
A recovered copy of a lost game from the late 1990s about a Beaver named Bucky and his friends trying to escape from an island they crashed upon.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 77 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At one point in the game there's an e-mail mentioned. I was actually terrified when I sent one to the address and got a reply back. And not like it's automated, somebody wrote it to my very specific question, even conversed a bit with them to get more of the lore and some hints.
This game is so terrifying in ways that I genuinely cannot describe. Like as someone who surrounds themself with horror media 24/7 and has done for the last few years I can genuinely say if you are looking for a game that is both blood curdling with the most insane atmosphere ever and so in depth in regards to lore and puzzles I would recommend this for you. The puzzles are refreshing - a little jarring at times yes - but overall extremely interactive and they make you feel like you're actually doing a deep dive into some kind of crazed rabbit hole you discovered at 2am on a Saturday. Paired with the stress and fear of something constantly following you, never knowing where exactly it is and whether the next corner you take will lead to a scare, the game has some of the greatest atmosphere I've seen since like Silent Hill 2. The fear gnaws at you and really makes the game feel fresh without coming across like a cheap scarefest filled with shoddy jumpscares. I highly recommend this game, it's so overstimulating in a wonderful way!
So, I would recommend this game but only for the first two to three hours of the 1997 game experience. Everything leading up to the end of the first portion of stage 3 was amazing. We had fun decoding the entire experience, taking in the game's lore, and figuring out how to break out of the game boundaries. The game seemingly had a lot to offer and we, along with the entire group chat, got very invested in it. Everything after the "boss battle" in stage 3 becomes a never-ending assault with new rules added constantly and the game quickly departed from whimsical/mysterious to annoying/grindy. Standing still punishes you, pausing punishes you, moving around in the open punishes you, hiding from the enemies punishes you; everything punishes you for playing the game. Up to the endpoint of stage 4 we hadn't used any walkthroughs and just general intuition and critical thinking; it got to the point that we were extremely annoyed at the game and just wanted it to end after it added another new tool to another new enemy and another set of rules to follow on top of everything else. Your puzzle game should never reach a point where your players WANT it to end; it should always leave you wanting more. The closest comparison I can think of is how the beginning of Inscryption is amazing and degenerates into a completely different game experience afterwards. Edit: My gal pal sequence broke the game making it essentially "baby mode" by comparison to mine(one persistent enemy early in compared to all three in mine) while another mutual friend had a MUCH less aggro experience with the enemies in-game while playing to completion like myself. Unknown if there's a reason for this, but I'd have preferred the "reduced" experience with enemies over the constant attacks. Edit 2: The mutual friend played an early version of the game and is shocked at how much harder it became over time. This game was given the Airman treatment in reverse. WHY?!?!
I am absolutely in LOVE with this game. I don't typically like low poly horror games, as I feel it's been done to death; but this one is one of my favorite horror games ever. The scares are amazing, which is saying something, as I usually don't get too frightened by horror games like I used to. I definitely recommend anyone who's into horror to play this game. The tension and slow build up just makes the playthrough so uneasy and you have no idea what it's going to throw at you next. Genuine masterpiece!
when i play horror games, i usually find myself getting sick of it after a while, be it through genuinely weak scares or cheap attempts at a story. shipwrecked, however, kept me at the edge of my seat the entire time. the mechanics are genuinely impressive, the story is interesting with multiple layers to it (literally,) and i found myself actually disturbed while playing it. this game very quickly became my favorite horror game, and i'm excited to see what squeaks has cooking for hi-09. if you're thinking of writing this game off as "just another mascot horror," you are seriously starving yourself of something phenomenal. if you play it, you won't regret it.
brilliantly made, it's an absolute joy to play through and the whole ARG aspect is amazing.
I just kinda hate this game imagine a game where you have to do chores to get scared and there's like nothing telling you how to do said chores and you have to intentionally mess them up in some weird way and nothing tells you that and you have to look it up and it makes me really sad :( I don't like this game.
im so ufcking scared
Absolutely recommend it Gameplay is pretty fun, very good recreation of the 64 platforming style, and overall aside very few bugs, I was not bothered and managed to keep interest! Now for the bit that's slightly more 'spoiler-ish' (I do not directly state anything relevant to the story) The game immerses you perfectly in the atmosphere it aims in its different points and has overall near flawless quality, a gigantic amount of lore scattered in interesting medias with an ARG, and such great storytelling that it would not directly Tell you what's going on, of course it's an ARG but it will lead you into understanding the concept at the very least, this is a perfect game.
Interesting gameplay and has layers upon layers of lore. The only issue could be the puzzle difficulty and unclear direction of what to do without a guide.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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