
A space trader & combat sim meets squad-RPG, large scale conquest, choice driven gameplay with fluid & punchy tactical real-time combat set in a dynamic open-world sandbox.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed my time with Star Nomad 2, but it got old really fast. As a long-time fan of this genre, this game checks all the boxes, but none of the systems have much depth. Star Nomad 2 isn't a bad game, it's just shallow compared to others in this genre. I would recommend this game if you're into these types of games and can purchase this on a steep discount. For all others, give it a pass. There are better alternatives out there such as Space Pirates and Zombies, Starsector and Endless Sky.
This game is basically the spritual successor to Escape Velocity, and it does it's job well. Pros: Highly immersive universe Space combat is fun and varied Multiple paths and factions to victory Lots of customization for your ships, weapons, and companions Game has a small learning curve and it's easy to make money after that Cons: Some of the sieging mechanics can be non-intuitive First few hours dealing with the learning curve can be difficult Overall I'd give it a 9/10, well worth the money!
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Hours played at review time, across 47 reviews with recorded playtime.
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宇宙を自由に移動しながら遊べる上から見下ろしの2D箱庭型のシューティングです。移動中もリアルタイムにイベントが起きて、刻一刻と状況が変化していきます。交易、賞金稼ぎ、小惑星の採掘や、海賊行為など、一通りの要素は揃っていますが、メインプロットは存在しません。Star Nomad 2 の一番の目玉は戦争です。3つの国の中から、好みの勢力を選んで参加できます。 難易度は、Easy、Hard、Rogue-likeの3種類から選べます。あっさりと終わらせたいならEasy、じっくり腰を据えて遊びたいなら難しい方を選びましょう。ストアページにあるように、Rogue-likeで遊べるのかと思ってチェックした人もいるかもしれませんが、死亡すると自機と装備・積み荷を失うだけです。それと、このモードでのみ、[spoiler]隠し艦[/spoiler]を入手できます。 [h1]戦闘について[/h1] 基本的には360°シューティングと一緒です。攻撃用のタレットは、自動操作か、マニュアルか選べます。敵艦の進行方向を読んで偏差射撃をしつつ、減速と加速を使い分けながら蛇行運転して弾を避けられるようになれば、ほぼマスターしたと言っていいでしょう。船を新調してサイズが大きくなっていくにしたがって、鈍重になり、回避の重要性が落ちていくので、いかに命中させて、敵の数を減らしていくかが、後半戦の鍵になっていきます。みんな大好きのビーム兵器や、ミサイルもあります。 [h1]交易[/h1] 扱える品物の種類は、バラエティに富んでいるとは言えないものの、禁輸品や、密輸品といったイリーガルな物も存在するので及第点。 [h1]評価(rep)システム[/h1] 顔かたちを変えて悪評をリセットできる「Space Rangers」や、おたずね者期間が失効するまで他の国に逃げていればOKの「ルナドン」といった、同じジャンルの"自由"が売りのゲームに比べると、趣旨替えした場合の他勢力の評価上げが面倒です。海賊の勢力のみ金で解決できますが、他は地道に上げなければいけません。 [h1]旅の仲間たち[/h1] 加入するメンバーは固定です。初期の構想では、複数人の中から選べるような話でしたが、2017年12月現在でも追加されていません。 [h1]戦争[/h1] 上でも少し書きましたが、 この世界では3つの国が互いに領土をかけて戦っています。お互いに三つ巴の状態を崩したくないのか、常にバランスを保つように戦っているので終わる気配がありません。 そこで、主人公が参戦し、好みの国を統一まで持っていくのが、ゲームの目的の一つになるのですが、簡単には行かないようになっています。 主人公が加入することによって、戦力のバランスが崩れ、1国が有利になる…と思いきや、主人公"逆"補正がかかるので、相対的に敵国が強化され、メタ装備・スキル構成にしないと五分すら怪しいという馬バランス。汚い方法を使わないと、国を滅ぼす所までたどり着けませんでした。 [h1]自分の拠点や惑星[/h1] 無いです。 ------------------------- 一人で開発しているインディー会社と考えたら、バランス調整が良い塩梅でした。ああ、でも、戦争中に自機が1回でも爆散したら、復帰中に戦線が最初に押し戻されてるのは勘弁してくださいね!
This game is bad. It is clearly trying to copy Star Sector and has obviuosly failed. UI is bad and unclear. While this game has factions, it is unclear on how to increase favor with different factions. And since there is no clear indication on how to increase favor , there is no way to buy better ships/weapon/equipments Since they all require certain amount of favor to buy it. Pic,ing up stuff is a pain, why do I have to stop and click ? This is especially annoy with mining. And stuff you mined if not picked up quickly will disappear.. Seriously...don't waste money on this game...buy Star Sector insetead...maybe Star Sector is still in development, but is already way better than this...game...
