
Master a collection of 46 challenging minigames, including parodies of famous games! Each game lasts just seconds, so act fast!
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Languages: English
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WarioWare was a strange entry by any observation. I’m not sure if it invented the concept of “microgames”, that is, minigames so short and simple that often require a single action to complete, but they certainly made them popular. Game Soup taps into the realm of microgames and puts together a collection that pays tribute to a variety of different familiar games, but is it fun? [h1] It’s fairly fun [/h1] Microgames are an interesting thing to mess with. They have to appeal to the player almost instantaneously and be completed in a matter of seconds. They have to be familiar, but not so much that they stop being a challenge or get old after a few encounters. Game Soup certainly has some hits and some misses for their microgames, but overall they serve to be functional and entertaining in the process. Some of the games could benefit from being more challenging and I think it misses the mark by not having more variables in each one. For instance, a Sonic-inspired level requires the same jumps over gaps each time. Having some double jumps or blocking platforms at times would keep the player on their toes. WarioWare did this in many of its microgames making it so that even after many playthroughs, there would still be a bit of variety as you continued playing. [h1] The limitations in variety [/h1] One thing that players of Game Soup may be disappointed in is that there are only 46 available microgames. It’s a far cry from the hundreds in most WarioWare games and the lack of variety within the some of the games means they have even less staying power. Going through the entirety of Game Soup feels more along the lines of a single level in WarioWare, which isn’t necessarily bad, but it feels like there could be so much more. It seems like something that would really benefit from DLC down the line. It’s rare that I look at a game and think that, but sliding content in to this setup feels like such an appropriate outcome that I would look forward to it. [h1] Short and Sweet [/h1] Much like this review, completing this game doesn’t take that long assuming you pick up on the minigames. The toughest part is finishing the boss (which I wasn’t much a fan of) and that only took me a few runs to complete. However, given the small $3 price tag, it is, to me, a pretty good value. I had fun picking up on the various minigame references and enjoyed playing most of them. Even the minor frustration of failing them felt as good as it did in Game Soup’s inspiration. They even offer a couple of ways to replay including an infinite mode if you’re one of those strange people that like infinite modes, but in general this may only be a game you pick up from time to time after completing it. My hope is that this game sells well enough to justify some updates and DLC that fleshes it out. They could double or even triple the microgame number with new (hopefully less annoying) boss fights and I’d happily pay another $3 for each of those. I’ve kind of always been looking for alternatives to WarioWare games since waiting the years between them (and dodging flops like D.I.Y.) kind of take the fun out of it. So a $3 buy is an easy recommendation for fans of that type of game or just simple quick-to-play indies. [quote] If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/ and https://www.thegamemessiah.com[/quote]
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Hours played at review time, across 43 reviews with recorded playtime.
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THIS. GAME. IS. GREAT. Adorable, well made art style. As someone who is a cartoonist, its right up my alley. Colorful, fun, with some great lil' Easter eggs referencing some well known classics! Addictive, too! I only played for a half hour or so, but I intend to play some more! To summarize, and as others have said, its a very Warioware-like game. And thats great. Something you can just pop on at any given moment and jump right into. Maybe you're a streamer and you want something to cleanse the pallete after a bigger game? This game fits the bill while also being addictive enough to stand on its own. It has an end goal also, not just mindless mini games. Theres a very interesting ????? option in the start menu, which means you're going to be trying to get to the ending and seeing what the game has to offer.
[h1]If you like WarioWare, you will probably like Game Soup[/h1] I really love the WarioWare game series and I'm glad that I can finally play a really good clone of it on Steam. Game Soup might look like a low quality game but it feels much better to play than it looks. There are 46 micro-games and 1 boss fight, but all of these games feel original, none of them are actually taken from WarioWare but there are some Nintendo-looking characters like a dinosaur that tosses eggs or colour-swapped Mario and Peach. There are also several unlockable game modes as well as some enjoyable achievements to unlock. This game is definitely worth the full price!
