
Species: Unknown is a 1 to 4 players co-op survival horror. Complete high-risk missions aboard an abandoned ship while being hunted by an unknown creature. Survive and upgrade your gear to face each new threat that lurks in the dark.
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Species: Unknown is a first-person survival horror game, playable in co-op with up to 4 players (private or public servers) or solo. You play as a mercenary sent aboard an abandoned spaceship. Your job? Execute high-risk contracts, make it out alive, and claim your reward. But keep in mind that you’re not alone. Something is hunting you…
Form a squad of up to 4 players to take on different contracts with escalating difficulty. Each mission plays differently depending on your objective, your teammates, the map and which of the 5 intelligent threats is stalking you. No one survives alone, but you can try.

Proximity Chat & Radio are available: distance matters, walls matter. Proximity Chat is bringing more tension, sometimes chaos, and unforgettable moments to your co-op sessions.

Every contract drops you into a different nightmare. Whether you're tasked with extracting a black box, capturing or eliminating an unknown threat, or even destroying the ship to prevent the creature from escaping… Each mission demands a specific strategy and none of them are easy.
The specimen is chosen procedurally from a growing roster of terrifying monsters. Each one comes with distinct behaviors, hunting patterns, strengths, and weaknesses. You’ll need to investigate your surroundings to gather vital clues and identify the threat in order to proceed smoothly (or not). Do your job and get rewarded, or die without anyone knowing.

Strategize as a group, make smart use of your tools that can turn the tide, if only for a moment:
Motion Tracker : Detect nearby movement and prepare for what's coming
Shield : Block deadly attacks and buy time for your team
Health Syringe : Heal yourself or allies in the heat of battle
Mini-Map : Navigate pitch-black corridors with real-time positional data
Guns won’t always save you. Some threats are too resistant or simply untouchable. But the right weapon, found at the right time, can help you push through or even take the creature down.

The higher the risk, the higher the reward. Completing contracts earns you credits you can use to:
Upgrade your gear
Buy new tools
Customize your appearance
Gather lore and build your own creature museum
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 206 reviews with recorded playtime.
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
L'ambiance est très bonne: Les environnements, la musique, le scénario. On le rapproche d'Alien isolation. Les conditions de réalisation des missions sont variées. Seul ,c'est bien flippant , surtout au début, mais en groupe ce doit être vraiment fun. Le jeu est mis à jour régulièrement de plus.
아 왤케 랜덤 렉이 걸리는지 모르겠고, 지인들이랑 같이할려고 하면 자꾸 랜덤 2명이 렉걸려요 최적화 좀 똑바로 해주실래요?
Кратко и по делу: (Плюсы) 1)Оптимизация (можно спокойно играть на средне-высоких имея 1060) 2)Геймплей. (сочетание хоррора/выживания с шутером - в достаточном соотношении) Играя в соло - это больше хоррор чем шутер. Играя в кооп - это больше шутер чем хоррор. 3)Детальность карты - ну уж очень проработанна. Тут спору нету. (Минусы)(Большая часть буквально потому что "ранний доступ") 1)только 1 карта на всю игру. Как только сыграете около 10 каток - начнет вам казаться неизменной (имхо - разработчикам надо добавить элементы случайной генерации на существующую карту и все последующие, которые могли бы заставлять играть по иному на карте) 2)Мало инструментов (карта + радар + щит и всё.) и при этом в соло игре - только 1 инструмент можно взять с собой (хотя в соло - тут сложнее чем в дуо) 3)Прокачка персонажа - банальная до нельзя (+хп +стамина +мощь фонаря). Было бы какое-то классовое разделение, на условного медика/техника/безопасника и т.п. - было бы более интереснее играть с разными пресетами стат и возможно навыков. А так - что имеем, то имеем.
Игра огонь!
22hrs in and going back for the revolver, i love the horror aspect of this game, being scared sh**less with friends running from the stuff of my literal nightmares is a blast, especially when u get the gear to kill the creatures. the map however, is any variety, leading to a boring repetitive game loop. I would love to see more maps, maybe even some procedural generation, that would be fantastic. but at the moment, i think im reaching my end game because playing the same map over and over is not worth 100% completion.
If you have friends or can handle other ppl its fun
Terror fuel playing by yourself.
For the price its so worth it. Yes its a little janky but thats okay.
Intro mission was good, fun even! It fit very well and was pretty creepy with the sound effect sand the entity interaction. The thing trying to make you look at it was even funny! However, thats where the good ended for me. It is early access, so I seriously hope they add better missions. Mission two. which could have been combined with the first one, because its the -exact same- thing as the first one. Collect security keys, unlock doors, retrieve the black box/data, return to the shuttle. The only difference between one and two, is that after finding an assault rifle, two shotguns and an SMG, you get to keep a measly pistol for the second mission to shoot the dead people who spring to life as zombies. Except they are all sprinter zombies! The are so fast you will take damage, but design it seems. You can dump a magazine into these bullet sponges and they keep coming with not even a flinch. A single head shot does manage to put them down but they usually spring up very close bobbing and weaving like the best wide receiver EVER. You WILL take damage, its by design. For now, I will back burner this title and let it mature a bit and see where it goes. I really like it and Im reeeeaaally hoping they concentrate more on weapons and gun play with a good story, which are the hallmarks of great games, which I think this can be. Right now its a repeat wash and rinse with predictably cheap jump scares around every corner. I bought it and gifted it before ever playing it and Im hopeful that it will get much better but I cant recommend it as it is.
bellissimo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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