
Welcome to my first game! Where you'll Immerse yourself in a unbelievable, story-rich mystery, packed with jaw-dropping plot twist, horror, and multiple endings.
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Media

About
AVERAGE TIME TO COMPLETE: 1hrs 30m
You take on the role of Thomas Myrtle, a World War II veteran, returns from the war with PTSD and struggles with addiction, leading to the collapse of his marriage and a period of homelessness. In 1949, his grandparents take him in, helping him achieve sobriety, but his fragile peace shatters when his grandmother accuses him of stealing her medication. One night, Thomas awakens in her room, surrounded by blood, with no memory of what happened, and his grandmother is missing. Wracked with guilt and fear, Thomas goes into hiding for twelve years. Now, he returns to uncover the truth about that night and seek redemption.
Gameplay:
**Checkpoint Saves**: Seamlessly pick up where you left off with checkpoint saves.
**Immersive Exploration**: Dive into a meticulously crafted, eerie house, where every corner holds secrets waiting to be uncovered.
**Compelling Mystery**: Piece together the events of a tragic night by gathering clues scattered throughout the environment.
**Terrifying Atmosphere**: Experience spine-chilling moments as you navigate through an environment filled with unexplainable phenomena and unsettling sound design.
**Interactive Horror**: Engage with the environment and trigger paranormal events, blurring the lines between reality and the supernatural.
**Mind-Bending Puzzles**: Test your wits with challenging puzzles that require keen observation to solve.
**Psychological Tension**: Encounter psychological horror elements that will keep you on the edge of your seat, questioning your own sanity.
**Rich Narrative**: Unravel a captivating storyline through environmental storytelling and discovered documents, immersing yourself in the haunting narrative.
**Replayability**: Explore branching pathways and discover different endings.
**Unforgettable Horror**: Brace yourself for an unforgettable horror experience, filled with suspense, dread, and moments that will stay with you long after the game ends.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ethel, developed and published by TS GAMES LLC, is a tightly focused first-person psychological horror experience that builds its identity around mood, memory, and quiet dread rather than mechanical complexity. The game follows Thomas Myrtle, a World War II veteran whose return to a long-abandoned family home becomes the catalyst for confronting a past he has tried to bury. The premise is simple on the surface, but it quickly becomes clear that the story is less about uncovering a straightforward mystery and more about navigating fractured memories, unresolved guilt, and the emotional residue of trauma. From the moment players step inside the house, the game establishes a sense that something is deeply wrong—not in an overt, aggressive way, but in a lingering, almost suffocating manner that slowly seeps into every corner of the experience. The setting plays a central role in shaping that unease. The house is not large, but it is carefully constructed to feel dense with history. Every room contains small details—objects left behind, subtle environmental changes, and visual cues that suggest events without fully explaining them. Exploration is the core of the gameplay, and while the interactions are relatively simple, they are purposeful. Opening doors, examining items, and triggering scripted moments all contribute to a gradual unfolding of the narrative. Rather than guiding players with explicit objectives, the game encourages observation and interpretation, allowing the story to emerge piece by piece. This approach creates a strong sense of immersion, as players are not just moving through a space but actively engaging with its past. What gives Ethel its emotional weight is the way it handles its themes. The narrative leans into ideas of trauma, addiction, and the unreliability of memory, presenting Thomas as a character whose perspective cannot be taken at face value. The game does not rush to provide answers, instead allowing ambiguity to persist throughout much of the experience. Clues are scattered in a way that invites players to question what is real and what may be distorted by guilt or time. This ambiguity extends to the multiple endings, which reflect different interpretations of the events rather than offering a single definitive resolution. It is a restrained approach to storytelling, but one that feels deliberate and thematically consistent. In terms of gameplay mechanics, Ethel remains minimalistic. There are light puzzle elements and occasional scripted sequences designed to maintain pacing, but these are never particularly demanding. The emphasis