
Jelly Killer - Retro Platformer The Adventures Of A Young Bioweapon. In this game you will act like the young bioweapon. You will encounter lots of traps and puzzles. You will have to possess human bodies to pass the game to the end. Good luck!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one looks nice but the gameplay ain't so fun to me. It's a pixel-art puzzle platformer based on strict action sequences with a tightly cropped screen area, so the player can't see much - all the difficulties come from these 2 facts, making you to navigate levels with try & fail method, gradually studying its structure. But after you have once passed an area there is just no intrigue left to return. Besides the objects themselves being presented on screen up close, their hitboxes are extremely large as well, so you can stand on 1 edge pixel & can be killed by the last pixel of a projectile - it feels clunky. For example a machine gun kills you when you stand against its butt, because that's where the projectile starts. So if you are not irritated easily & you do like this genre it may find a way to your heart, yet for me it stays visually appealing but rather shallow memorization puzzle, suited for mobile devices (where you can get it for free btw).
[b]Jelly Killer[/b] (Puzzle-Platformer) Easy, Normal, Hard and choice of language. Comes with Halloween mod (find it in the Options.) What can I say? There are 54 short-ish levels of platforming and simple puzzling. Levels can be restarted at any time, and you'll need to frequently, since it's easy to mess yourself up when you're first starting the levels. You can possess different humans, each with their own abilities (high-jump, double-jump, move boxes, shoot, etc.) Only the guard will react to your presence, so possessing is the easiest part - just hit the button when your eyes turn red. 16 easy-to-complete achievements. I could do without the exploding bodies and blood spatter, but overall, it was surprisingly fun to play. Get it when discounted or bundled for an hour or two of entertainment.
Ok, just 100%'ed this game. Bought it for the bagdes, then went to actually play it for 100% cheevo's... it's actually very fun! Reminds me of old platformers like Commander Keen of Mega Man. While there were quite a few game freezes at random times, they didn't happen too terribly often, and the game made up for that with the stages all being really small so you never lose much progress (you can restart at the beginning of whatever level you have unlocked/gotten to). I've only played easy mode all the way through, and maybe I'm not as good as I once was, but even easy mode could be a challenge at times! Not a "zomg, I want to throw my keyboard into a wall" challenge, just a "omg, I need to take this game more seriously" challenge. Pretty short, too, I got through easy mode in a few hours (not counting sleep time). So, pros are: 1. Trading Cards, Trading Cards, Trading Cards! 2. Can actually 100% the cheevo's 3. Short and challenging levels 4. Fun, retro style 5. cheap price (especially with a coupon!) and cons: 1. minorly annoying game freezes every now and then (counterbalanced by short levels, so little game time is actually lost) All in all, I rlly like this game and highly recommend it!
Ok guys, this game's awesome, really. Too bad it's the only game published by these developers here! It's not a new concept, of course, but it's realized greatly and it's lots of fun :) The music isn't that great but anyways, it's the only downside apart from 3€ as full price, so, of course get it on sale. The game consists of a platformer with some twists. Graphics are definitely great, cartoonish but also detailed. If you're an old player, the mechanics and the environments will probably remind you of many platformers in the '90s.. :) You play as a jelly (controls are awesome, they respond always quickly and without lag at all, so that you can do your timing right) and you have to jump and go through every level like a classic platformer, but you also can possess other characters who all have different characteristics (they can move boxes, they can jump higher, they can shoot with a gun and so on) and you can get out of them when you need to pass through small blobbish tubes or such :P There's plenty of skills needed since you'll have to time your jumps, you'll have to decide which NPCs possess and when and if leave them and return as a slime and so on. It's not a casual platformer at all, and it has also different difficulty modes. There's also plenty of levels, almost 60 different areas, and you can also use a controller although the WASD configuration is keyboard-friendly and responsive. If you're looking for a good platformer this one is definitely worth it, maybe not for 3€/$ but has to be played :)
I've only played this game a little and I am already addicted. You play a moveable slime/jelly ball (with cute face 'n all) that has the ability of possessing other people in the various encountered levels/areas, but watch out!; You need to possess the correct character (professor, military man, engineer, etc); each has their own ability that pertains to the various puzzles and platforms contained in the level. You will find yourself possessing, jumping, dodging, pushing blocks, shooting, etc to get around all the various obsticles. The levels are cleverly designed and have that feel of one more try at all times. The various levels can be somewhat on the short side but never dull. Graphics are pixel flavor, sound is so so, and music is the same throughout each "area" but the game is highly addictive. Recommended!
