
Sparkle Unleashed is a wonderfully polished casual action puzzle game. Match like colored orbs before they fall into the abyss, unlock earthshaking powerups, and conquer more than a 100 levels! Carve a path of light through an enchanting world of mystery and magic!
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very solid entry in the Sparkle series!
Dosage de la difficulté est très géré donc il n'est pas du tout agréable à jouer.
So this game on the surface looks good, Its a good Zuma inspired game and has 108 levels right? Well this isnt the whole truth. There are 108 levels you have to do in the "Campaign" However, after completing the entire campaign on Normal I have discovered that, in reality there are only 21 actual levels. Basically, its the same 21 levels repeated over and over across 108 levels. Unlike Zuma which had a different level for each of its stages. This quickly becomes apparent when you unlock Survival mode. Survival mode unlocks really early in this game, so you can see for yourself how few levels there are. The game tries to make up for this with its newly introduced mechanics. So... Lets review this games Mechanics. Before we get into the mechanics though one thing I should mention. The devs made the strange decision to make all levels a slide level where you slide across the bottom of the screen instead of being placed in the middle of the stage. They also decided it would be a grand idea to not include the mechanic Zuma Revenge had where you can look behind you away from the track to throw away orbs. This means that you basically cannot throw away orbs in this game unless you happen to have a gap in the line. You can try to throw the orbs off in the corners, but I found in some levels the orb line is actually rendered off screen so if you shoot there, it connects to the orb line and pushes everything forward which can cause you to lose if you don't realize this quickly. This also greatly hurts the level variety as you arent placed in different positions on each track, you're ALWAYS on the bottom of the screen no matter what. theres no two stages split in half like in Zuma revenge or other stuff like that. Its always the same thing but with the track being a different path. With that in mind lets move onto the mechanics. These mechanics are more annoying then anything. Why? Well. Lets start off with what you will encounter first. The Stone Orb. The Stone Orb is a colorless, special orb that cannot be matched but instead needs a match made next to it in order to be destroyed. The Stone Orb would actually be an interesting mechanic on its own if it werent for the second mechanic. Armored Orbs. Yeah... thats right you heard me.. Armored orbs require 2 matches to be destroyed instead of 1, meaning if you match it, instead of being destroyed, its armor breaks instead. Why is this an issue? Well for 1, it can easily interrupt combos. If you have say 2 greens in between some blue orbs, and you break the 2 greens. if one of them is armored it prevents the combo from happening which can get you killed in some instances. But more importantly Stone Orbs can also be Armored. That's right... you heard me. Armored Stone Orbs. Just... Why? So you have an orb that cannot be destroyed unless you make a match next to it and have to do it twice? Also, it gets even worse past level 100. Once you get to level 100+ Litteraly every single orb will be Armored and you will need to destroy the entire Pusher line twice in order to destroy it. This gets even worse when this game also adopts the system Zuma uses where it eventually introduces purple and brown orbs. So you're basically fighting your own launcher to get the correct color since the devs decided it would be a great idea to reduce the amount of orbs in your slinger from 3 to 2. on top of having to match each orb twice. Oh and this game also has the two hole levels as well. Meaning you have to fight against two holes that have armored orbs that need to be matched twice, and armored stone orbs. The last issue in terms of the mechanics is the speed of the orbs. I'm not joking you when you get to later levels the orbs start moving so fast that they they might as well be breaking the sound barrier. So if you aren't quick thinking on your feet, don't expect to beat this game. The speed is barely tolerable on normal difficulty. Oh you appear to look confused. Why did I say Normal difficulty? That's because there's actually also a hard mode, and Nightmare mode. Playing on these difficulties will have the Armored Orbs and Stone Orbs appearing much earlier then they're supposed to and the orbs move even FASTER on hard and nightmare. The orbs in Nightmare difficulty move so insanely fast that you'd need to have the fastest reaction time in the west in order to do it. They basically move at light speed on nightmare difficulty. Now combine this insane speed with Armored Orbs and Armored Stone Orbs and two holes, and yeah you're gonna need a lot of RNG luck to do this one. Speaking of, a mechanic I forgot to mention is theres no "ZUMA" to save you here either. Instead of each level being progress based, you have to destroy a certain number of pushers to complete a level. which increases in number depending on the difficulty, up to having to destroy 10 full pushers to clear a level. There's also levels where you have to survive 120 seconds and the orbs come out endlessly instead of being attached to pushers. aka turning the game into a regular Zuma level. Also you actually need to beat this game THREE(technically two) times to fully complete the game. Because when you beat Normal mode, it doesn't unlock nightmare difficulty oh no no no. You have to beat the game on hard to unlock nightmare difficulty. So if you beat the game on normal, you're gonna have to play those "108" levels again on hard to unlock Nightmare difficulty, and then another 108 to beat the game on nightmare. Thats a total of 324 levels. Aka you doing the same 21 stages over and over 324 times. This can very quickly get repetitive and boring. You can get around this a little bit if you switch your game from normal to hard right at the start of the game, because they forgot to lock hard difficulty behind defeating normal, so you can reduce the pain by doing the campaign on hard instead of normal, but good luck doing this without your power-ups. Why dont you have your power-ups? because your powerups are locked silly. This game has a weird feature where instead of all of your power-ups being unlocked, you have to beat a certain number of levels to gain a key. This key lets you unlock a new ability. which if you try to start hard mode this way, its gonna be very difficult as the game is going to act like you already have these powers unlocked when it starts immediately throwing purple orbs at you, and very quickly armored/stone orbs at you as well. Basically, Buy sparkle 2 instead of this game. its a far superior game and actually does its mechanics far better than sparkle unleashed does.
Best game of all time, made me stop popping heroin
It is good at what it does. Sadly what it does is infuriate me. Having said that, it is sort of a good game. You would expect nothing less from 10tons, which is why I bought it, to complete my 10tons collection. The gameplay is a cross between Match 3 and Centipede. Not a lot else you can say about it, it gets faster and more involved but really you just match balls to shorten the length of the chains trying to get past you. I did manage to complete it on Normal setting but hard is beyond me. I nearly ragequit on level 63 on Normal so I know I have no chance on Hard. Still, it is diverting enough, if matching coloured balls is your thing.
While the premise of the game is not new, it's fun. Graphics are not great but that's not the end of the world. What made it too frustrating to continue playing is that the controls sometimes went awry at critical points, switching rather than shooting. I don't mind losing fair and square, I do mind losing because things stop working the way you expect them to.
I won't say I hate it but the difficulty of this game is brutal. These maps are short compared to Sparkle 2, especially with dual trail. And that stone orb with a chain is my worst nightmare.
geweldig spel
i love this game which u can clearly tell from my hours. it's a causal game before all, but it's really fun imo. if you like games like zuma then you'll like this game
the game is so fun and beautiful, the graphics is mind blowing and i freaking love it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DOOMBRINGER | $19.4K | 69 | 80% | $14.99 |
| EXA: The Infinite Instrument | $19.4K | 92 | 98% | $14.99 |
| RewindGirl | $19.4K | 87 | 92% | $7.99 |
| My Holiday | $19.4K | 192 | 96% | $4.99 |
| Get Tilted! :) | $19.4K | 51 | 98% | $14.99 |
| Roguematch : The Extraplanar Invasion | $19.4K | 51 | 90% | $14.99 |