
Code of Princess offers players an exciting yet unconventional experience, deftly blending the combo-heavy fighting gameplay of beat ‘em ups with the stat-boosting character customization of RPGs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
NOTE TO FUTURE COMPLETIONISTS: THIS GAME REQUIRES ONLINE CO-OP TO 100%, EXPECT TO HAVE TO FORM A PRIVATE LOBBY WITH OTHERS AND PLAY FOR ABOUT 4-6 HOURS TO COMPLETE. This has been an interesting experience, not because I was astounded, but because this is SUCH a mixed bag. It's a 3DS game originally, and this is a PC Port of it. The game itself is alright, it's VERY short at about 3 hours to finish the main story, most of that playing out with a visual novel style narrative that is broken up by combat segments. For combat, you play in a long corridor that is on three rails (Top, middle, or bottom) and you either have to defeat all enemies or defeat a boss, with most combat encounters taking 2 minutes or less to beat. You can play it with the other protagonists to have a unique mission or two when they are outside Solange's party (and to grind money), but I had issues when using the L/R Buttons to try and skip scenes where every so often doing that would freeze the game requiring a restart. The combat sections are not long enough to enjoy the move list and flow of combat, the narrative is simplistic and the characters forgettable, and the upgrade system is basic where everyone can share/use almost every equipment you receive, and there are no real unique or interesting equipment or effects. As for a port, it seems lackluster and functional (which is about the nicest I could manage to say about it), not really taking advantage of playing on PC. It plays fine on the steam deck and windowed, however since this was a 3DS game originally, this was designed with a bottom second screen readily available. You can access this screen by pressing F5, however this shrinks your gameplay window to half to accommodate the simulated bottom screen which will contain stats and your move list. Doing this made the 3d model renders-turned-sprites even more low quality (which was at least passable and decent looking before). I had to just not use this feature for the majority of my playtime to have a modicum of enjoyment at what I was looking at. Overall, this is absolutely NOT worth the $15 price tag. I would be hard-pressed to recommend it even at $5.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buy this game if you want to deal with: 1) Trolls that can bounce you in the air with laser beam explosions until you die 2) Bosses that can one-shot you and require very careful footwork (but spear users with cheat-level attacks respawn behind you over and over to mess up that said footwork) 3) Epic grinding the same level for hours on end so that you can deal with the above problems. Oh, and if you think that the pixelated version of this game won't be hard enough for you, buy the EX version instead. In the EX version, you will deal with: 1) Monsters that clobber you while you are in the middle of combos 2) Bosses that get god-level hacks they can abuse over and over during the fight 3) Even more epic grinding than you will face in the pixelated version of the game. If you are like me and you don't like overly difficult games, buy Blade Strangers and enjoy Princess Solange and Ali in that game. Done.
Yes, it couldve done some things better and its not as good as Guardian Heroes. So what? If i would compare every game i play to the very best or one of the best games of all time, i could barely play anything at all anymore. Code of Princess gave me a funtime with its competent combat system, nice soundtrack and colorful artstyle. PC Port is also decent and does its job. Only real bad thing, the Localisation is a joke. The mismatch between japanese voices and english subtitles is quite obvious, even though im still a novice at the japanese language. In the english translation they tried at every turn to inject dumb puns that often dont even make sense. Or just completely changed the meaning from what was said in japanese. Its quite unfortunate and probably didnt help this games reputation among gamers.