This game was not what I was expecting. It is a puzzle platform game where you can "zombify" other humans to use their abilities. For the most part, these humans are located in a static location and don't do anything. The soldier will shoot you, but the others just stand there. Jelly Killer is needlessly frustrating. There are two issues that make it so. First, the camera is limiting. You cannot see what is around the corner until you get there. Second, there are lasers and other deathly traps that trigger randomly. There is no pattern. So, you may know a laser is there, can't see it and have to make a move based on luck. Bad design decision. Cannot recommend this game.
So I got a coupon for this game from crafting a badge, and I thought it looked decent enough. Actually playing it, though, was a whole other story. First off, the game doesn't run as well as the trailers make it look. I don't know how or why, but it just doesn't. And I have a very decent gaming laptop, too. At some points it almost felt like it was tearing the screen a little. Hard to explain, but it was uncomfortable on my eyes. Secondly, the music is EXTREMELY annoying. It's the same loop over and over throughout EVERY. SINGLE. LEVEL. It makes the whole game a lot more frustrating than it needs to be. Thirdly, the gameplay is just boring and bland. Other people have mentioned issues about how you don't see guns until you're right under them and they're shooting at you, or how the hitboxes are unfair. It all adds up to be a game that isn't much fun. To conclude: everything just feels kinda clunky and dull. I feel like the description of this game is being very generous when they say things like "exciting and original gameplay" and "perfect pixel art style." After having recently finished Carrion, which is a similar sort of game to this one, Jelly Killer pales in comparison. I tried to give it a chance, but I honestly couldn't make it through half of the levels before giving up. Pass on this one and play Carrion instead.
[h1] Putting finger in your nose to find a killer is not enough to describe this game. [/h1]
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards. ⠀⠀⠀⠀⣿⣿⣿⣦⣤⣤⣀ ⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣦⣶⣾⣿⡇ ⠀⡀⠀⣼⠛⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⢀⣤⣤⡀⠀⣀⡀ ⠀⠣⡀⣿⣄⠣⠃⢻⣿⡿⢛⢛⠻⣿⠏⠀⠀⠀⢿⣿⣿⣷⣿⣿⣿⡆ ⠑⠤⣈⠽⣿⣿⣿⡿⢿⣤⣈⣁⣰⡿⠀⠀⠀⠀⠈⠻⣿⣿⣿⠿⠛⠁ ⠑⠒⠒⠒⠉⣻⣿⣿⣿⣿⣿⣿⠿⠤⠤⢊⣀⣀⠀⠀⠙⠟⠁ ⠀⠀⠀⠀⢰⣿⣿⣿⡏⠀⠘⢄⠉⠒⣲⣿⣿⣿⣿⡄⠀⠀⠀⢿⣦⣿⡄ ⠀⠀⠀⠀⣿⣿⣿⣿⣿⣄⠀⠀⠉⠒⣿⣿⡛⢿⣿⣿⠀⠀⠀⠀⠟⠉ ⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠹⣿⡿⢸⣿⣿⠀⢠⣶⣦ ⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠀⣼⣿⡏⠀⠸⣿⣿⣾⣿ ⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⢀⣼⣿⡿⠀⠀⠀⠟⠛⠉⠁ ⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⠟⠀⣠⣀⣄ ⠀⠀⠀⠘⠛⣿⡿⢿⣿⣿⣿⣿⡿⠿⠛⠋⠁⠀⠀⠙⢿⠋
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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