
It's all about speed, it’s all about the competition. Choose a car that suites you and race highly competitive AI at break neck speeds over a vast variety of locations. Unlock 48 tracks and 20 cars in Progress Mode. Check your ranking with Online Leaderboards.
Modeled estimate, not a reported figure. How we estimate →
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About
Full throttle retro racer.
Blast around homages to some of histories greatest tracks, as well as some that simply couldn’t exist. Visit London, Tokyo, Rome, USA, The Alps and more, with 48 tracks of exciting twists and turns to unlock and master. Choose your team, your car and then jump into a race, no tiresome menus to wade through, even the pathway to action has been accelerated!
Relive the style and excitement of 90s arcade racing boom with slick modern rendering technology, whilst filling your ears with 90s inspired custom soundtrack to keep your focus as you find that perfect line, outwitting the other 29 cars on the track.
Fight for a place on the Online leaderboard see how you rank globally.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've never bought an early access game before in my life, but after seeing the dedication this one-man developer has when creating SPGP, I just had to support him. And I'm happy that I did! This game feels amazing! If you like classic arcade racing games, do yourself a favour and check this game out!
There is so much right about SPGP that I don't know where to begin! I did an Early Access Preview that you can find here: https://youtu.be/Q-HqWZhR4Lw?si=-oKIqcb7b7hAx-XQ All my thoughts are on the vid, all you need to know is that the gameplay is AMAZING and the course design is phenomenal. It'll keep you coming back on gameplay alone, and the game isn't even finished yet. Not since BallisticNG have I played such a phenomenal indie racers. It feels like it was made for the Model 2 arcade board, but with waaaay more content. Get in on it.
The game initially shipped (in early access) with lackluster performance, making it difficult to recommend. Since then, the developer has been improving performance at each iteration, and now the game is fully playable, fluid even on low end hardware. This makes me confident in the ability and willingness of the developer to support his game, and makes it very easy to recommend. Fans of arcade racing games from the 90's, the next opus you were waiting for is finally here!
So, lets get this out of the way - it should be obvious, but this is an EARLY ACCESS title. So that means it's incomplete, has some bugs etc. With that out of the way, this title has real potential as a purely fun racer. It's already a really fun game, that with some more tweaking could be a contender for the best retro-racer of the last few years. The graphics are great - well, great for the style they are meant to be. The music is awesome. The sense of speed is amazing and the sound effects are superb. The handling is generally great, although a crash basically wipes out your shot at completing a race - if it were me I'd do away with the crashes altogether or at very least make recovering a quicker affair. My only other ♥♥♥♥♥♥♥ would the the menus lack some of the polish that's pretty easy to fix. The Blue/Cyan background changes and the SPGP logo moves between transitions making it feel a bit janky. Nothing game breaking, but fixing would probably help this feel _less_ early access. The transition animations are generally nice, but I'd speed them up or make them skippable - this is a pick up and play game and if I'm spending 30sec on waiting for transitions then it feels less immediate. But these are ♥♥♥♥♥♥♥ and only my opinion. This game is on the right track (pun intended), but inst quite at the finish line yet. If that bothers you, you can wait a few months and pay more. If you want something you can play and enjoy now, and see grow - pick up a bargain.
A great retro-style racer that captures the old games very well, providing great visuals and a really good sense of speed. A great selection of tracks available as you unlock them and a nice "pit stop" feature. As a non-racing game person, I'm finding the time limits a little too strict for me personally to finish a track (many DNFs) but that only adds to the old school retro feel. It's very well optimised, running at a constant 165 FPS on my 165hz monitor, good sound design, great music, and voice overs too. If you want a good, fast paced, retro style racer, this might just be the one for you.
The control reworks have made this game unplayable at even an arcade level. This isn't a matter of get gud. This is a silly matter of having the standard console controller suddenly not be viable for this. I played a minute on the oval track after getting my 100 yellow flags achievement. Holding a racing line on Project Cars is more viable than holding it here. This is a sad result, bring back the early access builds. That game was actually fun. This, this is made for boring people who want to play Driven Souls games. Hard pass until the next patch.
Really enjoying this modern retro arcade racer! Runs great on my MSI Claw.
O jogo ele traz uma proposta muito bacana, você se sente na época das máquinas de corrida no arcade. Pontos positivos, possui muitos elementos nostálgicos do fliperama, música agradável, jogabilidade até que boa em certos parâmetros, como é um jogo ainda em constante atualização de desenvolvimento, eu espero e torço muito que o aprimorem, adorei a ideia deste game. Pontos negativos, ainda a muito que ser aprimorado, a jogabilidade pode ser ainda melhor, uma coisa de suma importância, seria termos acesso ao maior número de pistas possiveis, sem que aja alguma dificuldade ainda maior para impedir o mesmo, é uma das coisas a qual, a maioria dos jogos de corrida carecem e muito. Considerações finais, eu adorei a ideia deste game, e espero de coração, que possam serem implementadas muitas melhorias, é um jogo que não merece ficar apenas na promessa, mais sim mostrar a que veio, e honestamente falando, eu adoraria ver este game ainda me proporcionando muito amor nostálgico com aquela experiência sem igual.
This is an excellent arcade style racer. Enjoying it so much. Doesn't seem to run that well on my ROG Ally which is odd though.
This is the Virtua Racer I have been looking for! The tracks are beautiful with some great moments and background animations, there's always something to look at. Handling is up to par with the visuals and the feeling of traction is totally on point, the smoke trails when you screech around corners are "chefs kiss." Edit: I originally commented on the lack of competition from other racers but after playing the current 1.0 build I have had some great battles for position so updating to reflect. Minute critiques: A pixel trail off the fins may add to the sensation of speed. I'd love to hear the sound muffle as I go under bridges and underpasses. An EA update is in the works so I'm really looking forward to more additions but if you are on the fence it's well worth the current asking price. Disclaimer: I've had some banter with the dev on X but my review is unbiased.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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