
A space trader & combat sim meets squad-RPG, large scale conquest, choice driven gameplay with fluid & punchy tactical real-time combat set in a dynamic open-world sandbox.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really good game for the price its at
This game has a lot more content but still seems worse than Star Nomad 1. First part had something unique in it and the endgame was a lot of fun! This one was fun from the beginning but at the end I was wandering: is that all? I still highly recommend it as one of the best of its kind.
Fun little game. Lots of fighting. End game was pretty easy though. I would maybe rework that if anything.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best little one dev game ive played in a very very long time support the dev so he can make more and better
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A must play.
A small game that is a fun space game, mostly a trading and simple space combat. Something you can watch movies and play.
While it's no X3, it's still pretty fun for a while.
Skip this one. Extremely amateurish and boring. Almost 2 hours in and there is nothing remotely interesting going on. There are simply far better games of this genre out there.
At first glance, it looks like an interesting game in the vein of Escape Velocity. As you boot it up, you're excited to head out on your adventure and attack some enemy ships, level up, make some trades, etc.. As a combat oriented pilot you realize the developers decided that the killing blow is the only thing that matters and missiles cost money to re-arm, so your new strategy is to just follow groups of ships around that are attacking other ships, wait until the enemies are low on health, and then launch some missiles and hope that your missile ends up being the killing blow... such fun gameplay. As a merchant, you go, buy some goods that are in demand, but realize your ship has such low capacity and that docking costs credits, that it's not really worth it to trade. Well, you can trade, but you just have to make 112 trips from planets that supply the goods to planets that are under random events where the goods are worth more to upgrade to the next ship. Skip it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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