A great little minigame setup. If you've never played Warioware...well, you've missed out...but you can experience a similar gameplay style in this little gem. Good price (especially one sale). Good gameplay. Good choice.
this is a good game please buy it
This might be one of my harsher reviews so i apologise in advance if this comes off as brash in any way, so that said, here goes... Game soup is a game that plays on the microgame genre, similar to all the warioware titles, you do a short minigame move to the next until the boss, pretty simple! The gameplay as just explained is quick short microgames progressively getting faster through the stage which are pretty decently fun, some are cheeky imitations of other games and none of them are inherently bad, but some are just kinda eh and don't really work well, these are: space invanders, marriage, failsafe, undertale evade, block, kung fu, helmet selection and pvz spit. all these suffer from one issue, on higher speeds they become impossible if you're unlucky and ultimately it ends up feeling overly cheap and annoying. Alongside this is the gamemodes, which starts with normal, then fast food, then faster food, and finally unethical, i wanted to do them all and they don't ever get the balance right, the first three are boringly easy and the last one unethical is cheap and annoyingly fast, it doesn't help the boss minigame first starts off with an rng dependent segment and with bad rng you lose hearts which you best hope you have from the previous 24 microgames, and then the final boss is randomly harder than most of the game, it just feels terribly unbalanced. I think to remedy this, some of the faster/longer minigames need extra time on the clock or play them at a slower speed even if it is later on in the run. Also i was pretty bummed to see there's no variety in the stages, you just do the same ramen stand 4 times and that's it, it misses all the charm warioware had with its cast and fun goofy world it has going on. The graphics are alright, you can tell what game is supposed to be what, but i felt some of the anime styled faces look a bit off, i think generally the game should've gone for a more pixel style since all the pixel work they did seemed nice and looked fine, but generally the graphics are alright, even if i feel its style isn't the best, also worth noting here, the text which displays what to do for each minigame fades out and blocks some of the view, not too noteworthy but in the undertale minigame it can be impossible to see what to dodge, so i have to mark it down here. The music is where this game fails completely, honestly with good music this game could've squeezed a positive review from me, but the games music is far too tame and isn't bold enough for what it aims to be, warioware smooth moves is a great game for comparison, go listen to all the minigame jingles and see how it varies from insane guitar riffs to funky future sounding music, not only that but the random sound effects, sounds of the timers ticking down, all add to the charming atmosphere those games have, game soup does not do that, its overly quiet, minimal with the music, and frankly the minigame jingles are laughably dull and boring, so much so that i ended up just slapping warioware ost over it instead because it was genuinely beginning to irk me that much, this game definitely needed to be more confident and heavier with its music, it felt too shallow and as a result detracted from the game. Overall a decent try at making a warioware-like game but due to unrefined style and lack of solidarity in what gives those games a sense of style, game soup failed to live up to the expectations i had for a microgame styled game, with more refined sense of graphics, some characters of its own to add variety on stages and much much better music, i'd be leaving a positive review.
Game Soup is one of those games that's has the same exact aesthetic as Wario Ware or Rhythm Heaven Fever. The premise of the game is to try and complete 20 levels ((in the main modes)) and defeat the final boss which can definitely be a pain to do lol. Each time you complete a task, the timer speeds up by just a little bit which adds onto the difficulty of the game. When I first bought the game, it seemed like it would be a really easy and simple 100%. I mean, it was literally copy and paste, it couldn't have taken that long right? Well, I was more than wrong. I know 2.8 hours of game time doesn't really seem that much but for a game of this caliber, it should not have been this long. Had the game had more mini games to choose from, it would have been a lot of fun but after beating the second mode it just got so boring and so repetitive. Also, the boss fight should NOT have had that much of a difficulty spike. I get that the developers were trying to make it hard, that's cool. But with how the game play is within the first 20 stages, the boss fight just feels unnecessarily difficult. The way that the game is also set up, the way they designed it to get harder is by increasing the speed of all the stages. It just feels so rushed. On top of all of the game play issues, the music is so annoying to have to listen to over and over and over again. It's the same songs on repeat without any diversity really ever. I love the 8-bit theme don't get me wrong but if you're going to do 8-bit, you NEED to have more variety or else it becomes just one big headache. Overall, if you're just looking for a 100% that'll take you 3-4 hours and you don't mind copy and paste, I would recommend the game but I'm not one of those people which is why I personally wouldn't tell my friends to buy it.
