
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I find the game rather boring, there are several problems with the game's pull system, starting with areas which clearly push you to demonic upgrades but when you need to select specialization for the school you get runes? That can't be real. If the area is mostly dead with zombies and so on, then it should be concentrated on that theme, if it is on neutral ground then it should be neutral, if it is near lake then it should be related to nature, same goes for forest, etc. The game does exactly the opposite pulling it on random without even taking into serious consideration what you've build so far. That is a huge let down and turn off. Same goes and for the pulls of cards, they should grant you upgrades on which you've concentrated but instead you get random stuff which don't matter that much. You can't put much stuff in a room either to improve it, and so many more issues that make no sense or logic. The game lacks serious logic when it comes to upgrades and building, I honestly expected better there are other games which are similar to this one and the upgrades are way more better and more logical, here this simply lacks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's ok
edit: last patch fixed all that, can reccomend again. I really love this game, great management and building, lovely graphics, but the last update broke a bunch of stuff that makes it really unfun to play right now. - rejecting student applications button does not work. - leaving space between buildings breaks pathfinding and get half your people stuck - In the higher difficulties you dont get a 3rd quest after the first map (is that intended? I like my legendary spell books and not giving me a quest seems like a bad way to handle difficutly. just make the quests harder or something like that.) please fix these Issues. I would love to give this game a good review, but in the current state it is not fun to play. even the option to roll back to before the patch would be fine, because it was a really great and bug free game before that.
gud
.....................................................................................
游戏会卡死!!!
dynamic!
Sympa
管理上難度不高,可以培訓各種學生挺有趣的。喜歡養成的部分還是給個好評。 缺點是遊戲優化待加強,字體又不能放大縮小,也沒有篩選或搜尋功能,後期學校太大要找東西都找不到。 最致命的缺點是很常當機。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.5K | 235 | 63% | $21.99 | |
| $2.5K | 8 | 75% | $9.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $201.9K | 268 | 80% | $19.99 | |
| $33.2K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 9.1K | 94% | $14.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 3.9K | 81% | $34.99 |