
Once a mad scientist's lab, now an abandoned manor haunted by miscreations. Work as a 1-4 player team in this online co-op, psychological horror game and discover what lurks within. Find a cure before it's too late...
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About

Agonize, set in the 1950s, follows the story of a mad scientist named Charle's Dwyer. After the passing of his wife and children, he began to perform unusual experiments in an effort to bring life back to his home. But not all went as planned for Charles. He instead created uncontrollable beasts, beyond anything he could have ever imagined.
The surrounding neighbors began to report demonic screams coming from the direction of Charles's home, nobody had seen or been in contact with him for weeks...
As a curious group of teenagers, it's up to you to find out what happened to Charles and to take down what lurks within...
Discover Charles's left behind information for clues on his miscreation. Make sure to use this to your advantage...
Split up or work as a team to search the house on a quest to locate his serums, you'll need these if you want to get out alive...
Make sure to locate any tools in the house that will keep you safe and out of danger while you craft the correct concoction for the beast you're against.
Becareful not to make any mistakes with Charles's potions. Providing the monster with the incorrect serums could be fatal to you and your team's survival.
1-4 Player online co-op
Play with friends or join an online lobby for horrifying 1-4 player co-op gameplay.
Replayability & Challenging gameplay
New game, new problems to face. With randomized spawns and interactions, Agonize keeps you constantly on your toes for unpredictable and extremely challenging gameplay.
Immersive visuals
Realistic graphics, eerie environment and a minimalistic HUD create the most immersive experience for you and your friends.
Radio and proximity voice chat
Local voice chat takes working as a team to a whole new level. It's time to mute your private chat and immerse yourself in the horror that Agonize has to offer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The potential for a solid coop horror-game is there. But in the current state of the game, it is more frustrating than anything else. You can't really hear her as soon as she is some meters away, yet you hear her clearly if she is one story above or below you. I think this was better in patch V1.11. Especially the position reset is very weird to manage. When she camps the lab it is very frustrating. Maybe it would be forthwhile at least for easy mode, if she wasn't able to break the cellar door until after the second serum and that she never positions herself in the lab when she spawns. It would also make sense lore-wise for her to avoid the lab, since she was held there for who knows how long. Also we had a bug, where she saw my friend's ghost as I was reviving him and came straight to his position one story down and killed him again. Sometimes she also just screams and runs to a player which she couldn't actually see or hear, as he was on a different story standing still in a closed room and she was on the stairs in the foyer. Crouching and sneaking doesn't really feel responsive, since she follows you for a very long distance even if there are multiple corners between you and her. I would also like to see features, where stuff turns on on its own (TVs, radios, sinks, etc.) which attracts her. This can be both a danger (attracts her while you are searching) that you have to turn off, but also a method of distraction (attracts her to that place, so that you can go around). Another cool thing would be to have room doors close on their own which sounds like her breaking a door and you have to tab E or similar to open it again, but run the risk of her hearing you open the door. (But for that you have to be able to hear her well for balancing). Would love to see more polish, optimization and features to play this more!
At first I was very skeptical and had to think of the many other games in the past that looked interesting at first impression and then turned out to be a flop. After more than 2 hours of Playtime I can say that it is a really interesting horror game, which made me scream a few times. (Sorry to my neighbors ^.^) For the price absolutely recommendable to scare yourself one or two evenings with friends. The game isn't perfect and besides the (slight?) performance problems it still offered a lot of fun and horror. I would like to see new maps in the future, maybe other monsters and an optimization of the performance.
It's super hard to finish as 2 players. But not because it's difficult, rather because every single attempt in the last stages some kind of bug happens. Either you can't ress your teammate, some key item clips through the floor when one of you die, or the enemy grabs you through 2 closed doors. Other than this it's actually pretty fun and silly but ruined by frustrating bugs.
Why is this game so hard ????
