
An Action Adventure Game that lets you craft unique COMBOs and explore endless ways to style on your enemies with a high-speed combat system. Test your skills in fun chaotic one-vs-group battles, intense, strategic duels, and exhilarating post-apocalyptic adventure that will set your blood boiling.
Modeled estimate, not a reported figure. How we estimate →
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About
Experience a fresh take on this action adventure of "Spirit X Strike," featuring three intertwined combat systems: Instant Counter, Super Strike, and Spirit Mimicry. Players can swiftly switch between defense and attack, and experience an adrenaline-pumping combat.
Unique Action storing and release system to break the limits of COMBO potential!
Chain together action sequences using the game’s distinctive Spirit Mimicry. This system allows you to freely assemble moves and unleash them at the moment you desire. Even newcomers can easily execute stunning combos and air-juggle confirms.
It’s Strike Time!
Break your opponents’ defense with well-timed counters and quick pressure, then execute them with the finishing "Super Strike". There are a lot of different “Super Strike” finishers for different situations waiting for you to try out!
Survival in Post-Apocalyptic Wasteland
Play as Carter, the inheritor of the Spirit Fist, and face off against top warriors in the Wasteland. Unearth your limitless potential and "Strike" your way through!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese, Traditional Chinese, French, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很不错的作品,但个人觉得有以下几个问题: 1.碰撞箱有点太粗糙了,好几次看着根本没打到结果算打中的,希望再改改。 2.精防,精闪,投技以及红黄灯做得有点杂了,而且还分配给不同的风格,理解作者希望切风格进行战斗的想法,但本身就高速的战斗中强制为了精防或投技切风格未免太麻烦而且易出错了,倒不如精简点,参考一下忍龙3反击+血手反投那种来的明快。 3.boss普遍做的一般,boss战给人的感觉就像是乱打然后出处决磨掉一大段血然后循环,而且有些boss招式一旦打中就无法脱离,只能眼睁睁看着被打死,希望能加入一些脱离方法。 4.有些技能的说明不太明了,那个超级模式的存储动作我是没看懂要怎么用,希望能多加一些详细的教程。 以上就是一点个人拙见,但总的来说瑕不掩瑜,本来高速动作游戏就是座难爬的山,作者有勇气去涉足这里而且做出了相当爽的动作系统这点就已经令人佩服,希望作者再接再厉,打磨打磨这个作品。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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