
Ninjin: Clash of Carrots is an anime-inspired beat-em-up with varied enemies and deep customization. Play as the rabbit Ninjin, or Akai, the ninja fox, and fight to retrieve the carrots stolen by Shogun Moe! Redeem carrots for weapons, upgrades and more! Supports 2-player online or local co-op.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is kind of a mix between beat 'em up and shoot 'em up with an original art style I've not seen anywhere else before. It's that and the humor obvious in the trailer that attracted me in the first place. The art has nice, vibrant colors and is initially attractive, but it doesn't hold up in the long run because the drawings are too simplistic and the backgrounds are too repetitive. The humor is good, I liked how they made the writing expressive with effects and fonts, but it didn't make me laugh. The music eventually turns out to be disappointing and repetitive. While playing, the heroes and enemies almost always run, which is different, and the fighting can be fun. However, you realize at one point that the dash move is too useful compared to the other moves and you end up using mostly that. You can buy weapons of the melee and thrown varieties and, I can't believe I'm writing this, there's too many of them. You can find skins that appeal, but the rapidity of unlocks is overwhelming. In Remote Play coop mode, there's chaotic entertainment to be had, but because of special effects and shaking, you often end up losing sight of where you are. It otherwise works well enough. In the last two "regions", it got so tough, that we had to equip an amulet that reduced the damage by half. And we're not amateur gamers so this means the game gets difficult. The achievements have been broken for years and I doubt they will ever be fixed. I wish Ninjin had been better, but I still had a good enough time to recommend.
CON: -enemy attack you before appear on the screen, and dev tend to make every level with this gimmick -dash attack have invincible time but only for half duration, mean everytime you dash attack, you get hit immediately because you can't move at all after dash attack and the invincible time is gone before your attack finish -you can't stun any enemy, and as I mention above this makes your dash attack very hard to use because it's completely useless -enemy can still hit you after they die (for example when their dead body flying out of the screen, imagine if you time your dash attack perfectly but you still get hit because of their dead body) -bad level design, it's skill based but in an awkward way (for example they take out your ability to attack / dash / throwable in some levels, and put you in bunch of random enemy stack) -same enemy different behaviour, 5-2 is basically the worst level of all time, I really wish the dev never going to release another game 0/10
o joguinho é bom fiz uns 80% do jogo mas o duo que jogava comigo sumiu, se vc quer as conquistas disso aqui nem tenta ta bugado e os caras não atualizam o jogo desde de 2022
忽闻游戏三块几,垂死病中惊坐起。 四舍五入喜加一,钱包夸我聪明逼。
The game feels poorly designed and frustrating to play. My main problems are: - Game flow is confusing and enemies feel overcomplicated. There is way too much happening on the screen, visuals blend together and it doesn't feel like it's possible to properly react to enemies and beat them without taking damage when there are a ton of them at the same time. - There are a LOT of weapons in this game, way more than you could try in your playthrough. But a lot of the weapons are redundant (they have straight up stronger versions of themselves), there is not enough information in-game to compare different weapons and there is no system that incentivizes you actually using different weapons. - I have no idea how completion ranks are calculated and what I need to do to get S ranks in levels. Also, it looks like combos matter for ranks which is weird because there are a lot of weapons that can easily get a lot of combo (low-damage, high firerate weapons) and then there are weapons that are difficult to get high combo with (slow, high-damage weapons) and as far as I could tell there was already no reason to use the latter as they were weak, so the balance seems poor. - There is a special meter in the game that allows you to do a super special attack but I was not able to naturally perform it even once in my game. - The achievements have been broken for years unless you play on the beta version and the devs don't care and provide no feedback on this issue.
