
Speed Brawl is a co-op platform beat 'em up about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
Modeled estimate, not a reported figure. How we estimate →
About
Speed Brawl is a co-op platform beat 'em up about moving fast and hitting hard.
Increase your DPS by moving as fast as possible and maintain your momentum by swinging off poles and dodging attacks as you face off against captured alien swarms in this alternate history BLOOD SPORT!
6 Unique Brawlers with their own play styles
Tag-team system with assists
Loads of upgrades to customize each fighter
Razor sharp visuals and beautifully animated characters
Over 50 action-packed events across 5 unique Leagues
Local and online co-operative play through the whole campaign
Trophies & leaderboards
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A worthy addition to the brawler genre while adding it's own fast paced flavor. If this is the kind of in-depth game mechanics that Double Stallion is capable of then then my enthusiasm for CONV/RGENCE is now through the roof. Ekko's first solo game is in great hands!
unique
muito bom, divertido e viciante uma boa mistura de vários estilos com beat em up e funciona perfeitamente bem e dá pra jogar até de 4. pena que pouca gente conhece espero muito uma continuação no futuro ou mais conteúdos
解锁一个关卡 或 一个技能,需要一级威望,想升一个威望很花时间
Great presentation, soundtrack, character designs. All of that is top notch and drew me in. But a "fast" game, confining you to small arenas? It does not feel like you are speedy if you stay on the same screen for an entire fight. Maybe i just expected something more akin to pizza tower, that game is FAST. Moreover, the enemies are not proactive enough. I admittedly only played through the 1st "world" and the 1st stage of the second "world" but i rarely had reason to use the parry/counter, as i would have to *wait* for enemies to attack: to *wait* in a "fast game" is not good. Only exception being the boss of the area. That might change in the later stages but the first hour of gameplay just was not interesting or fast enough. The game is also bogged down with systems like loot or skilltrees. Having to go through 3 (equipment, skill and market) menus and then additional dialogue, just to get to a stage after engaging with those systems (because why wouldnt you level up your character in a game) just sloooows the game doooown. The characters having itemisation also feels wrong for a speedrunning game. Speedrunning, and fighting games often as well, is about skill, reactionspeed and memorization. But if i can just give my character an item with more damage, and subsequently clear stages faster as i have more damage- did i really become better at the game? Skill memorization and all that? It also throws out the balance for the stages, because i could just come back later to those first stages with lategame items. Is reaching a gold rank better this way, or earned? I dont believe so. In the end it feels like the game could not really become "fast", gameplay in levels, from layout to enemies, is to slow, and there is too much stuff that bogs you down before you get back in a level. I think for a brawler its fine, i just would not call it a fast game. I am also biased as i cant keep trying to compare the game to pizza tower's speed while playing it - and i recognize that is not fair. After all pizza tower came out 5 years after this game. But the whole menu, itemization and proactive enemy angle of criticism, is valid i think.
O jogo me divertiu mas... nem de longe dá pra recomendar a maneira que ele tenta contar a historia dele não condiz com o estilo de Gameplay frenetico e rápido, onde toda vez que você inicia e termina uma fase tem uma linha de diálogo entre os personagens e que muitas vezes são só uma trocação de farpas entre eles, e raramente temos uma informação realmente importante sobre eles ou o pq deles quererem entrar pra nossa equipe, o desenrolar da historia também é confuso e tem o final mais ?????????? que eu já vi em muito tempo, tirando isso sua gameplay é divertidinha fazer combos rápidos e passar que nem um taz mania pelas fases é maneirinho mas a gente fica basicamente batendo nos mesmos inimigos durante todas as fases do jogo só mudando a cor/tamanho ou leve levemente seus golpes é frustrante, pô até os bosses não cativam, enfim joguei até o final pq gostei muito do Design da protagonista, a animação do inicio e as cenas estilo quadrinho no final das fases
Годная штука, увлекло мгновенно, жаль , что такие бриллианты теряются в Стим ..
Muito legal e tals, mas podiam tirar a historia do jogo e deixar so a parte que vc bate nos inimigos
Speed Brawl is a 2D side-scrolling brawler action game mixed with fast-paced platforming. The game features a striking anime-inspired art style, a diverse roster of characters, and a variety of upgrades and special moves. One of the game’s unique mechanics is the ability to swap between two characters at any time, allowing the player to create dynamic combos and adapt to different situations. Each character has their own strengths and weaknesses, and finding the best pairings is part of the fun. However, the game also demands a high level of precision and timing from the player, which can make the combat frustrating and repetitive at times. While I am not great at it, Speed Brawl could appeal to certain folks.
一款强调速刷的游戏,但是动作手感比较黏,而且设置了局外的装备系统,也就是说能不能达到金杯的速度,操作啥的只是一方面,刷装备是另一方面,几种设计综合起来让这个游戏既没有快节奏,也没有爽感,而且每一场小战斗的重复感很强,画面看着灿烂无比,玩起来却枯燥乏味,不推荐入手。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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