Agonize has truly exceeded my expectations and delivered an unforgettable horror gaming experience. From the moment I started playing, I was immersed in a world of suspense, tension, and adrenaline-pumping scares. The game's captivating story line kept me hooked right from the beginning, and the attention to detail in the visuals and sound design only enhanced the overall atmosphere of dread. One of the aspects I appreciated the most was the innovative game play mechanics that constantly kept me on my toes. The developers, Kyle Tebbey and Matthew Argyle, have masterfully crafted a balance between exploration, puzzle-solving, and spine-chilling encounters that left me both terrified and exhilarated. Every corner turned and every door opened had me holding my breath, uncertain of what awaited me next. What truly sets Agonize apart is its commitment to psychological horror. The game messes with your mind in the best possible way, making you question reality and your own instincts. The developers have crafted an intricate web of fear that digs deep into your psyche, and it's a testament to their skill that I found myself unable to stop playing, despite the occasional jump scare that left me jumping out of my seat. In summary, Agonize is a must-play for horror enthusiasts seeking a genuinely immersive and heart-pounding experience. With its engrossing story line, impeccable design, and a perfect blend of horror elements, it stands out as one of the most remarkable horror games I've had the pleasure of playing. Kudos to Kyle Tebbey and Matthew Argyle for creating such a gem that keeps players hooked, scared, and entertained all at once. Don't miss out on this bone-chilling masterpiece!
Super buggy, had to restart 4 times to get everyone in without one being kicked from the game, the objectives are kind of boring and hard to find and the monster isnt all that scary. definately not a fun experience
Agonize is probably some of the most fun I've had playing a game of this style in a while. It provided a formula different from other similar games while retaining the same sort of setting that we've become familiar with. As it stands right now, I would absolutely recommend this game, despite some of the cons that I feel it does possess in its current state. Why? Because it's $5. You can get a lot of enjoyment out of this for $5, despite the facts that... There's only one map. BUT... The mansion feels absolutely disturbing and void in the best way. The mansion is also HUGE and convoluted and for a game like this I actually think that's fantastic and the scenery inside is wonderful. So once you've completed the game, there's not a lot of reason to replay it. But again, for $5 that's not an issue for me. Still, more maps would only make the game better. EDIT: I've learned that a second map is in development and probably not too far out! :eye: Winning this game is super RNG dependent. Maybe that's your thing, maybe it's not. I can go either way on it. In the final phase, you basically need to just not run into the demon, which... yeah. That's entirely up to where she decides to roam to, because there's no getting away from her at this point. That being said, I don't think the difficulty is balanced very well and the "easy" mode only gives you access to the 4th floor earlier rather than nerfing the demon at all. I'd like to see some sort of tweaks here to allow the fate to be more in the hands of the player once you learn how the game operates. The game has some auditory issues as well, in terms of being able to hear the demon much easier when she's above/below you than when she's a room or two adjacent from you. STILL - I recommend this game. It needs some tweaks, it needs some improvements, and it definitely needs more maps. But it's a fairly new game that's only received one or two real updates since its release. Unfortunately the last of those was in September, but I'd be hopeful of more to come. You could spend $5 in much worse ways than this. It's a good time with some friends.
Game was fun with a couple friends. It's basically a story about the ghost/entity/Mary getting a gnarly case of the zoomies after you drug her with a random concoction of elements such as Uranium, Radium, and/or Nitrogen. She then decides that it's time to play House Flipper and starts remodeling the house by busting doors off the frame. We did find one game-breaking bug thus far: If you place more than one serum in the distiller/machine, the first one will suddenly vanish from the mortal plane and existence all together. Which can be game-breaking if it happens to be an element you need to drug Mary with. I've yet to finish the game, because with a team of three, it feels quite difficult to do. But for the pricing, I'm not entirely upset with the purchase. It's a relatively short, straight-forward game where the difficulty lies in learning her pathing, and making appropriate timing calls to survive. 6/10
Conclusion imo. its a fun co-op experience with a very generic and repetitive gimmick, that being said it was fun to play and the spooks we're there. but being that its what i assume is a solo dev, the game has bugs which can cause game breaking issues long as you go in with this knowledge then you should have a good time with a pal. not recommended for solo runs ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Grab this review template here! 👉 https://vojtastruhar.github.io/steam-review-template/
非常吓人
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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