
Squingle is the ultimate Mixed Reality 3D puzzle game. Navigate glass-like mazes called ‘Squingles,’ guiding orbs while avoiding edges and collecting points. Discover why it’s a critically acclaimed 5-star masterpiece!
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About
Squingle is a cosmic 3D puzzle game that could only exist in VR.
Your challenge is to guide 2 spinning orbs to the goal through intricate, glass-like mazes called ‘squingles.’
Each level offers a mesmerizing visual experience, featuring dynamic, morphing sculptures that come to life in fully immersive environments or in Mixed Reality.
With intuitive controls and hand-tracking support, Squingle will captivate your mind and spirit.
✨ 100 LEVELS
Launching with 100 levels which will grow in complexity, featuring tighter spaces and new challenges.
🌈 A VISUAL MASTERPIECE
Each maze is a stunning, morphing sculpture, offering an unmatched visual experience in Mixed Reality or Fully immersive modes.
🧩 EASY TO PICK, HARD TO MASTER
Designed to be accessible for both newcomers to VR and experts seeking a transcendent experience, with intuitive controls and hand tracking support for seamless play, whether standing or seated.
😌 RELAX & UNWIND
Play on the sofa or in room-sized mazes. Squingle’s calming gameplay will soothe your soul.
🏅 AWARDS
Best VR Game ~ GDWC Finalist
Finalist ~ QLDXR Festival
“Best of the Quest” ~ Gibby’s Guide
FEATURES
Challenge Mode: Time trials and global leaderboards.
Room/Mini scale: Play big or small!
Race your ghost: Beat your best times.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Squingle turns the most boring VR game mechanics - following a path with motion controller - into psychedelic audio-visual journey with satisfying gameplay and tons of replayability. You control two spiraling spheres instead of one object, and this alone turns mind-numbing activity of patiently following a path into an actual challenge and even into a puzzle on some of more intricate levels. Gameplay is very polished and smooth, every interaction has satisfying feedback with color and/or sound effect. There is a lot replayability, thanks to non-linear level structure, speed running and optional challenges of getting collectables. Works on Reverb G2
YES! This is a FANTASTIC VR experience on Quest 2. It's a tragedy it doesn't have more players. Great puzzles that really bend your mind. Once it clicks with you, it feels amazing! Going back and speed-running levels feels great! Then beautiful graphics and it gets more beautiful as you unlock more content. There's plenty of content, I would say it's worth the price, and I haven't been able to do the room scale mode yet, but I can't wait to try that out. If I had advice for the dev, and if he still is working on it, I'd say to lean into the graphics and make some special levels or zones that react to music and is almost more rhythm like. I think being able to use the amazing shaders you made to make the game feel like a rave or a meow wolf exhibit a might help get attention. Anyway, good job, and I look forward to whatever you make next.
This kind of game is the reason why VR exists. It's a simple action puzzle game at its core, but it knows what makes VR great and takes advantage of the VR space exceptionally well. Puzzles flow as they make use of your sense of 3D intuition and the gameplay just makes sense. The level design is ingenious and pushes the main concept as far as it will go, while still being fair. That being said, there are some real spicy levels near the end that caused quite a bit of frustration. The obstacle orbs also weren't fun to navigate in my opinion, I found myself dreading levels with many obstacles, and I didn't think the obstacles were what the game is really about. Thankfully the game seems to agree on that point and doesn't do it too much [spoiler]and also made the last 2 levels pure movement challenges without obstacles[/spoiler] so it didn't leave a sour taste at the end. Speaking of knowing what makes VR great, the psychedelic visuals are just excellent, and everything that I want in VR. It seems silly and boring that VR offers so many possibilities and other developers just choose to make things that already exist in real life. So I massively love and appreciate these visuals. This game is VR at its best.
de los mejores juegos de puzzles, los reto a superar mi puntuacion
This game has amazing game design shown in it, lessons are taught through demonstration and are incremental in adding complexity. It feels like playing Portal 1 for the first time and realizing how each level until the end really drives home a game mechanic. I play using the OG HTC VIVE, and knuckles. Right now you can only grab the squingle with the left trigger, but hopefully this is changed in the future. I really appreciate that this game exists, thank you Ben!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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