
Lovable, cat-eared Annika sets off on a grand quest on the Island of Spica! 3D adventure & rhythm action genres mesh in the lush, pastoral and beautiful manga-inspired world of Giraffe and Annika!
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
평가 등급: B, 3.27 / 5.00 [h3] 📋 후기 [/h3] 전반적인 만듦새는 허술해 보이지만, 뮤지컬 요소와 카툰식 연출을 사용해 이 게임만이 줄 수 있는 독특한 감성이 있다. [h3] 🎮 게임의 주요 특징 [/h3] ① 기억을 잃은 고양이 소녀 ‘애니카’가 스피카 섬에서 별조각을 모으며 기억을 찾아가는 이야기 ② 3D 플랫포밍으로 진행되는 어드벤처 파트와 리듬 게임 형태로 진행되는 보스 전투 ③ 동화 같은 분위기와 뮤지컬이 자아내는 몽글몽글한 감성 [h3] 🏆 도전 과제 [/h3] 도전과제 난이도: 보통 100% 달성까지 약 15시간 소요됨 ① 스피드런(어렵지 않음)과 진엔딩 ② 크리스마스(12/24~25)에만 얻을 수 있는 도전과제가 존재함 https://steamcommunity.com/sharedfiles/filedetails/?id=3494105572
Грустно и вкусно
[h1] 기억을 잃은 고양이 소녀 Annika가 기억을 찾아가면서 진실에 도달하는 이야기 [/h1] Giraffe and Annika는 기억을 잃은 소녀 Annika가 스피카 섬을 탐험하면서 기억을 찾아가면서 진실에 도달해나가는 이야기의 3D 어드벤처 게임이다. 비밀로 가득한 스피카 섬을 진실을 알고 잊는 소년 Giraffe와 탐험하고 여러 친구들과 만나면서 점점 기억을 되찾아가는데, 마지막챕터에 가까워 질수록 주는 반전은 생각보다 놀라움을 가져다 주었다. 게임의 외형은 카툰식 그리고 어떻게 보면 단순한 3d 모델링으로 되어있지만, 전체적인 bgm이 좋았고, 전체적인 플레이도 어렵지 않아 좋은 음악을 들으면서 탐험을 하는 힐링 게임에 가까웠다. 스토리도 동화적인 느낌이 강했기 때문에 어린시절에 접했던 동화책/만화책을 읽는 느낌이 많이 들었다. (마지막 챕터에서의 나타나는 진실은....) 전체적인 플레이는 힐링이긴 한데, 수집요소를 다 모으는 것은 생각보다 난이도가 있었다. 1회차 플레이에서 모든 요소를 수집하려면 섬을 샅샅이 뒤져야하기 때문에 꽤나 난이도가 있지만, 나온지 꽤 된 게임이다보니 막히면 가이드를 통해 도움을 받을 수 있겠으나, 웬만하면 탐험의 재미를 느끼고 싶다면 직접 수집을 다 찾는 것을 추천한다. 메인으로는 총 5개의 던전을 탐험하게 되는데, 3d 플랫폼 적인 요소와 함께 보스전은 리듬게임으로 진행된다. 리듬게임은 보스가 공격을 가하면 그것을 피하고 방어하면서 반격하는 형식인데, 어떻게 보면 건반형 리듬게임이랑 비슷하다 정확히는 2버튼 형식. 다만 공격을 피해야하기 때문에, 스팀에서 그나마 비슷한 게임을 찾으라고 한다면 '동방탄막카구라 판타지아로스트'가 아닐까 싶다. 판정은 생각보다 빡빡할 수 있는데, 필자의 환경에선 노트와 판정선에 근접하게 해서 맞출 경 우 모두 최고판정으로 맞출 수 있었다. 난이도는 이지 노멀 하드가 있고, 하드가 살짝 어려울 수 있는데, 퍼펙작으로 들어가면 조금 어려울 수 있긴 한테 못 할 난이도는 아니라 판정 작으로도 생각보다 할만한 게임이라고 생각한다. (무엇보다도 5개의 레발밖에 없기 때문에) 하드난이도도 엄청나게 어려운 난이도가 아니라서 리듬게임이 많이 익숙하지 않은 사람들도 연습하면 누구나 다 노미스로 깰 수 있지 않을까 싶다. 결론적으로, 편안한 느낌의 어드벤처 게임이라고 볼 수 있겠다. 리듬게임적인 요소도 과하지 않기 때문에, 가볍게 동화를 본다는 느낌으로 플레이하기 좋은 즉 힐링용 어드벤처 게임으로 괜찮다고 생각한다. PSN사이트나 스팀 가이드에도 수집등의 요소도 잘 적어놨기 때문에 막히는 부분이 있다면 바로바로 확인이 가능해서 부담 없이 플레이 할 수 있을거라고 생각한다. 플레이타임은 필자가 수집 100%로 클리어하는데 8시간 정도 걸렸고, 스피드런은 원래 플레이를 세이브 데이터를 여러개 만들어놓고 진행하는데, 여기에서 1시간30분정도 플레이한 것을 불러와서 진행하니 3시간 30분정도 걸려 총 10시간 정도 걸렸다. 플레이타임도 그렇게 길지 않기 때문에 적당히 즐길 어드벤처 게임으로 추천한다. 여담) 도전과제를 신경쓰는 유저의 경우 1. 스피드런 4.5h내에 깨는게 있는데, 5챕으로 갈 때 그림을 15개 모아야하는게 있다. 아마 1회차 플레이하면 자연스럽게 15개이상은 얻을거니, 1번 게임을 플레이하고 나서 동선을 대충 안 상황에서 스킵하면서 게임 진행시 4시간안에 클리어 가능할 것이다. 2. 크리스마스 로그인 도전과제가 있는데, 이것은 pc환경에 따라 설정이 되기 때문에, 빠르게 도전과제를 얻고 싶으면 pc설정을 바꾸면 된다. 필자는 크리스마스에 게임을 시작해서 바로 도전과제 달성할 수 있었다. 3. 리듬게임의 경우 노미스클리어랑 HARD난이도에서 S랭클리어가 있을건데, 리듬게임이 익숙하지 않으면 처음에는 쉽지 않을 수 있는데, 과한 난이도는 아니기 떄문에 어느정도 연습하면 클리어 가능할 것이다. 리듬악귀/리듬누렁이들은 시스템만 적응하면 한 번에 성공하지 않을까 싶다.
This game is so cute?? And you're a catgirl that eats food, so very relatable. Gives me PlayStation2 adventure vibes, which are the best vibes. Play it!
王道定番RPG+节奏音游,明明是安妮卡的冒险,为什么处处都是你的影子? 清新朦胧的画风,分镜漫画剧情推进,可爱迷人的反派角色,程序流畅保住了下限,美术和音乐撑起了排面,脚本演出遁入了异世界,什么,主创还在热身?
