
Fresh technical drawing aesthetics meet elegantly designed logic challenges in this minimalist puzzle game with just a dash of colour.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 97reviews | 85% | — | $5.6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시각적으로 이쁜 퍼즐 게임 퍼즐 난이도는 클리어만 놓고 보면 꽤나 쉬운편에 속한편 근데 별3개를 받기 위해 최적화 동선 짜는것과 덩어리가가 뽈뽈뽈 움직이는게 생각보다 느려서 답답하다는점이 좀 빡셈 하다보니 퍼즐쪽보단 색감과 디자인쪽으로 더 관심이 쏠린 게임이지 않을까 싶음 ㅋㅋ 디자인 잘해놨음! 퍼즐 게임 좋아하는 사람은 꽤나 재미있게 할거 같으니 추천!
[h1] Simple puzzle game in which you fill up cubes with color in order to move them. Suck color from different blocks. You can move colored cubes only when not standing on them. Pretty much logic. Controls are simple point & click. Minimalistic visuals. Ambient music. Rather soothing experience. [/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weak puzzle game. For a puzzler to be good, it should have clear and understandable rules - or if the rules are changing, this should be a part of the core mechanic of the game, as it is in the excellent Baba is You. This is definitely not the case with reky. Unfortunately the controls are too janky, the gameplay too simplistic, and the puzzles require too much guessing to know where the cubes will move and what will happen. In a world with thousands of excellent games around, there's no point in spending money or time with this one, unfortunately. If you are inclined for some clean-looking puzzler that actually is worth your time, try out Hexcells or Linelight!
[h2]Sinopsis[/h2] Reky es un original juego de puzzles lógicos y de visión espacial, el cual presenta una gran cantidad de niveles con un apartado artístico innovador y colorido, minimalista, inspirado en el dibujo técnico usado en arquitectura. En Reky controlaremos a una pequeña bola que deberemos guiar dando saltos desde el punto A al punto B. Para ello deberemos jugar con el color de estructuras cúbicas que nos otorga la capacidad de moverlas y modificar el escenario, debiendo crear una ruta de escape adecuada. [h2]Jugabilidad / Apartado técnico[/h2] En Reky contamos con escenarios compuestos por 3 elementos principales: el suelo sobre el que nos desplazamos, los cubos y los portales. La mecánica principal de Reky es jugar con los colores de los cubos para moverlos de posición. Cuando un cubo está coloreado podemos clickar sobre él para variar su posición (arriba, abajo, adelante, atrás, izquierda o derecha). Cada color concreto se desplazará siempre en la misma dirección y distancia. Si colocamos la bola sobre uno de estos cubos coloreados podremos absorber su color y pintar otro cubo para otorgarle las mismas cualidades de movimiento. Así, deberemos ir conformando una ruta que permita llegar al portal de salida del nivel. Respecto a los portales, inicialmente no siempre sabremos cual es el portal de salida, deberemos descubrirlo mediante prueba y error. El resto de portales nos transportarán a otro punto del escenario. Sin embargo, el objetivo de Reky no es solo llegar al portal de salida, si no hacerlo en el mínimo número de movimientos posible, habiendo un contador de movimientos máximo que podremos rebasar a cambio de perder puntuación. Por suerte Reky incorpora un botón para deshacer movimientos, por lo tanto si nos equivocamos o queremos probar otra posible ruta no será necesario empezar de cero el nivel, simplemente ir rebobinando hasta el punto desde el que nos interese continuar. [h2]Valoración[/h2] Se trata de un juego de puzzles bastante original, con un diseño muy atractivo y particular y música relajante. A diferencia de otros juegos, conforme avanzamos no se van añadiendo nuevas mecánicas, si no que se va complicando, necesitando encadenar muchas acciones concretas. Esto exige un nivel de anticipación, visión espacial y deducción elevados, por lo que se podría considerar un juego de dificultad media-alta. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
非常帅的美术风格,非常无聊的游戏体验。 这款游戏为了美术风格,把游戏里最关键的方块移动方向信息用抽象的颜色替代了,导致玩家必须记忆4个颜色分别对应的移动方向,本来就不好玩,现在变得很难玩下去了 为什么不给差评,因为确实好看,可以买一个当冰箱贴收藏品,没必要玩。。。
I went in expecting this game to be good since its clean art style makes it look pretty professional, but within a few minutes I realised it's just another one of those ♥♥♥♥ tier puzzle games that just feels like random clicking. There's no way of telling which direction blocks move in, which is only made worse when they [i]sometimes[/i] decide to change where they move after you take the colour off and put it back on. Portals aren't visually linked, and the end goal looks the same as regular portals. The score system being based on not having a single pointless movement is annoying since it just results in replaying a level once you've figured it all out.
I review games and DLC based on whether the overall experience is worth your time and money. Is the game good? Yes Is the game worth it at full price? Yes Is it better to wait for a sale? No, fair price When people say they play puzzle games, this is the kind of game I think of, not just a game with puzzle-like features. This is genuinely a puzzle game, and it is pretty good. It gives you a simple but satisfying experience where you can sit back, think through the levels, and enjoy the process without needing anything too intense. The game is also well thought out, with in-depth puzzles that make the experience feel more rewarding as you work through them. For the price, I think it is a good buy. If you want something to play while listening to your favorite chill playlist on Spotify, this can easily give you a solid 5-10 hours of relaxing puzzle-solving. It is not trying to be anything massive, but for what it is, it works well and is worth checking out.
ルールが将棋に似て、数手先まで予測して動かすのが難しいし楽しい。アンドューのワンクリックででひとつ前に戻れるし、リセットボタンもあって一からやり直せるのがいい。半分くらいまでクリアしたが、難易度については上がってきている感じはないのがちょっとさびしい。時間制限がないので長考でき、ちょっとしたヒマな時間を使って気分転換できるのでおすすめ。解けると爽快。
if you like solving mind-bending puzzles
Puzzles are either cleverly designed or very infuriatingly annoying (especially the levels with verticality). It's like they keep hammering the same mechanic/solution 10 times within a single level. Overall it's fun, I think the threshold for 3 star could be more lenient, sometimes one misclick or extra move will make you redo the level. In the end I finished the game 100% in about 4 hours.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $427.9K | 8.9K | 97% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 65 | 78% | $4.99 | |
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| $5.6K | 134 | 89% | $2.99 | |
| $5.6K | 85 | 93% | $2.99 | |
| $5.6K | 54 | 94% | $5.99 | |
| $5.6K | 129 | 91% | $2.49 |