is clearly on atmosphere rather than challenge, and for the most part, this works in the game’s favor. However, this simplicity can also make the experience feel somewhat limited, especially for players expecting deeper interactivity or more varied gameplay systems. The horror elements themselves rely on a mix of environmental tension and carefully timed scares. While there are jumpscares, they are used sparingly enough to avoid becoming predictable, and they are generally supported by the surrounding context rather than feeling arbitrary. The audiovisual design is where the game truly distinguishes itself. Visually, it opts for a grounded, realistic style that enhances the believability of the setting without drawing attention away from the narrative. The lighting, in particular, is used effectively to create contrast between safe and threatening spaces, even when the distinction is not immediately clear. Sound design is arguably the strongest aspect of the presentation, with subtle audio cues—creaking wood, distant noises, and sudden shifts in ambience—working together to maintain a constant undercurrent of tension. Even in moments where little is happening, the game manages to keep players on edge, which is a testament to how well its atmosphere is constructed. Despite its strengths, Ethel’s scope is undeniably limited. The experience is short, often lasting only a couple of hours, and while it is possible to revisit it for different endings, the core content does not change dramatically. Some players may find that the narrative, while intriguing, does not fully explore all of its ideas due to this brevity. There are also minor technical and design issues that can momentarily disrupt immersion, though they are not severe enough to significantly detract from the overall experience. Still, these shortcomings highlight the game’s nature as a small, focused project rather than a fully expansive horror title. Ultimately, Ethel succeeds by committing to a clear vision and executing it with consistency. It is not a game that tries to appeal to everyone, nor does it attempt to compete with larger, more mechanically complex horror titles. Instead, it offers a concentrated experience built around atmosphere, introspection, and narrative ambiguity. For players who appreciate slow-burn psychological horror and are willing to engage with a story that values mood over action, it provides a memorable, if brief, journey. While it may leave some wanting more depth or length, it delivers a cohesive and emotionally resonant experience within its chosen scope. Rating: 8/10
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's quite a decent short psychological horror game with some really neat jump scares that got my sides and heart hurting more than once (very mean!). I thought the story was alright but the highlight for me is the ambience. Definitely worth it on discount. Final Score : 6/10
MUITO BOM! Jogo feito por 1 jogador, primeiro jogo dele... mais indie impossível. Minha cachorrinha ♥♥♥♥♥♥ deu um monte de pulos enquanto eu tentava pegar meu coração que tinha fugido pela boca...
Good walking simulator horror with a rich and explained story. NOTE: If you have a problem that you cannot close a note, try to press C (crouch) and then close the note. Also I ran into a problem where after visiting Options menu, the overlay stayed on during the game and I had to restart it from the beginning. I don't know how to fix this one.
hat bei mir leider nur Probleme gemacht, hatten einmal ingame die Optionen geöffnet was dazu führte dass das Overlay nicht mehr verschwand, hatten einen Zettel an einer Tür angeschaut der sich nicht mehr schließen hat lassen. Und mein größter Kritik Punkt, vieeel zu viel zum lesen schon in den ersten 2 Minuten des Games, Zettel so groß wie DIN A4 Blätter gefüllt. Ist das bei Claire auch so ?
Amazing game the jumpscares got me good
It was an amazing game and the story was awesome.I can't wait to play the next game and see what happened next.
very spooky and the spooky atmosphere was on point... really enjoyed the jumpscares
Incredible game 10/10.
All i can say is WOW for a first game you hit it out of the park. Was looking at games and The Butler was on my recommended so i clicked on it and read it was a spin off of 2 game i had never heard of so i bought bundle with all 3. Just got done with Ethel and damn just damn. I play a lot of indie horror titles for my new Youtube channel that have a low amount of reviews and very seldom am i actually impressed with them like I am with this one. If the other 2 are even 1/4 of what this was I'm sure they'll be great as well. looking forward to diving in to Clair and The Butler next. Cant wait to see what you cook up next.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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