
The new Sports Bar VR with cross-play is a major social experience update & now available on Steam. A single through 8-player cross-platform virtual sports bar overflowing with fun and silly props, featuring an awesome set of fun games and new game modes for pool, darts, shuffleboard & more. (Formally Pool Nation VR)
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Que poronga de juego por dios
Que pena que no dejen poner estrellas porque las ponía todas. Es una pasada, la verdad. La variedad de juegos de bar es increíble. Billar, dardos, skeeball, damas, ajedrez, hockey de mesa y algunos extras. El entorno te abducce hasta tal punto que parece que estás en un bar echándote un billar. También mola la mecánica de tickets, que conforme vas ganando en alguno de los juegos, te los dan para canjearlos en tu lobby por skins para los tacos de billar, sombreros... Simplemente increíble. Una pena que no haya tanta gente jugando a la vez. Merece la pena
Fun with friends, but the controls and setup are ABYSMAL. Had to follow a guide just to get it to launch without crashing. Setting up and joining a room is convoluted. Rotating is annoying (you have to grip with BOTH hands, instead of just using the analog stick ????)
This game is absolutely terrible. The pool was almost acceptable, but the air hockey and darts are too laggy to be worth your time. The darts lag means even consistent throwing technique results in wildly different results. You can't move the air hockey paddle anywhere close to as fast as you can actually move, but the AI sure can! Garbage game.
im only downvoting because Cherry Pop has a horrible habit of making good games and abandoning them without a word said. i've played this across multiple platforms and my dad and i still play together. i do love this game, i do not like the developers. they either need to sell their games off to a team that cares (to continue support), or just tell us you're not making games anymore. it's that simple.
I bought this game for Billiards mostly. But others and atmosphere is also very good. But BILLIARDS is superb. So realistic you forget you are in a game. The best I have ever tried. And I tried dozens, FLAT and VR. What makes it unique: The ability to hit ANY ball, not just WHITE ball. And there are no interruptions. Just keep hitting balls, ANY you like. EXCELLENT PRACTICE. I like to play using the positions that happen and pocket not just one ball, but 2 even sometimes 3 in one hit. I also like to pocket not only the object ball, but also the cue ball. It makes it much more interesting for me. The goal is to pocket as many balls as you can with minimum hits. For this - this game is perfect. I do not believe they sell it so chip. This game is worth 10 times the price.
The game has good potential but it's pretty much dead, multiplayer is completely empty.
I have no idea how this is still at very positive... * So, on my Quest 3 the ingame controller models have an extreme latency. It is NOT streaming latency cause when I open up Steam VR (which is also streamed) the game still renders in the background and I can see both the ingame controller render and the Steam VR controller rendering, with the latter performing completely normal while the ingame models lack behind my movement. * Related to the former, besides running at rock stable 90 every single object that moves (my hands, the ball, etc) has extreme ghosting behind it. * Even back on the Index I was really annoyed by the control scheme that is optimized for the way outdated 2016 Vive controllers. So I was not amused to find the same controller models / scheme still in place... * Related to the former, to move around with the Quest 3 controllers (and like every other controller with a thumbstick) you actually need to press in the stick and pull it forward, cause that works great on a Vive trackpad. So, this is like literally a game with nearly 1000 reviews on Steam and is also succesful on Meta and PSVR, but yet the devs can't be borthered to update their game once every five years or at all to update the control scheme and fix some new bugs?
Tried it on the HP Reverb G2 & it kinda works but not really. The control mechanism is too outdated and feels extremely cumbersome. Should have been updated to allow movement with smooth motion and WMR sticks but the game is stuck in the past with teleport & a combination of button presses to reposition oneself. With that said, the game offers the best air hockey vr version I've experienced so far. The dart game is pretty good and Skee ball is ok but what we all want to play is pool and with the controls stuck on teleportation methods & Vive focused controls it makes it a frustrating experience. If you don't care for pool & just want a nice air hockey table to play on I say go for it on sale. The dart game is pretty good too & feels realistic. I recommend it if you have Vive controllers & don't mind the teleportation methods of the past. If you have WMR controllers, you can make it work but it feels cumbersome when trying to play pool. Since air hockey and darts is more simplistic it may not bother you as much. Personally I sought a refund because I wanted it for pool & it just feels too awkward for me.
I would avoid this one now. I purchased this way back in 2017 and it was fun. Went on again today (2023) and OMG the bugs. The Ai is supposed to be level 1 yet plays like a level 10 (I got up to a higher level AI through the once excellent progression system back in 2017); the game makes up 8 ball pool rules as it goes along; balls disappear off the table; the AI takes too many turns (cheating). Its just a mess now. It wasnt like this a few years back.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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