So, Giraffe and Annika. I am a bit mixed on this game, but I'm ultimately going to recommend it, and I'm going to explain why. Right off the bat, I will say I don't recommend this game as a game per se, but rather, as an interactive cozy experience. This is a game that is overloaded with charm with its artstyle, story telling, characters and so on, but gameplay-wise, it's just okay. In this game, you must go to 3 different temples with a variety of themes (forest, water and fire). Beating each one of them unlocks a new ability, after you have defeated the rhythm mini-game. At the end of each temple, there's a rhythm mini-game. It's very basic, but it does the job and it's fun and cute. You control Annika, the main character, left, center or right, and must both dodge and hit notes. You also have sliders that you must hold until they end. The game offers Easy, Normal and Hard difficulties. On my playthrough, I played all on Hard as the others felt a little too easy. At the start of the game, you can't even jump, which can feel a little weird, but at least that's the very first power-up you get, so it ain't that bad. The other two I won't spoil. The game doesn't end there, however, as there's still other things to do with the abilities you have unlocked, new characters you meet, and so on. The charm of this game comes from the anime-inspired cutscenes, that play out like a comic book. I absolutely loved it, and there's a lot of cuteness on these cutscenes. Outside these temples you have to go, you also get to help other citizens on the village, solve puzzles, and so on. Puzzles range from moving a crate to climb on things, finding a password-like clue to activate something, and much more. I don't particularly think that some of these were too hidden to discover and it was well balanced. There's also side-quests you can do. You can collect a certain type of collectible that unlocks artwork all related to cats. Not only you are looking these neat looking artwork, but you also get to unlock more things in the game by going to one of the houses and talk with NPC there. There's also outfits, they're mostly cosmetic, but there is one that does have a slight gameplay change. Your character portrait change on the pause screen according to the outfit, so that's neat! One of the quests requires you to take photos. Not only you need to take three mandatory photos, but you can also take photos of other characters in the game, and if you show them to this story-NPC, they'll mention something cool. Graphics-wise, well... it could be better. Of course I don't think graphics mean a better game, but for a cozy-experience like this, it could definitely be better. Some textures feel too realistic that may clash with the overall cartoony/anime atmosphere, as well some models that just look a little off. I would say Annika's hands are a good example. The in-game portraits for dialogue and the comic-book style driven story-telling is outstanding, however. Outside the mini-games, there's no real way to attack or anything. On the temples you visit, there are ghost enemies that can damage you, but you can simply dodge them. Later on there's also fire obstacles, that you need to dodge or jump over it. Some of the temples seem basically impossible to advance without taking damage, because of how the enemies were placed. Definitely didn't like this part of the game, having to hopeless dodge enemies (and projectiles), with my limited moveset. There IS a way to like attack, but it's strict to the mine-cart segments where you need to shoot rocks in the way and sometimes enemies, but that's it. And I think lastly, the