I played this game for an hour and thought it was pretty cool. Thought to my self I'll play more tomorrow. Next thing i knew i was back playing the game 30 mins later, and played the whole day/night so i ended up missing work! that's how much it actually drew me in. It's a very fun intense game that'll have you wanting more. The first few hours you have to be very careful as you start with a very small fragile spaceship (going hunter route). so you have do dart in and out trying to score the last hit to get rewards for kills, slowly upgradeing to a more powership. you'll find companions along the way that will aid you in battle which you indirectly control untill you have a full group of battleships! Very fun game worth the money i would recommend to anyone wanting to kill some hours / days. Looking foward to see what this Dev will develop in the future!
Not quite sure how to recommend this game. Overall i feel it's a mediocre game. It feels kinda flat to me. Once i got the best ship/gear that i could and still found myself overmatched and ineffectual at overall game progression (conquering the sector) the game lost its allure. I'll try to review the game by going down the bullet list of key features from the store page. >Squad RPG progression via skills & perks, upgrades & modules. Yes, to a VERY basic extent. your squad has 10 levels, 2 options per level. If there are gear upgrades, they've not been implemented yet, or are somehow so hidden that i've not found them in my hours of playing. >Deep trade system with dynamic supply & demand, affected by events, piracy & conflict. I dont know that i'd characterize the trading system as "deep" however its not bad. General supply and demand is spelled out for planets. "random events" consist of something happening on a planet. Diseases require medicine, civil unrest requires worker placation, starvation requires food, etc. That's how you can get exp as a merchant, by fulfilling needs of planets. However, its drastically slower and more difficult to xp up as a merchant than it is as a fighter. I found it particularly frustrating that you only get xp for "completing" the task. "We're sorry captain, you only hauled us 90 units of food and we needed 95, we will reward you with nothing and give all the recognition to the guy who hauls that last 5 units in." It's the same way for kills in combat, but at least there you can see the enemy ship's health bar and try to manage accordingly. There are no numbers for planetary demands, so its 100% black box. I did feel that trading in a certain area would lose profitability over time, so that was a nice mechanic. >Fluid real-time combat with tactical pause & a wide variety of weapons. Combat is fluid, pause is necessary/nice. There are a variety of weapons, but i dont really feel that they distinguish themselves greatly from one another. Most function very similarly to each other IMO, while a few are novel, but i cant see how they can be utilized effectively (plasma cannon is very energy efficient, but travels so slow that unless you're ONLY hunting capital ships, its never gonna hit, and that hamstrings its potential so much that i never touched one.) Missiles are missiles. The bigger ones cost way more than the tiny ones. Maybe i'm a cheapskate, but i always used the starting ones (cheapest) and spammed them when appropriate (almost dead stuff to get the kill) and docked frequently to reload. There wasn't very much differentiation between missiles, they just all kinda did the same thing. There's one to shut down a ships engines, but to what effect? Moving out of range to snipe him? The shut down isnt long enough for that tactic to be meaningful. Retreat option? Not really, the only time i had to retreat was when there was a SWARM of ♥♥♥♥ after me, so one or two missiles stopping one or two ships was gonna be pointless. >Resource gathering to upgrade to higher tier modules and looting of combat kills. In addition to universal currency (credits) there are two resources (ores) that must be spent on higher tier equipment. They are available from various sources, mining, conquest and mining worlds. Availability used to be poor, but has been changed and is much improved. I find the concept annoying as ♥♥♥♥. I can sell excess ore to SOMEONE for money, why the hell cant i buy ore from that same SOMEONE if i have excess credits? It's just dumb. >Factions will conquer & defend systems with fleet movements. Your actions, big or small, have a major effect on the tide of conquest! Factions do conquer and defend systems. The AI seems to have a good ebb and flow where the 3 major factions seem to keep each other in check. If one gets a few extra systems, the other two seem to leave each other alone and gang up on the one who appears to be "winning". According to the forums, factions down to 1 planet go into overdrive, spitting out a nigh-endless stream of ships. Stupid. As for my actions having major effect on the tide of war? I have not felt that way in the slightest. Even with a pretty dominant ship and crew, i do not dominate system battles between two factions. Not saying i should, but it would be a very concrete way of seeing my effect on the "tide of conquest". I suppose the mechanism is that my hours of pirate purging in my chosen faction's space has allowed their economy to flow much better, leading to faster ship production and therefore larger fleets that can conquer systems better. However, i get ZERO feedback that this is taking place, so the reward for my actions is very nebulous, and can easily feel nonexistant. >Random events offer opportunities and also ensure no two game plays out the same. The random ship events feel very much tacked on and dont have any large meaningful effect on gameplay. There's only one significant beneficial one i've found, and many that are utterly worthless, ie a delivery mission deep into enemy territory for paltry reward. >Random encounters offer interesting side-quests or tough choices with major consequences. I guess they somehow felt the need to differentiate this from the previous bullet. Its