
Tokino Sora zaps into another world mid-live! Join her Hololive friends in a thrilling Metroidvania-style action-adventure, blending 2D and 3D. Explore a mysterious realm, recover scattered items, and guide Sora’s epic tale to a dazzling finale!
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About
Tokino Sora-chan is suddenly whisked away to another world in the middle of her live performance!
A mysterious realm where her Hololive comrades and their precious items are scattered.
Can Sora-chan unravel the secrets of this strange world and make it back to her stage!?
Guide Sora-chan’s story to a dazzling finale with your own hands!
Journey between the vibrant “The Nun Nun Square” and the enigmatic “Mysterious Tower” in a blend of 2D and 3D.
Tackle intricate terrains, battle formidable foes, and dive into dynamic action and exploration alongside Sora-chan!

Sora isn’t alone—her Holomen friends have also been transported to this strange world!
Find them, harness their unique skills, and band together to conquer the tower’s depths.

Scattered throughout the tower are special items imbued with the Holomen’s powers.
Collect them to enhance Sora’s abilities and unlock new paths in your adventure.
The more you find, the stronger you become!

This incredible train whisks you instantly from the tower’s base to its deepest reaches, letting you move as you please.
Aim for a 100% exploration rate as you uncover every corner of this tower!

Hunt for elusive “Sora Coins” hidden within the tower.
Gather as many as you can and deliver them to a mysterious character for exclusive rewards!
Beyond the thrilling main story, revel in Sora’s adorable dance moves, expressive poses, and vibrant emotions.
Customize her look and soak in her charm at every turn!

Join Sora and the Holomen in Star Soraito Fantasy for a sparkling adventure filled with action, exploration, and heartwarming moments.
Solve the mysteries of another world and return to original world!
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
ゲーム開始早々からフリーズしてCPUに負荷がかかり90℃近くまで温度上昇。 何も出来なくなるのでタスク起動して終了させてる。 取り合えすゲームにならないので返品。 皆がみんな同じ現象になるかわからないですが、自分的にはオススメできません。
For what it is, it's fantastic. A nice cheap Metroidvania you can 100% in an afternoon starring [strike] soda-chan [/strike] Tokino Sora. Not a hardcore, industry defying, AAA blockbuster but a simple timesink with a bit of challenge sprinkled throughout. Would recommend if you have 3-4 hours to kill and are a Hololive fan. Also, the fact the game uses the official 3D models really goes a long way in its charm.
結論から言うとアクションゲームとして普通に楽しめました。 【総評】 改善の余地はあるものの、アクションゲームとして破綻はしておらず、クリアまで遊ぶことができました。 公式モデルを使用したそらちゃんがとにかく可愛らしく、エモートやダンス、表情の変更など、色々なそらちゃんを見て楽しむことができます。そらちゃんが好きな人はこれだけでも買う価値があると思います。ボイスに関しても、アクションごとに色々チョイスしており違和感がありません。不自由な序盤から段々とアイテムを入手していき、できることが増えていくという「ゲーム」としての楽しさを備えています。「ここはまだいけないのかな?」と考え、探索する理由になり、マップを埋めていく楽しさもあります。 細かい点ですが、スティックと十字キーの両方で動かせるのが良かったですね。移動などで入力し続ける時はスティックで、戦いなどの細かい操作(攻撃の上下段入力、スライディング回避の方向指定など)をする時は十字キーのように使い分けられるので、指が疲れません。 【個人的要望】 あずきちとすいちゃんがいれば0期生がそろい踏みだったので、できれば追加してほしかったところ。後は、せっかく撮影に適したエリアやモードが用意されているので、カメラ周りの操作をもう少し細かくいじることができれば良かったなと。 【不満点】 空中攻撃に関して、真上と真下への攻撃範囲が乏しく、空中を飛んでいる敵は真下から攻撃が届かないので高度を合わせる必要があり、地面の敵は背の低い敵が多いため、ジャンプ先の足場に敵がいた場合、被弾しながら攻撃する場面が多々ありました。 ジャンプ中にスティックを倒すと倒した方に向き直る仕様なので、被弾しないように一定方向に攻撃し続けるのにも苦労しました(例:右側を攻撃しつつ下がろうとすると左側に向き直って攻撃してしまう)。ただし、攻撃手段はそらちゃん自身以外にも複数用意されているため、それらを駆使してもらうために意図的にこのような仕様にしている可能性もあります。
古参から新規のそらともさんまで楽しめる愛の詰まった作品です!
ボリュームも十分、マップ開放やアイテム収集などのやりこみ要素もあり面白かったです 登場キャラクターに関する小ネタなどもちりばめられていて完成度の高い作品だと思います
ときのそら推しというほどではないのでネタへの理解度は低かったと思うけど、気軽に楽しめるメトロイドヴァニアといった感じでした 一部の非戦闘エリアは三人称視点になりますが、カメラ操作を上下反転に変更する方法がわからなかったのでストレスが溜まりました 変更できないのか設定を変更する場所に気付かなかったのかはわかりません
Cute Hololive Metroidvania with some rough edges.
基本的にファンの為に作られているゲームですが、 単独ゲームとしても充実な構成です メトロヴァニアジャンルの文法を十分活かしていて 探検する楽しみと、能力や機能解放による各ギミックなどを対応にも 適切なレベリングになっています メトロヴァニア系が初めてになる方々にも 推薦出来ますね
Considering this is the first Metroidvania for Hololive to exist (that I know of), overall it's pretty good. For the most part this game is a pretty straight forward experience (not too many "where the fudge do I go" moments like some Metroidvanias). Some fights can be challenging (especially the last boss if you didn't collect enough power ups). Does this game measure up to games like the Igavanias, Ender Lilies, etc. Not quite. There is definitely potential for this game to be epic but there is alot of refinement needed (eg a super jump you get later on isn't the most responsive or accurate. The High Jump ability from Igavanias work much better). Hopefully this dev takes more notes from the Igavanias and makes a banger sequel. I did enjoy playing as Sora though.
This game has some hitbox problems and some other problems in critical moments where you have to grab some ledges, but it's an interesting start to improve in a possible sequel. So, despite some evident flaws that prevent the fluidity of the game, I can say that some fights were interesting and the exploration was mostly interesting. Some times ago I tried some Metroidvanias that interested me and that also had Vtuber and were half baked except for the fanservice, so I'm glad that now they can have the potential to measure up with actually good Metroidvanias. That is, if they continue to improve themselves.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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