Achievements. I guess you could see Achievements in many different ways, you can either see them as a way to increase the longevity of the game by providing challenges, or having a checklist of things so the player can check everything on the game. Sadly, I think these games achievements don't fit very well the whole atmosphere of a cozy and relaxing experience. There's a speed-achievement that you need to beat the game in X amount of hours (I don't like these types of achievements...). Other achievements require you to get S Ranks on ALL the Rhythm mini-games on Hard, which can be VERY difficult. It would be a lot more tolerable with was at least A rank, because that would mean getting full-combo, but the rank system is based on score, not exactly combo. So getting some off-beats can ruin your chances of getting an S rank. There is also one for getting full-combo on every song, though it doesn't specify if it requires to be every difficult or not. Closing thoughts, yeah. The game has some things that could be improved, but as an cozy-experience, I definitely recommend. Not something I would 100% due to the achievements previously noted, but was still an interesting and fun adventure. The game's developer is currently making a new game that seems to use a lot of the ideas of this game (such as the comic-book driven story-telling), but with more gameplay-aspects like combating, so I'm definetely looking forward to it. As for Giraffe and Annika, I give it a 7.5/10.
A sort of adventure game with light 3D platforming and rhythm game elements. It puts you in Annika's shoes as she sets off to find 3 powerful gems in a cozy fantasy island. You can freely explore the small island, with parts of it gradually opening up as you progress. There's some colourful characters to interact with and collectibles that each award you with a unique piece of art, making them all worthwhile to find. You also need to go through a few dungeons to advance. They tend to be straightforward to get through (outside an annoying part in the final one) and incorporate some light puzzling and platforming, and each ends with a "boss fight" that needs you to play a rhythm game segment well enough to clear it. The songs are nice and the animations are fun, it can be a bit challenging if you don't pay attention, but it is still very doable. Overall if you want to go on a lighthearted adventure I can strongly recommend it.
I wish I could give this game something between a thumbs up and a thumbs down... Like it kept me entertained for a weekend, but also frustrated me from time to time quite a bit. Pro: - cozy atmosphere - adorable character designs - catchy boss fight soundtrack - adorable hand drawn cutscenes - touching story Con: - floaty controls - bugs and glitches - character models and world assets don't go well together because of different art styles - short game length (~6h) If only they invested a tiny bit more into how the world looks, this game could've been a masterpiece. The original vision behind it is definitely shining through, so I'll go with a "thumbs up" in this case.
いい意味でも悪い意味でもインディーらしいゲーム。 だが、丁寧に作られていて良いプレイ感覚が残った。 特によかったのはステージのビジュアルとリズムゲー部分のアニメーション。
It's better than Call of Duty: Ghosts.
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