[h1]7/10.[/h1]
[h1] Decent side scrolling fighting game with RPG elements. Plays well on 3DS. [/h1]
Recommend if you liked Guardian Heroes and can deal with some of the one-hit antics.
randomly found this game at discount not being aware of its history. My first impression i like the quality of the video's and character drawings I Like the concept of the way you brawl, fight. It feels clunky but i assume this is due to the age, like if you play double dragon today :) For me for the price i bought i think its a nice addition to my collection :)
wow that is very bad and unrespontive and slow for a beat them all
Code of Princess, developed by Studio Saizensen and published on PC by KOMODO, is an ambitious hybrid that blends side-scrolling beat-’em-up combat with RPG progression systems and anime-inspired storytelling. Originally released on handheld platforms before making its way to Steam, the game aims to capture the spirit of classic arcade brawlers while layering in character growth, equipment management, and narrative-driven structure. The result is a colorful and energetic action-RPG that embraces its eccentricities, even if it does not always execute every idea with perfect balance. At its core, Code of Princess plays like a traditional 2D hack-and-slash brawler. Players move across horizontal stages filled with waves of enemies, chaining together light and heavy attacks, juggling foes in midair, and unleashing special abilities. One of its defining mechanics is the ability to shift between multiple “lanes” on the battlefield, adding a sense of depth to positioning. Rather than being confined to a single flat plane, characters can move forward or backward relative to the background, dodging attacks or lining up enemies strategically. This mechanic gives combat a dynamic feel and pays homage to classic titles such as Guardian Heroes, which clearly inspired its design. Where Code of Princess differentiates itself from traditional arcade brawlers is in its RPG framework. Characters gain experience points from defeating enemies and completing stages, leveling up to increase core attributes such as strength, vitality, and agility. Players can allocate stat points to tailor builds toward offense, survivability, or balanced performance. In addition, a variety of equipment items—ranging from weapons to armor—further modify stats and introduce incremental progression. This system adds depth and customization, encouraging experimentation with different playstyles. However, it also introduces the possibility of grinding, as certain stages may require players to strengthen their characters before progressing comfortably. The narrative follows Princess Solange, an exiled royal determined to reclaim her kingdom and confront the mysterious forces responsible for a surge of monstrous activity. She is joined by a diverse cast of allies, each with distinct personalities and combat styles. The story leans heavily into anime tropes, combining heroic fantasy with comedic self-awareness. Dialogue frequently oscillates between dramatic declarations and playful humor, giving the campaign a lighthearted tone even during intense battles. While the plot itself is relatively straightforward, the charm lies in its characters’ exaggerated personalities and lively interactions. Visually, Code of Princess combines hand-drawn character sprites with 3D backgrounds. Character animations are expressive and fluid, emphasizing the individuality of each playable hero. Special attacks are accompanied by vibrant effects that inject energy into combat. However, the transition from its original handheld presentation to larger PC displays reveals some limitations. Background textures can appear less detailed, and certain visual elements may seem slightly dated. Even so, the game’s colorful art direction and distinctive character designs maintain an appealing aesthetic for fans of stylized fantasy action. Combat pacing is brisk and accessible in the early stages. Basic combos are easy to learn, making the game approachable for newcomers to the genre. As the campaign progresses, enemy variety increases and encounters become more chaotic. Larger groups, ranged attackers, and tougher foes demand greater awareness of positioning and resource management. Despite the increasing difficulty, the combat loop can occasionally feel repetitive, especially in longer sessions where similar enemy types reappear across stages. The RPG progression system helps mitigate this by providing a sense of advancement, but it does not entirely eliminate the repetition inherent in its brawler structure. Beyond the single-player story mode, Code of Princess includes additional modes that extend its replayability. Cooperative multiplayer allows players to tackle missions together, while competitive modes offer opportunities for versus matches. These features add longevity and variety, though the effectiveness of online play depends on community activity and connection stability. The inclusion of multiple playable characters with distinct move sets also encourages replaying stages to experiment with different combat approaches. Ultimately, Code of Princess is a game driven by personality and nostalgia. It channels the spirit of classic side-scrolling action games while layering in RPG elements that add customization and progression. Although it may not fully refine every aspect of its hybrid design, its vibrant characters, energetic combat, and playful storytelling create an experience that stands apart from more conventional brawlers. For players who enjoy anime-inspired action and appreciate genre-blending experimentation, Code of Princess offers a colorful and engaging journey that celebrates its arcade roots while striving for modern depth. Rating: 6/10
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