
Spoids is a challenging throwback to the original brand of tower defense games. Command the Remote Defense Space Station and respond to distress calls of those who are being attacked by the invaders. Travel from planet to planet using your powerful arsenal to hold back the Spoids.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another "would have been" great Tower Defense game . . . completely destroyed by the absurd and unreasonable difficulty level set by the equally absurd and unreasonable Devs! Do these guys even try their own games before releasing them??! Or are all these Devs super-humans or androids now? . . .There is seemingly no 'defenses' anymore for these terribly unbalanced and self-destructive TD games!! So just use 'Me' friends, free of charge, as your last layer of defense here: You can safely save your time, money, and energy by skipping that one! . . . And you're welcome!! ;)
Overall a nice short tower defense games My rating : 6/10 (Kingdom Rush being 11/10) Pros: -8 different tower types -Cheap pirce -Somewhat easy achievements depends how good you are at TD Cons: -No tower upgrades -Combat is sometimes unbalanced like you have to watch out for carriers
Spoids is a fine tower defence game that only has eight levels but therefore is inexpensive and still a lot of fun to play. Although you can't upgrade towers this does not diminish the joy. The difficulty is very well balanced. You can gain medals for each level from bronze to platinum and while bronze is easy, platinum is really hard, especially in level 5 and 6. Pros: - nice graphics - very good balance between towers and enemies - runs smooth and without bugs - well designed maps - interesting voice acting, you can tell it's done by amateurs. While some do great, especially the lady in the credits, others sound like being forced to lecture aloud before class. But that's fun too. - good music - very cool credits - endless mode - full controller support - it even has a story Cons: - missing leader-boards
⠀
Not really bad, but short and doesn't offer anything new on the the crowded TD market. A decent base, but need more variations in gameplay. Can't recommend in its current state. Compelted in 8 hours Pros: + technically well done for a indie title, nothing stunning but doesn't look amateurish. + low price. Cons: - lack of contents, only 8 levels including tutorial, endless mode doesn't offer a lot. - only half of the levels offer a real challenge. - lack of diversity, you start with 3 towers on lvl 1 and only get one new tower per level. - nothing new gameplay wise, only 8 towers with no upgrade, no special power, no mazing.
Another "would have been" great Tower Defense game . . . completely destroyed by the absurd and unreasonable difficulty level set by the equally absurd and unreasonable Devs! Do these guys even try their own games before releasing them??! Or are all these Devs super-humans or androids now? . . .There is seemingly no 'defenses' anymore for these terribly unbalanced and self-destructive TD games!! So just use 'Me' friends, free of charge, as your last layer of defense here: You can safely save your time, money, and energy by skipping that one! . . . And you're welcome!! ;)
This is actually a fun tower defense game. One downside, or plus depending on your point of view, each campaing mission has a set wave enemy generation and direction, so you can plan ahead if you play a mission over. The music is repetative and so are the voice overs. Each enemy unit takes more damage each wave, so what once worked gets swarmed by increasingly useless damaging turrets. You can designate what individual turrets do, such as target nearest to turret, closest to exit/entrance, weakest, strongest, fastest or slowest. Giving you a more custom targeting setup, since default behavior targeting is a bit awful. If you strive for platinum on each mission, it can get intense. Overally I think the game is challenging and addictive when you strive for perfection. (No enemies make it through)
This is the first TD game I've played where you HAVE to place tons of towers. No tower upgrading, a tower is what it is. Unfortunately, it makes the game super hard and while I was able to do the first 4 levels, on the 5th level, I can only get bronze despite many many attempts. The voice acting on some of the levels is super annoying - I finally just turned sound off because of that. This game is dead - the forums are dead, hardly anyone ever played this which is a shame because I do think this could be good with a few tweaks. I'm struggling how to to rate it because I definitely won't finish it and in my book that says its just too hard (I have played probably 80% of all the TD games out there so this is not my first rodeo). If you can get it on sale, go for it.
Spoids is a very poorly made 2D retro pixel/minimalist console ported tower defense game. Gameplay consists of very basic placement of a variety of minimalist pixel turrets on an established grid, letting them kill everything, then uninstalling the game because you're not a console peasant and thus don't enjoy console trash that didn't even do well on consoles, which certainly raises questions about why such trash is on PC. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at around 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. Now, the game did come out in 2012, but there's no excuse for the developers choosing not to repair this defect before dumping it on Steam as a cash grab in 2017. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. Some of the defects in the game can be attributed to the choice of using the video game construction kit/toolset, Microsoft XNA Game Studio. This is a very poor quality toolset sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Spoids has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the tutorial, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 2.5 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Spoids is relatively cheap at 90 cents, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Tried to play it 3 times now and lost interest immediately. Game play is wonky and frustrating. Early levels are too difficult to be fun. Wasn't even worth the 49 cents I paid.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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