
Become spacefaring merchant in a galaxy filled with diverse planets, each with its own economy, resources, and challenges. Amass wealth and reputation by trading goods, negotiating with factions, and navigating the intricacies of interstellar commerce.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38reviews | 84% | — | $21.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I'm giving a positive recommendation only because I think this game could be made into something I'd really like. But right now is not the time to buy. This is really, really an EARLY access game. If the developer keeps working on it, it could become a good buy. I like the simplicity of the game. It's a straightforward trading game, few frills, easy to play, no unnecessary complications. What I don't like is the inability to save the game during play. For me, that's a killer. If I'd known that before I bought it, I'd have passed. And if that's not fixed, this game is bound for my trash bin. EDIT: You can save the game automatically when you quit at a station or while in orbit somewhere. What you get is a saved game in orbit at the last planet you were at. That'ls it, and each auto save\regular save replaces the last. So there's no going back anywhere else in game time. Other things: You can't access the galaxy map while at dock. Really? The little bonus abilities you get from time to time are mostly useless at this stage of game development. In the market I like it that you can see where's the best place to sell items you buy, but once you're bought it, better write it down, because, although it shows up in your inventory, there's no clue where to sell it. Ship upgrade screen is not available, but that may be planned for later. Maybe? There is only one game map with the same stars and planets no matter what level you play at. That had better change or replayability is zero. There are other features missing, but I assume they'll be completed later. I hope. Graphics are primitive, but for me, that's not a problem. The game's the thing! I hope I can write a more positive review later. New review: OK, I like the changes made in v.3.9 especially the ability to save games more than once. All other problems I suggested have been cleared up. The developer is working with the game and I deeply appreciate that. I giving this game an unqualified recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Turkish, Portuguese - Brazil, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
I'm 11 or so hours in. It's EA. I really like the feel of the game. The graphics are perfect for the style. I have flown around the solar system and warped to another. I have traded, fulfilled missions, ran Out of Gas, jettisoned cargos, gave my money away to the tax man, upgraded and downgraded ships, added so much cargo space by pods on my ship that I cornered the market on almost every buy-able product, bought high and sold low... the breadth of the game is so promising. The developers fix things or add features pretty quickly. I report what I find, give suggestions, and read the forums. The devs are very interactive. I play a runthrough of the timed game about 1-2x a day just to see what's changed. For example, they fixed a minor nit I'd picked, and added a hangar option. I bought a second ship and drove that around for a while. Thanks for the game and I hope readers get a bunch from my review.
There is barely anything to this game yet. I didn't encountered any bugs, but there is 2h of gameplay at best. I think this game went in Early access... a little bit (a lot!) too early. Also don't be fooled like me thinking "Story Mode" is disabled in the demo but available in the full game. It isn't. Having features showing up in the UI when they have not been developed at all is rather misleading. Doesn't give a good impression of the development team. I've requested a refund for the game and I'm not sure I'll keep it on my wishlist.
