows you to settle into a single comfortable strategy for long, as later waves combine enemy types in ways that punish complacency. Between waves, Cyber Assasin introduces its main layer of progression through upgrade choices. After clearing a wave, you are presented with a selection of enhancements that can alter damage output, survivability, movement speed, or other combat parameters. These upgrades are intentionally straightforward, avoiding bloated stat screens in favor of clear, readable effects. While the system does not reach the complexity of full roguelite buildcrafting, it adds enough variation to make each run feel slightly different. Deciding whether to double down on offense, shore up defenses, or invest in mobility becomes increasingly important as difficulty scales upward. The pacing of the game is one of its strongest qualities. Early waves serve as a warm-up, allowing players to familiarize themselves with movement, shooting, and enemy behavior. As progression continues, the difficulty curve tightens, and mistakes become more punishing. The game is careful not to overwhelm too quickly, but it also does not hold the player’s hand for long. This balance creates a compelling sense of flow, where success feels earned and failure often inspires an immediate desire to try again with a different approach. Visually, Cyber Assasin adopts a clean, pixel-forward style that prioritizes function over spectacle. Arenas are minimalistic and uncluttered, ensuring that enemy silhouettes, projectiles, and hazards stand out clearly against the background. Color is used effectively to communicate danger and priority targets, and animations are snappy enough to convey impact without unnecessary flourish. While the art style is modest, it aligns well with the game’s arcade sensibilities and supports long play sessions without visual fatigue. Sound design reinforces the intensity without overwhelming the senses. Weapon fire has a satisfying punch, enemy destruction provides clear auditory feedback, and subtle audio cues help signal incoming threats. The music maintains a driving, electronic tone that complements the cybernetic theme and keeps energy levels high during extended runs. Importantly, the audio never competes with gameplay for attention, instead functioning as a steady undercurrent that enhances focus. Replayability is baked directly into the structure. With no traditional campaign or narrative endpoint, the primary goal becomes personal improvement and endurance. Chasing higher wave counts, experimenting with different upgrade paths, and refining movement patterns give the game longevity beyond its simple premise. However, this focus can also be a limitation. Players looking for story progression, varied environments, or alternative modes may find the experience narrow, as Cyber Assasin commits fully to its arena survival identity without branching outward. Ultimately, Cyber Assasin is a confident example of minimalist design done well. It understands its audience and delivers exactly what it promises: fast, repeatable, skill-driven action that rewards practice and composure under pressure. While it lacks the depth and breadth of larger action titles, its strengths lie in precision, pacing, and clarity of purpose. For fans of top-down shooters, wave-based survival games, and arcade-inspired combat loops, Cyber Assasin offers a focused and satisfying experience that thrives on the simple joy of staying alive just a little longer each run. Rating: 6/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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