
Star Survivor is a space-themed survival game that blends intense deckbuilding strategy. Pilot humanity's last spaceship through the vast galaxy, Unlock powerful weapon combos, collect card modules, and craft unique builds. As the enemy swarms grow denser, will you be the last one standing?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Russian, Traditional Chinese, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
controlling the ship feels like steering a renault broadway
Game is out of EA but feels very unfinished.
Its not perfect but its fun and def worth 5$
boring if not played on fast mode
沒這件事俺應該是會按讚的,某一天更新後 紀錄檔就壞了,然後不能清除,遊戲不能開始,進入遊戲只能看選單 不能進入任何模式,就連測試按鈕、手把都沒反應。 應該是因為測試版、正式版、大改版等狀況造成的,我很早就開始玩了,某次改版之後整個遊戲壞掉了,還找不到紀錄檔 我前兩天找到方法了:%USERPROFILE%\AppData\LocalLow\SpaceOwl Games\Star Survivor 把這資料夾刪了,紀錄就會消失,但至少能重新開始玩
Game is stupid unbalanced and needless frustrating. It's like devs sat down and said you know what? How could we add some sort of super frustrating element to every single aspect of the game so its just not fun? Which is a shame because it has a lot of potential. Want to win a campaign? Avoid all asteroid and credit missions, otherwise build high fire rate low damage because that's the only want you can get though. Anything else isn't viable for various reasons. Laser weapons leave things off screen you have to run around in circles to find which with a timer gets increasing difficult and you move very slowly. High damage short range obscures enemy damage graphics, again for no reason, make damage graphics overlay on top like every other game. The real shame is there's trivial easy fixes. Lower laser range and up damage. Make asteroids give fixed credits not per hit. Increase asteroid (or credit generation) spawn over time. Put enemy damage on top. Add other win conditions. Balance weapons. Then there's the upgrade system, super grind and you never seem to get anything useless at all. New ships? Yeah don't bother, again all have some element that them worse than the starting ship. I'll probably give it several more hours while I'm stuck outside the real world but it fails 2/2 tests: fun the vast majority of time and seeming like you're progressing. This should have been patched for it's stupid frustrations years ago.
I can understand why some of the negative reviews are upset at the missed potential of this game, but for $4.99 USD, the fun I am getting out of it is well worth the purchase price. If you are looking for a space themed survivor style game with complex builds (which the game is not going to hold your hand to figure out how to optimize), then this is going to be your jam.
It's fun, but the game does not press up on you enough. Bring the pain and that will allow you really give the players fun stuff to use against it. Also, please allow the player to turn off specific gun/equipment sounds.
这游戏必须把游戏速度调成快速,不然很难受,总感觉很卡。然后每次选完卡之后都会卡一下也很难受。
its mid. Game wastes your time alot, and doesn't give you recovery mechanics, extremely rare magnet-mechanics, or extra lives (at least not until far into the endgame), loads to grind, but you never feel like you WANT to grind for it, a mid-roguelite.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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