[i]Author's note: Spaceport Trading Company is currently incomplete. The information provided in this review (along with the TL;DR score) is expected to change over time.[/i] [h1]TL;DR[/h1] 5/10: The [i]time trial[/i] mode of play adds purpose to playing, but the price tag is heavy for a casual indie game. (And an incomplete game at that.) [h1]Overview[/h1] Games featuring space travel are pretty cool, and [i]Spaceport Trading Company[/i] is only a slight exception. With the campaign currently a work of progress, the player can either just pointlessly fly around the universe (or just a single galaxy if they prefer) or take on a time trial in which the player has to make as much money in a one year period as possible. The time trial seems a bit pointless in the sense that there's no rewards for making a certain amount of money or earning achievements. While it may be overly pessimistic to describe anything as [i]pointless[/i], there is a fun factor (and potential for improvement) in [i]Spaceport Trading Company[/i], and the chill experience is nice until the player gets burnt out. [h1]Graphics and Sound[/h1] The graphics are basic but do have a nice aesthetic to them. For the most part the player will be looking at three things: A top-down view of the map of the star system where the player is currently traveling through. https://steamcommunity.com/sharedfiles/filedetails/?id=3259196790 The next thing the player will be looking at quite a bit, are the jobs that the player can take for heads of whatever faction is most prominent on a planet. https://steamcommunity.com/sharedfiles/filedetails/?id=3259196816 And lets not forget about the planets themselves. Most planets have tangible graphics upon the player landing on them, while some places (most notably an asteroid belt called [i]Far Point[/i]) are just merely scenes of open space. https://steamcommunity.com/sharedfiles/filedetails/?id=3259196837 The sounds are all basic, and the electronic ambient music does sound nice while also being a perfect mood setter. [h1]Positives and Negatives[/h1] The player either gets casual strategy games, or they don't. While [i]Spaceport Trading Company[/i] isn't going to be kicking the player's butt like [i]FTL: Faster Than Light[/i], players may or may not enjoy [i]Spaceport Trading Company[/i] without [i]campaign mode[/i]. For ol' Il Pallino, there's enjoyment, but the burnout is inevitable. [i]Spaceport Trading Company[/i] has great ideas, and who knows how many more are bound to come! Ideas for things like [i]gadgets[/i] to add to one's spaceships made for an interesting experience, while the extra ships capable of intersystem travel adds an extra interesting element to the game. (Don't expect to raise enough credits in [i]time trial[/i] mode to afford such a ship, and especially when such ships are only available in [i]Far Point[/i].) The idea of adding jobs to survey planets in one of three ways is interesting, as is the idea of appeasing prominent people who will provide bonuses to the player as they progress through the game. [h1]Conclusion[/h1] Incomplete, but the developer has made a good faith effort to improve the game, and with excellent communication, this proves that [i]Spaceport Trading Company[/i] is not at all being abandoned. If the player likes the concept of the game and can wait for the best to be yet to come, the player is encouraged to buy [i]Spaceport Trading Company[/i] to help out the developers, and let them know that they have an audience. [h1]The honest word of Il Pallino... OR ELSE![/h1] [quote]Follow our curator page, [url=https://store.steampowered.com/curator/7871885/]OCG-Curations[/url], if you like and want to see more reviews like this one.[/quote]
I'm more of a causal gamer and have overall enjoyed the game. The game has either missions or the market to play. I am currently focusing on playing the market. It took me a while to figure out the current star map. However, after I flew around a bit, you can begin to identify the planet types by their economies such as Karutan - Mi -> Mining Planet. I'm most excited to see the various items and see how the economy functions. Update: Finally got a chance to tryout the missions. Missions offer a great opportunity to explore the galaxy. While grabbing the missions, the descriptions were very insightful. Recommend transitioning between missions and the market, as the days seem to fly by. Another tip is to keep an eye on the date located on the top of the screen. Please keep up the good work.
The game is ok, don't mind my playtime, I left the game running while working and getting back at the game when I want to relax my mind from programming. Short gameplay at the moment but shows great potential. You can reach the most expensive ship in an hour of consistent trading and mission chaining.
As a beginner gamer I have to say that STC is the perfect game for me. I'm a slow learner, and STC gives me the ability to move along at my own pace without the fear of falling behind. Everything is simple and easy to follow, and there are endless things to explore. I'm so happy I got to start gaming with STC and would definitely recommend this to someone who wants to start gaming themselves. I can't wait to see how this game will grow and develop in the future!
Reminds me a little of that old game M.U.L.E. I have upgraded my ship and made it out to Far Point. The game has missions, but is also a little bit open world, so you can strategize what to do. I like it.
Great game, love the graphics and the trading aspect. There is a good post on the discussions with some greate suggestions such as seeing other traders/pirates etc.
In its current state (0.3.x ?): Relaxing, could easily "amass wealth" to buy the best of ships.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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