
An Action Adventure Game that lets you craft unique COMBOs and explore endless ways to style on your enemies with a high-speed combat system. Test your skills in fun chaotic one-vs-group battles, intense, strategic duels, and exhilarating post-apocalyptic adventure that will set your blood boiling.
Modeled estimate, not a reported figure. How we estimate →
About
Experience a fresh take on this action adventure of "Spirit X Strike," featuring three intertwined combat systems: Instant Counter, Super Strike, and Spirit Mimicry. Players can swiftly switch between defense and attack, and experience an adrenaline-pumping combat.
Unique Action storing and release system to break the limits of COMBO potential!
Chain together action sequences using the game’s distinctive Spirit Mimicry. This system allows you to freely assemble moves and unleash them at the moment you desire. Even newcomers can easily execute stunning combos and air-juggle confirms.
It’s Strike Time!
Break your opponents’ defense with well-timed counters and quick pressure, then execute them with the finishing "Super Strike". There are a lot of different “Super Strike” finishers for different situations waiting for you to try out!
Survival in Post-Apocalyptic Wasteland
Play as Carter, the inheritor of the Spirit Fist, and face off against top warriors in the Wasteland. Unearth your limitless potential and "Strike" your way through!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Traditional Chinese, French, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2h不到通关。 爽快的高速动作游戏。 目前EA中,内容还是少,而且除了动作系统是超长板之外,美术、配音等等全部是短板.... 打完才发现有的特殊技是可以在招式界面用钱解锁的...
fast paced combat so i like it
Я В ДИКОМ ВОСТОРГЕ, ЛУЧШАЯ БОЕВАЯ СИСТЕМА, ЕСЛИ БЫ ТОЛКЬО ТАКАЯ БОЕВАЯ СИСТЕМА БЫЛА В ИГРАХ С ОТКРЫТЫМ МИРОМ И РЕИГРАБЕЛЬНОСТЬЮ. Прошел за полтора часа на легком уровне, игра оч короткая, но видно что разработчик душу вложил в анимации, механики, приемы. Спасибо, теперь не знаю как играть в другие игры, особенно от каких-то хреновых ААА-студий. Очень жду нового контента, надеюсь также увидеть саппорт пак какой-нибудь с костюмчиком, чтобы поддержать разработчика
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok early review cause I just got this game 2 hours ago and just, wow. I'm a big action game guy, anything that'll make me feel like an anime character or anything along those lines is an instant win and this game delivers and then some. Combat feels fluid and combos string well together as you progress and earn more moves, enemies aren't too big of a pain, and mind you I've been playing on master, which is like the hard mode below the ultra hard mode since I wanted to see how I'd fare on a harder difficulty. Story so far is ok, plays out like an action anime you randomly find and binge in a day, characters are pretty meh outside of the MC and their mentor so far for me, and the graphics are pretty good, especially considering all the particle effects and junk that occur when surrounded by mobs. Overal I highly recommend giving this game a shot, yes its in early access so it isn't finished but even so for what it has as of now and whats to come later? Its worth it, especially for the price. My only complaint is that dying during a boss fight can be a drag since the game will go back to the cutscene instead of right into the fight, and does the same thing when you go to the hub after finishing a mission, particularly once you go into training mode from the hub or into the arena mode, then leave, the game will play the cutscene from before you went in.
很不错的作品,但个人觉得有以下几个问题: 1.碰撞箱有点太粗糙了,好几次看着根本没打到结果算打中的,希望再改改。 2.精防,精闪,投技以及红黄灯做得有点杂了,而且还分配给不同的风格,理解作者希望切风格进行战斗的想法,但本身就高速的战斗中强制为了精防或投技切风格未免太麻烦而且易出错了,倒不如精简点,参考一下忍龙3反击+血手反投那种来的明快。 3.boss普遍做的一般,boss战给人的感觉就像是乱打然后出处决磨掉一大段血然后循环,而且有些boss招式一旦打中就无法脱离,只能眼睁睁看着被打死,希望能加入一些脱离方法。 4.有些技能的说明不太明了,那个超级模式的存储动作我是没看懂要怎么用,希望能多加一些详细的教程。 以上就是一点个人拙见,但总的来说瑕不掩瑜,本来高速动作游戏就是座难爬的山,作者有勇气去涉足这里而且做出了相当爽的动作系统这点就已经令人佩服,希望作者再接再厉,打磨打磨这个作品。
爽
deck打开fsr体验非常流畅,国产最强动作系统,学到一些忍龙的精髓了,并且做出了自己的特色,没有代餐的体验。
EA版说的是1年转正,为什么到了规定的时间还没有转正?请大麦茶老师回答我的问题。
一周目宗师难度通关。就通关而言由于有牛逼药物的存在所以并不算难。 但是实际来说真的不简单。。。凯伊我不开灵拳拟态真的想不到怎么打。。就这几个boss我都打了很久。 战斗是好玩的,我有非常多样的手段强大的性能和恐怖的轮椅。我愿称灵拳拟态是大99武器。 有几个地方希望作者优化一下: 1、切换锁定感觉不太好用,我在人堆里想用多个处决直接秒石头人但是由于敌人太多很难锁到。这个很不舒服。 2、希望死亡时能暂停游戏让我自己选择用不用回生香。 3、屏幕外敌人的红黄光能否给一些提示(就像忍龙4那样) 4、处决的无敌帧能不能再延长一点。。好多次处决完刚好吃伤害 5、能否有类似精华记忆这样在设置里给一个教程的知识库,我中途放下了又打了一遍第一章才回忆起来具体机制。 6、由于连招太多且介绍多为视频,能否在连招下方给一个简短的介绍。一周目打下来我自己印象比较深的连招只有龙拳3拳一腿后撤步和轻轻重重连环踢。 7、无目标空a时攻击朝向有点怪我不知道为啥,我开箱子总会打到空气
这打的也太爽了,但是除了打斗之外的也太磕碜了,希望完整版再接再厉吧
Players by region
Where this game's players are, estimated from review languages.
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