the same thing i guess? I never felt any major consequences from these encounters. >Many classes of ships offer different tactical possibilities, including Carriers! There is some meaningful differentiation among ships. Turrets, missiles or drones. Some ships favor one over the other. I'm a turret man myself, i passionately hate running out of ammo when you've almost downed that big enemy for a fat reward, so i haven't played some of the other possibilities. However, i'll admit that when i bought the bigass capital ship that came with 3 large drone bays, they were a pretty sweet addition. >Clever enemies that fly their vessels to abuse their strengths. Fast & agile ships will flank and out-speed your big guns, large ships will broadside tank with their strong directional shields. They make it sound fancier than it is. Small ships fly around somewhat wildly, making targeting difficult, while larger ships.....dont. The only strength that clever AI's will "abuse" is their ability to go OFF THE EDGE OF THE ♥♥♥♥♥♥♥ MAP, or hide behind the minimap or squad portraits where you cant click. They will SIT there and shoot back at you. Its not a HUGE deal, but its beyond infuriating sometimes and I dont understand how the dev thought that it was acceptable to have the game operate in that fashion. It could be easily rectified by having enemy ships hit the edge of the map the same way a player ship does. >Take part in epic fleet battles with Capital Ships duking it out among support ships and hordes of combat drones! In order to buy a capital ship, i had to play on roguelike, so death was a deal. Now, a huge battle like that is a great opportunity to have a bunch of enemy ships spontaneously decide to WASTE you in very short fashion, so while these epic fights sound great on paper, when you're actually in the middle of one its utter chaos. Additionally, its a nightmare to manually shoot in the melee, since the computer gets very pissy with friendly fire. >Tweak-able Squad AI, never be caught flying with stupid, ever. Squad AI seems decent. I've never seen a squadmate randomly take off after a whole damn fleet by himself and get blown to ♥♥♥♥, so thats a plus. >Challenging, but fair Rogue-like-esque gameplay. 99% true. "Bounty hunters" have ships that have inflated stats. I recently decided i wouldn't waste more hours beating my head against the wall trying to beat a game that was inherently designed to not be won. The factions will backstab each other, and ones with fewer systems will build ships faster (which makes lots of sense, right?) to preserve the status quo. Not much fun once you start figuring that out.
Unexeceptional gameplay brought to you by a misogynistic developer.
a steep learning curve but good fun to lose a lot of hours in.
a whole lot of meh.... average game, average views, average everything except fun. Less than average fun.
This game had me hooked for 27 hours in 3-4 days. I was so into this game that I thank god I wasn't at work for the holidays. The game contains a lot of content and never gets boring. There's always a goal.. Be it leveling yourself or respecing a non-preferential build, gaining the favor of any one of the several factions for their specific gear, raising your rank as a pilot to change how the NPC's react to you (dialog for basically everything changes as you acquire more rank. It really makes you feel like the galaxy isn't about you, and rather that you are instead just a significant part of it.. (Because that's exactly what you are.) You can alter the galaxy in a lot of ways via a lot of playstyles. You can completely end a faction without even killing a single ship. (Merchants can smuggle drugs to economic sources of the opposing faction to cripple the produciviy of the civilians there. This makes faction warfare fall into the faction with the better economy.) There's the option of being a pirate for the purpose of not needing to worry about anything other than your survival and loot. (Pirate raids are so cool btw. They are actually so good as they follow their aesthetic perfectly and are always relevent no matter your playstyle or progress in the game. (Anything and everything affects a faction.. from food shortages to pirates directly attacking merchant ships which directly lowers productivity of that planet/sector station.. so good.) --When playing as a pirate, protip, you gain faction points with the pirates by killing merchant ships and bounty hunters from the hunter guild.-- On the contrary, you can pew pew boom boom in faction warfare (assisting either faction in their defense or assault with the opposing faction. Whichever faction has at least one ship left will win the altercation. The planet will be either defended or captured. There are ways to directly infuence factions decisions when it comes to conquest. You can even lead an invasion once you have a very very high standing with the faction. This literally overides the factions decision making (spending ships on defending or attacking will be halved or modified in size to make up for the players decision.) This is generally not required as the AI is very smart and defends or attacks certain points of interest on purpose it seems. Aghhh, you can do so much. You have so many choices for ships, passives, one significant active, weapon types and faction specific gear.. Playstyles vary and have EQUAL significance no matter what you choose to do.. There are tiers to gear as well. P.S. There are things only available on roguelike mode!! (Capital ships for one, which I didn't realize until I was 30+ hours into a normal playthrough, LoL) Beware though, roguelike mode is much more challenging in all ways!! Also, another pro-tip.. there are multiple companions with their own ships and skilltrees.. However, you cannot respec their skill trees, only your own.. If I had one thing to tell any player looking at this game.. Well, other than buying it immediately if you like this gerne, you should be wary of your chloices. Your choices matter so very much in this game! Buy it!!
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