The idea of this game is very fun and creative, a hybrid union of endless runner and beat' em up, More with a cartoon aesthetic that takes inspiration from the anime of the 2000s, its OST, inspired by arcade games and Japanese culture, is one of its best aspects, In addition to all that, this game originates in Brazil, something that makes it even more original It's a very unique game, and even more so, its artistic style is something that is not seen every day, definitely, if you are attracted to beat 'em up games, 2000's and cartoon aesthetics you should buy it!! (also if you don't care about achievements, because achievements are bugged...) As a curious fact: in 2019, Cartoon Network together with Pocket Trap and Birdo (a Brazilian animation studio) made an animated adaptation of this game told through short chapters
por alguna razón los trofeos no me deja obtenerlos a mi y a mi amigo al jugarlo, pero aun así muy divertido
♥♥♥♥ You
Ninjin: Clash of Carrots is a fast, colorful action game that wears its personality loudly and proudly, blending classic beat-’em-up sensibilities with modern indie design and a surprisingly flexible combat system. Developed by Pocket Trap and published by Maximum Entertainment, the game throws players into a whimsical world where ninja animals battle hordes of enemies over the most absurdly serious objective imaginable: stolen carrots. While the premise is intentionally silly, the execution is sharp, energetic, and mechanically confident, making Ninjin far more than a novelty title built on humor alone. At its core, Ninjin: Clash of Carrots is a side-scrolling action game that emphasizes speed, positioning, and constant motion. Enemies flood the screen from multiple directions, forcing players to juggle offense and defense at all times. Attacks feel immediate and responsive, and combat rewards aggression balanced with smart stamina management. Dodging, jumping, and attacking flow together smoothly, creating a rhythmic loop where hesitation is often punished. Unlike more traditional brawlers that focus on slow, heavy hits, Ninjin leans toward frantic encounters that border on bullet-hell chaos, especially in later stages where projectile patterns and enemy density escalate dramatically. What truly elevates the gameplay is the extensive customization system layered on top of this action. Throughout levels, players collect carrots that function as currency, allowing them to purchase weapons, masks, and upgrades that significantly alter how the game feels. Weapons range widely in behavior, affecting attack speed, range, and special effects, while masks provide passive bonuses that can completely reshape your approach to combat. This system encourages experimentation rather than locking players into a single optimal build, and it gives each run a sense of personal expression. Switching loadouts can turn a frustrating level into a manageable one, making preparation just as important as reflexes. Level design complements this system by offering compact stages packed with enemies, hazards, and opportunities to test different builds. Each environment is visually distinct and introduces new enemy types that force players to adapt rather than rely on muscle memory alone. Boss encounters, in particular, stand out for their intensity, often pushing the screen-filling chaos to its limit and demanding precise movement and pattern recognition. Difficulty spikes do occur, and some sections can feel unforgiving, but the game is generally fair in how it challenges the player. Failures usually feel like the result of poor positioning or rushed decisions rather than unclear mechanics. The game’s visual presentation is one of its strongest assets. Its anime-inspired pixel art is vibrant and expressive, filled with exaggerated animations and playful enemy designs that reinforce the game’s comedic tone. Despite the sheer amount of action happening at once, the visuals remain readable, which is crucial given how quickly situations can spiral out of control. The soundtrack matches this energy with upbeat, driving tracks that enhance the arcade-like feel of each encounter, making even repeated attempts at a tough stage feel lively rather than tedious. Cooperative play adds another layer of enjoyment, allowing two players to tackle the campaign together either locally or online. Co-op doesn’t simply double the chaos; it introduces opportunities for coordination, shared resource management, and mutual recovery during difficult moments. Playing with a partner can soften some of the harsher difficulty spikes while amplifying the fun of mowing through enemies together. Additionally, side modes like survival challenges extend replayability by offering high-intensity sessions focused purely on endurance and score chasing. Ultimately, Ninjin: Clash of Carrots succeeds by embracing excess without losing control of its systems. It is loud, fast, and unapologetically chaotic, but beneath the playful exterior lies a well-structured action game that rewards mastery, experimentation, and persistence. While its difficulty and relentless pace may not appeal to everyone, players who enjoy skill-driven combat, deep customization, and high-energy arcade experiences will find a lot to love. Ninjin stands as a confident example of how indie games can merge humor, style, and mechanical depth into something memorable, delivering an experience that is as intense as it is charming. Rating: 8/10
O jogo é bom mas... pq q eu n to ganhanho nenhuma conquista??? (provavelmente o jogo tá quebrado nisso)
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