
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love details and crafting (and a littel grind) this game is for you!! Explorations galore!!!
Ce jeu est en accès anticipé et à mon avis sorti encore trop tot ! Ne vous attendez pas à un X4, empyrion, no man s sky ou satisfactory, vous seriez décu ! Le jeu en coop n'apporte rien, le crafting est laborieux bref ce jeu a du potentiel mais ne soyez pas trop pressé !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Für mich ich das Spiel, was ich für einen Early Access erwartet habe. Ich habe mir es geholt, weil ich Wirtschaftssimulationen mag und mit Weltraum verbunden, Yeah.Der zeitliche Aspekt passt auch für mich, wenn die Leute Produktionen wie in spielen mit Magie haben wollen, meine 2000 Stützträger habe ich in 1 sec hergestellt, sind hier falsch. Es ist auf Langzeit ausgelegt und das muss man mögen.
Как ММО игра прикольная, но к сожалению не то, что нужно
[h1] SpaceCraft Delivers a Promising Persistent Space Sim for Players Who Love Building and Cooperation [/h1] SpaceCraft offers a genuinely compelling space-sim experience, anchored by its standout feature: a persistent, online world that feels remarkably alive even in its current early access state. The game divides each server into "quadrants" — effectively shards or realms — where players share the same space. You can spot other players’ ships flying in the distance and even see their bases if you fly close enough. This creates a tangible sense that the universe is inhabited and active. Importantly, there is currently no direct interaction with other players’ bases or ships unless you’re in the same corporation (the game’s guild system). This is a smart design decision that prevents griefing while still making the world feel shared and lived-in. [b] That said, this is not a game built for solo players.[/b] The grind is substantial, and progression is clearly balanced around cooperating with your corporation mates. Much of the satisfaction comes from setting up large-scale factory automation systems that continue producing materials even while you’re offline, exploring distant systems, or simply hanging out in Discord. If you enjoy building intricate production lines with friends, this is where SpaceCraft truly shines. [h2] Ship Building & Customization [/h2] One of the game’s strongest aspects is its ship customization system. Ships are built in a satisfying, LEGO-like fashion using solid, boxy structural slabs that snap together quickly and cleanly. You can cut and shape the geometry of these blocks from a robust menu, then rotate and flip them with enough freedom to realize most designs you can imagine. Cosmetic options are equally strong: every component supports primary and secondary colors that can be changed freely and conveniently at any station or shipyard. Decals are also available, and there’s no significant paywall or grind locking players out of these features. Recoloring is fast and free, letting you iterate on your fleet’s look without friction. The main limiting factor is the ship frame blocks themselves — the game’s premier scarce resource. Crafting them requires a large amount of materials and a noticeably slow production timer in your base fabricator. While this creates a real sense of investment, it also makes expanding your fleet or building significantly larger ships feel like a genuine achievement. [h2] Final Thoughts [/h2] SpaceCraft is clearly built as a long-term online experience. It’s in early access, but the developers have already committed to avoiding progress wipes, which should give players confidence to invest their time. The limited communication options (proximity voice chat and corporation-only text chat, with no general local text chat) reinforce the game’s intentional design: encouraging players to focus on their own projects and corporations rather than constant social friction. If you enjoy cooperative factory-building games with meaningful ship construction and a persistent universe to explore alongside friends, SpaceCraft is shaping up to be one of the more interesting entries in the genre. It rewards patience, teamwork, and creativity — exactly what many players looking for a “next big thing” in space sims are hoping for. [b]P.S.[/b] If you’re a new or returning player looking for a chill, beginner-friendly group, come join the Trash Collection Crew on the NA-Cosicest server! We’re a small, new corp focused on learning the game together and automating our way to steel (and beyond). We’re still very early but growing. Discord: https://discord.gg/KDCaGk5r5e
Erkunden, forschen, sammeln, craften. Basis bauen, automatisierte Fertigung, die auch läuft wenn man offline ist, sehr angenehm. Und das alles im Multiplayer, mir gefällts. Paar kleine Kinderkrankheiten noch, aber im EA völlig ok.
tres bon jeux dommage que les dialogues ne sont pas en Francais jespere que ca viendra dans le temps il manque également des structures les map sont tres tres vides manque du contenue sinon bon jeux
I'm 50/50 on this one, there are some great features in the game, I already played 250 hours so I must like it.... it does annoy me that people play the game for a hour or so and then give a bad review that's really not fair or right with this sort of game, there's idiots everywhere.... I personally don't like the flight model but it works and hardly any lag when flying about, love the base building. love ship building, and you can have more than one ship and base. the crafting for corp is grindy but they are already working on balancing it. I think they should have waited a month or two more before release, but it's very playable already, I've hit a bit of a wall I have to finish some corp requests to move in the next stage of building, like any game it gets harder the longer you play it. my last little gripe is the server swap mechanic is broken, I brought the game for my son, when he tried to join my server, he couldn't as it didn't show in the list, I assume my server is full, so if you intend playing with friends or family make sure you join at same time, not leave a week or two. overall for me it's a good interesting game, lots to do and make, it's got a little bit of NMS vibe about it, so if you like that I think you will like this, Is it worth the money for me yes. 250 hours in and probably another 100 hours to see and do everything there is still to do.
The econimics of this game is incredibly frustrating. I shared my base with my corpo to get access to start building another base, I wanted to change the recipe on my assembler to help make different items to help support my my corpo, but I'm F*#king locked out of my own F*#king base. WTF !!!!!!!!!!!!!!
Tiene mucho potencial y esta entretenido pero sin duda necesita mas tiempo en el horno. Espero que no tarde mucho en EA y lo devs cumplan con el roadmap que esta disponible. Recomendado y a esperar!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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