
It's all about speed, it’s all about the competition. Choose a car that suites you and race highly competitive AI at break neck speeds over a vast variety of locations. Unlock 48 tracks and 20 cars in Progress Mode. Check your ranking with Online Leaderboards.
Modeled estimate, not a reported figure. How we estimate →
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About
Full throttle retro racer.
Blast around homages to some of histories greatest tracks, as well as some that simply couldn’t exist. Visit London, Tokyo, Rome, USA, The Alps and more, with 48 tracks of exciting twists and turns to unlock and master. Choose your team, your car and then jump into a race, no tiresome menus to wade through, even the pathway to action has been accelerated!
Relive the style and excitement of 90s arcade racing boom with slick modern rendering technology, whilst filling your ears with 90s inspired custom soundtrack to keep your focus as you find that perfect line, outwitting the other 29 cars on the track.
Fight for a place on the Online leaderboard see how you rank globally.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great addictive fun.
Lo más parecido que hay a virtua racing en steam. El creador del juego parece muy comprometido con el mismo, así que es muy probable que el juego vaya creciendo en contenido con el tiempo.
The control reworks have made this game unplayable at even an arcade level. This isn't a matter of get gud. This is a silly matter of having the standard console controller suddenly not be viable for this. I played a minute on the oval track after getting my 100 yellow flags achievement. Holding a racing line on Project Cars is more viable than holding it here. This is a sad result, bring back the early access builds. That game was actually fun. This, this is made for boring people who want to play Driven Souls games. Hard pass until the next patch.
Man. This is friggin awesome. There has been some arcade racing games trying to capture the feel of arcade racing games from the 90s, but I'm yet to find one that gets it better than SPGP, but adding the modern touches a game like this needs. The handling is amazing fun, the cars are twitch enough that you fell like you are battling them but never like it's unfar or an impossible battle. You don't need to use a brake a lot on circuits (in some you can easily flat-out the whole lap), so the focus is always on speed and doing the best racing lines. I've played a lot of the original Virtua Racing (and Daytona USA? ♥♥♥♥, probably the game that ate most of my quarters after Street Fighter 2), and I can honestly say the cars here handle better, they don't skid easily (unless you crash), but you need precision to control them. And an analog controller gives you enough precision for that. The game really shows a lot of love towards it, with lots of nice details on the tracks, which change every lap and small things like that. And damn, this is still EARLY ACCESS. I wonder wha'ts coming up, but I am already having tons of fun with it. The game does have some small flaws, like it's sometimes hard to know where you going to (mostly on cockpit camera - which is the most fun to play), the UI is kinda wonky, I wish some races were a littler shorter (5 minutes long races on arcades were common... but I can live with that), all to be expected on an Early Access game. I hope the dev adds split screen suppport but, overall, if you want a good arcade racer, you really can't go wrong with SPGP . One of the best racing games I've played recently, and I do play a lot of them. Amazing how Rozz can pull it off and by himself make a game that's better than experienced gamedevs are doing.
this game is unplayable. even in EA this a shame
I've been following the development of this game for a long time, and it deserves real praise. Many racing games passed me by in the 1990's (life), so I am not familiar with Virtua Racing (to which many reviewers have compared). As a 55 year-old gamer, this felt like the most awesome, souped-up version of Pole Position I've ever played. The tracks are challenging, even after you learn them, and the AI racers will make you work for the win. I like the clouds.
If you loved feeding the 3D virtual racers coins in arcades in the 90's then you are going to really like this game!
From my dad: Great game! Fun to play and reminiscent of the old arcade games. Suggestion: make an extra OAP or Golden Slowies for people who find Rookie too fast/difficult!
Very nice retro racer feeling, very responsive controls and fluid motion, the developer is really engaging and listening and sorting everything out. highly recommended to racing game fans (and overall arcade game fans)
This goes hard!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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