
A space trader & combat sim meets squad-RPG, large scale conquest, choice driven gameplay with fluid & punchy tactical real-time combat set in a dynamic open-world sandbox.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite PC games. Kept me addicted for days. I've played too many open world space games where my actions only affect myself and the world always stays the same. This game is the exact opposite: even the smallest player actions have an impact on the global ecosystem. The game would be even better if there were more late-game story content, but as is it's a masterpiece, especially for a solo developer.
a steep learning curve but good fun to lose a lot of hours in.
I absolutely love this game! I have it on iOS, Android, and Steam. I've played it on both Windows and MacOS, have to say that I prefer the Steam / desktop experience but if you have an iPad or at least a larger mobile device it's a good play as well. This game continues to entertain with a lot of content to uncover as you progress - I encourage anyone who is trying this game out to explore. There is a lot more than meets the eye when you first get started. Surprisingly deep economy and your decisions / relations matter. Looking forward to the next product from this dev but having a blast with this game... I put many hours on Andoird & iOS that aren't accounted for here on Steam but I assure any curious parties that I play this game daily since I discovered it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty boring, slow, too hard at times, and there doen't seem to be much to do. There's certainly better 2D space games out there.
Very repetetive, grindy and lacks contnent.
Lots of of potential but appears abandoned. Feels like an early access game. Seems unbalanced. On easy, I died over 6 times within a couple hours, playing defensively. Seems roguelike, without any upgrades after dying. I'm going to have to up my resolve if I want to bother playing this.
I love this game
Really enjoyable Sim RPG. Has a hard early curve, but if you stick with it, pretty rewarding. Definitely for those that enjoy a challenge.
The game has a simple but nice, fluid look and feel. +1 It reminds me a lot of Void Expanse but with a way more fleshed out galaxy. For example, there are factions and interactions, you can hail other ships, might not have much to talk about but they comment on things going on around them in their environment at times (they'll broadcast), so it helps to create more alive feeling galaxy. +1 The music is varied, but tasteful tracks - it mixes things up so you don't fall asleep, going from epic score to techno-noir "let's kick some arse!"-ness. +1 The game isn't expensive. +1 It's a well made indie game. +1 The developer is active in the community. +1 The game is stable. +1 The game runs well. +1 The sound FX are pleasant in that they sound original and not so much stock. One pet peeve of mine is when some game uses very basic sounds or has bad sound FX. While the "pew-pew-pew"-ness of some weapons are a bit "really?" other sounds like beam weapons or jumping to a next sector stand out. It sounds cool. It sounds kinda of retro like your old Atari 2600-version PacMan spazzed out or something. +1 The game guides you through what type of character you're going to be starting-wise. What do you want to be when you grow up and leave the planet? +1 When you leave the planet, you can go trade or blow stuff up. There are quests to help boost rep with the different factions that are active in the galaxy. +1 Gameplay, you fly around with the WASD keys, aim at a target (or use auto-aim) and press the buttons to fire. The game can be paused too. It's arcadish but with depth. +1 You need money and faction rep to really get anywhere in the game. To get money, you primarily gotta sell stuff. When ships blow up, they rarely drop anything whatsoever. -1 When ships blow up and actually do drop something, it's not worth much. For example, with starting Predator missiles, it costs 100cr PER MISSILE to rearm. So if you expended 6 missiles in a space battle, you'll need 600cr to fully rearm. So if the enemy ship drops loot, it's often worth 100-200cr (at best). So attacking ships to get their loot will cause you to LOSE money. -1 To sell any loot, or anything you bought if you decided to be a Merchant/Trader, requires you dock at planets. You cannot dock at a planet if a battle is going on. In my gameplay experience, half the times I left a planet, it was being attacked by hostiles that appeared to spawn right around it every time I left a planet. Or, the planet was under constant attack. I waited, saw pirates get destroyed. And then TWO fleets from different directions flooded in right toward the planet. Therefore, you spend too much time waiting for a battle to end to buy/sell goods. -1 (remember, if you engage in battle, you can end up hurting your profits with the rearm costs) If you get destroyed, you lose all your cargo. 9/10 times in my gameplay this was the case. Only in 1 instance did I respawn with all my stuff. Add the frustration of being unable to Buy/Sell at a planet because of frustrating constant attacks by hostiles. And then getting caught up in the battle (sometimes, they'll just go after you) and getting destroyed, and losing EVERYTHING. -1 Not just that, but the time you spend in the game when this shenanigans happens is frustrating. You're not going to get that time back. You feel like you wasted your time. All that effort and BOOM! your ship is toast. -1 When you die, you respawn all the way across the galaxy where your game started. -1 Everything is a bloody grind. I've played MMOs less grindy. -1 Fans seek out cheats for this game alot, and the developer is supportive of save editing efforts, but it's not even as easy. 0 There is no traditional save system. Instead, there's only one save you can't do anything with, the game auto-saves. So if you mess up, you can't go back and reload. 0 The ships and weapons do not seem that varied, nor are the choices in setting up your character portrait. Overall, the choices are thin side. A DLC with more stuff would be nice. -1 Overall, I want to like it, but one has to ask is: is it fun? is it worth the time? +12 good -7 ungood =7 final tally My recommendation: If you're a slow walker, if you enjoy investing your time into a games, then you might really like this game. Just keep in mind, it's not very deep, there are limitations to the ships/weapons, and interactions, so go in with minimal expectations so you can perceive just how the gems it does have, can shine and surprise you. Edit: Developer wished to point out how much deeper into the game more weapons and ships open up. +1 For others, it might feel waaay too grindy. I'm on that latter side but can't in good conscience thumb this down because the good waaay outweighs the ungood.
I like this type of games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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