
Enough with games where death is a nuisance that must be avoided at all costs: in Kill Yourself, death is your goal! But beware, it won't be easy: you'll need to work hard to find all the different ways to end the guy's miserable life.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, German, Dutch
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have finally finished the 'game'. (Unlocked all Endings and Secrets and Reading all 101 Pages of the book). General: Everything in the game, especially the main character commenting on the book in a realistic way, it really resonates with my 'soul'. Like, I have finally able to meet someone who understands my feelings and actions! (EUPD, social-anxiety, depressed, suicidal end 'life' thoughts as living in a dream is way much realistic and comfortable and happier than waking up to nothing) After reading the pile of hidden letters in the rat hole, I feel bad for the character and understand why he felt so low. Controls: Just a mouse. Options: Resolution: Ranges from Fullscreen to 1/9 of the screen. Sound effects, BGM: On/off Allow repeat death the same way again: On.off Language. Menu: Simplified options. Music, sound effects, option to ignore repeating a same ending again. I would say, this game style is very similar to Shockwave Flash games in the 2000s. Simple interface, yet still able to deliver what the creator wants to bring across in a game. An interactive point-and-click story. And reminds me of Yabatanienya Mobile game. Matured content: There is very little violence as it only involves one character. Most of the time, the character stays in the house, hence players will not be shown the aftermath/gore/consequences. If you are still not sure whether to take the game, have a look at the Endings that players have to achieve. That will give you an idea. : ) Got the game at discount. Any errors: I am not sure if this is an error or it is a part of the game description ''There is no New Game in life.' = Point of no return/can't be undone. Game starting point after each ending is not consistent. (eg. If the starting game has the following setting already: Nest on fire, wrench outside the rat hole, beauty box out of the shelf.) How do you complete the task for All Death ending if the player can't take out one bee from the burning nest? Overall: Yes, it's abit grinding to figure out all the endings, with no English walkthrough anywhere. But the game is definitely an experience. If you want to know what is going on in a suicidal person's mind, read the comments from the character commenting on the 101 book. If you like puzzles, this is a game for you. Thank you developer~! P.S. After reading the forum, I can tell you that, I am definitely supporting this type of 'outcasted' topic as there has to be a platform where people can openly discuss it with, and get to understand how people(or even animals) feel and what is going on in their mind, so that in the future, a random person would have a slimmer chance of using the wrong words/phrases when tackling /handling with a mental health person.
I didn't want to die until I sat and read through the 101 reasons not to die book for the achievement, very immersive game 10/10
I can't BELIEVE how this game even EXISTS MY SON HAD THIS GAME HE KILLED HIM SELF IT UR FAULT U MISOGYNISTIC AWFUL RAPSIST MEN I HATE YOU!
Great game! Got lots of inspiration for things to try out in real life!
The guy wants to kill himself but is too much of a ♥♥♥♥♥ to shoot himself with a loaded gun. 0/10 still want to kill myself.
Just brilliant. Delightful. Simple. If you've ever had suicidal tendencies, this is the game for you lol.
lots of great ideas, ill be sure to try some of them myself
I can explain.
thanks for the ideas IM FREEE
This will suffice for the time being. [b] [i] (very practical) [/i] [/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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