
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adorable, super fun and way harder than I'd expect it to be but in a good way! You build up your school and continuously "escape" the big bad overlord. Eventually you will have to square up with him but overall I'm having a great time just rebuilding the school in each new location/level that has new challenges.
In my opinion, this game is good, I do not regret the time spend on this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An oddly addictive game. The play through is broken into bite sized "episodes" that left me teetering on the edge of my seat to try to meet the goals of the location. I started playing early in the morning and before I realized it I was failing on the turtle and giving myself a break at 1500. I haven't been sucked in by a game like this in a long time. Only after my first time did I see the achievements and the funny references therein. I give this a 9.5 out of 10. Only thing that could be improved would be some the of the interface issues and they barely slowed me down or tripped me up.
为什么经常玩的时候会卡一下,整个游戏直接暂停,之后就再也控制不了任何东西了。。。可以修一下这个问题吗,感觉很影响游戏体验!
Le jeu est vraiment cool, y'a quelques élément de fluidité de gameplay qui pourraient etre ajouter, pour fermer certain menus par exemple, ou cacher les cartes a choisir pour regarder ce qu'on a sur place pour pas se tromper de batiment par exemple (trompé4 x d'affiler entre le truc des portails et le truc temporel). Peut etre des parties plus longues pour avoir le temps d'exploité la méchanique des donjons et allez chercher a crée de vrais gros Sorciers. Apres peut etre parce que j'ai fais qu'une fois la campagne, peut etre sur une seconde ca grinderais plus vite etc
I got this game from the Humble Choice monthly bundle. I did not pay for it. Did two and a half runs in less than four hours, and I feel like I've seen pretty much everything the game has to offer mechanics-wise. You get parts to build and tweak your school from various decks rather than building the school yourself. The process of what classes and rooms you add to your school is wholly RNG-based. You might not ever see a certain type of classroom or magical beast that would help you accomplish your three randomly-assigned school goals. It's similar to pulling cards from lootboxes that use a magic-themed metacurrency than anything else. You have little control over what you get aside from cards you receive from events. There are some events which will add a ONE-TIME ACCESS dungeon to the map that you can send students to explore using the skills and spells you've taught them. I would've liked to see more of this. As it stands you probably won't see this side of gameplay more than once per run, if that. There isn't much else to the lather, rinse, repeat gameplay loop and it gets stale fast. I would've liked to see more interaction with the world, the students and the staff. Game has potential if they take the time to add more ways to interact with it. Otherwise it feels like an idle game, and not a very fun one at that.
Un juego sencillo y divertido que requiere de rejugabilidad para alcanzar determinados objetivos y combinaciones. Al comenzar la partida, podremos elegir en el mapa entre una lista de diferentes localizaciones en la que construir la escuela (con sus diferentes características y NPCs). Básicamente el juego consiste en: - Gestionar la escuela utilizando mazos de cartas (las cuales podremos ir adquiriendo mediante diferentes tipos de maná u oro, que se generará dependiendo del tipo de magia que designemos para su estudio). Dichas cartas pueden ser aulas para aprender magias, habitaciones, artefactos, pociones, mascotas... También se pueden conseguir cartas de ingredientes para craftear tú mismo las pociones. - Una vez que los alumnos terminen sus estudios, obtendrán un título que dependerá de las especializaciones de magia que hayan aprendido, generando bonificaciones para la partida, así como reputación para la escuela. - Tendremos una serie de facciones con su nivel de reputación que nos proporcionarán ventajas o desventajas según las decisiones que tomemos. Estas interacciones pueden ser útiles para obtener cartas, oro o eventos únicos durante la partida. - Si se dispone de los recursos y nivel de magia entre los alumnos adecuados, habrá ciertas localizaciones a las que se podrá enviar a un grupo de magos para explorar. - La partida termina en el momento en el que las tropas del enemigo encuentran la escuela, tras lo que se buscará una siguiente localización para empezar de nuevo. Dependiendo de los objetivos que hayamos o no cumplido, se asignará para la siguiente partida beneficios o maldiciones que afectarán diferentes aspectos de la partida. Como contras diría que al principio puede resultar bastante caótico y sin sentido la gestión, además de que en muchas ocasiones la progresión y obtención de objetivos es bastante lenta en comparación con la velocidad a la que progresa la barra del enemigo. Tampoco se puede modificar o eliminar ninguna estructura una vez que la construyes, lo cual entorpece bastante la partida. En general es entretenido, relajante y es bastante rejugable.
Fun little game to pause and play in between doing other stuff. 60 hours to max achievements.
fun game limted replayability
This is a fun game for when you need to kill some time in a casual setting. People whining about the randomness of the rooms and placement are missing the point of the game design. It's not about min-maxing, its about doing the best you can and moving on to the next school. That being said, you can do a little planning once you get used to the mechanics. if you really want to be a pro only hire the teachers with da massive yams, cause uhhh.... magic
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $209.8K | 245 | 63% | $17.59 | |
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| $33.3K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
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| $3.2M | 22.5K | 87% | $7.49 | |
| $3.3M | 12.2K | 93% | $14.99 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 3.2K | 70% | $29.99 |