In case you're unfamiliar with WarioWare: it's a collection of microgames - games that are immediately understood and require you to perform an action in a very limited time (few seconds at most). Whether you win or lose, you move on to the next one - although a loss takes one of your lives. Lose all your lives and it's game over. But wait, this isn't WarioWare, you're probably thinking. Well, no, it's not - but it might as well be. But while the original WarioWare focuses on Nintendo games and elements of Japanese culture, GameSoup instead focuses on general gaming culture (with trademarks filed off) with some "indie-in-name-only" references such as Minecraft or Undertale. So you have a nice mixture of things like Not-Link breaking pots, Almost Sonichu running fast and jumping over pits, UnderStale boss fight, Ye Ar Koonk Foo punching and kicking, Joshi Joshua the dinosaur throwing eggs... but also some Generic Demon Slayer with a shotgun, a monkey on a flying cloud, and a lot of other stuff. Okay, it's still mostly Nintendo references, but I found it enjoyable. And that's perhaps the most important thing. It's just fun! No matter if you recognise all the references or not, it's fun to play. Sadly, the levels of some games tend to stay almost exactly the same no matter how many times you play them, so that kills the replayability a little. Still, I recommend it because it's fun in that simple, universal way. You probably won't play it for very long (since you'll simply run out of content), but the time spent playing will most likely put a smile on your face. Especially considering the price! [url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
[h1]Introduction[/h1] [b]Game Soup[/b] is a collection of micro-games, each played for 5 seconds only. It offers multiple game modes, some of which need to be unlocked. The first one’s available is the mode where you play 24 randomly chosen games and a boss fight mini game. After beating it you will unlock more difficult version of the same mode and a marathon mode, that allows you to play all of the 46 games in random order. [h1]Pros & Cons[/h1] [b]Pros:[/b] + Great variety of microgames + Multiple game modes and achievements add to replay ability + Unique memorable style [b]Cons:[/b] - Some games feel way harder than others - Very short, it takes around 20 minutes to beat standard mode [h1]Story[/h1] Image you’re at a restaurant, but instead of food they bring you games of different genres. That’s it, there isn’t any story whatsoever. It’s all about the gameplay. [h1]Gameplay[/h1] There are 46 micro-games in total, they differ in gameplay, but they can be easily divided into four groups. Firstly, games based on reflexes and speed, that require you to press the right button at the right moment. Secondly, the ones based on memory or reading speed, where you must choose a correct option from the list. Thirdly, the ones where you have to mash the button very fast. The last, but actually the best, the ones where control the character and must complete a level taken from the classics like Space Invaders, Pong or Mario. While it may not sound like much, the variety is actually good, you don’t see the same game too often and you see it often enough to get good at it. Some games also have a random element and a difficulty scale, so each playthrough is a bit different and depends on the mode you’re playing. It is also important for the microgames to be easily recognizable, so that you won’t waste much time figuring out what to do and I think [b]Game Soup[/b] manages it just fine. You will certainly fail a couple of runs on the first playthrough, but after that you’ll just get better and better at each game. However, when playing on harder difficulties it becomes obvious that not all of the games are balanced evenly, some of them are much harder than others. For example, the Space Invaders on high difficulty feels unbeatable to me, while the Pong one doesn’t cause me any troubles at all. [h1]Graphics & Audio[/h1] While the graphics look humble and animations are lacking, the game certainly has its’ style. Every micro-game features its’ own character and contains references to the games, it was inspired by. The big number of references doesn’t seem like plagiarism or an attempt to take advantage of your nostalgia, because it actually helps with figuring out game’s objective. What’s also great, is that each level has a unique music theme. Not only does it help the soundtrack from going stale and boring, it also serves the same purpose as the visual references. It feels like a lot of thought was put into every aspect of the game. [h1]Performance[/h1] Specs: Intel Core i5-7300HQ, 12GB RAM, NVIDIA GTX 1050 4GB. Running at steady 60 FPS, no technical issues of any kind. [h1]Conclusion[/h1] It's a well-made game with a lot of thought put into every aspect. While short, it's more than enough for the price. It is also the best PC alternative to [b]Nintendo’s WarioWare[/b], so if you’re thinking about joining their club, you might want to check out less expensive version that does almost the same thing. If you’re looking for a time-killer or like trying out different types of games, then this might be what you’re looking for.
Quick Score: 4/5 Notes/Thoughts: Decent game, and fun for about 1-2 hours. But it is completely outclassed by Pureya, so I would personally advise you to just play that game instead.
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