
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bom, divertido. Porém algumas correções precisam ser feitas, (até pq, está em acesso antecipado) as montadoras demoram MUITO, apesar do João estar em servidor e continua trabalhando mesmo vc fora do jogo. Durante a gameplay, demora demais pra fazer os itens. O jogo ainda está mal otimizado, depois de um tempo em jogo, começa a cair o FPS ao chegar nas estações especiais e nas bases.
I don't review many games, but feel obliged to do so. The first thing is that this game has no PVP and if it stays like that then so will I I am by no means a try hard, and I play games for fun and how I want them. SpaceCraft allows me to do that. The game has a restrictive levelling system, as you gain levels you gain access to better equipment and resources. You will still have some difficulty getting those resources, and takes some planning and digging to figure out how to get them. You have missions which give you some ideas, and there are some really good tools to help you find things. This reminded me of a cross between Earth & Beyond and Eve without the griefers, more towards Earth & Beyond. Now I am not going to say the game is perfect, but for me it ticks a lot of boxes, 877 hours in the game must say something ( although not always active... ) and I am still just a noob at level 13. Some people have said it's too difficult to progress as a starter, I found that as a starter things were fine, follow the missions.. as you try going from starter to tier 2, then its maybe a little grindy but hey, I am a Diablo player too so grindy is not a problem. You can create a corp of just you, of course levelling in it does take longer, but you can do it. I am in the progress of it myself. Just about to create the third base, on the way to 12 !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have to admit i was not fully sure i would play this. the demo was a good selling point enough of a taste to keep it interesting. Granted its a massive time hog and you will loose track of the time. All around fun and immersive. i am however disapointed with the level of online play. theres lots of room for people to play on servers but i only encountered may 3 people within a 10HR session. on the positive note there is lots of room for growth and game advancement. Maybe even a story mode should the DEVS have some idea what to write.
ОООчень интересная задумка, надеюсь в будущем обзаведется дополнительным контентом. Пока есть небольшие проблемы с серверами.
Решил переместить снести расширение для базы и поставить в другом месте, после сноса вернулось часть ресурсов мне это не понравилось решил вернутся по сохранению на 10 минут назад, башни нет, ресурсы все те же как при сносе расширения базы, решил откатить еще на 10 минут ( 20 минут в общем) не помогло данное действие, возникает вопрос, а на какой нам авто сейф если он даже не помогает, в игре отыграл 30 часов было много багов, много вылетов игры но это стало краем когда я с помощью авто сейва не могу исправить свою ошибку, НЕ РЕКОМЕНДУЮ, НЕ ТРАТЬ деньги на данное гуано
총평 : 아직 아닌것같애... 할인할때 노려보세요. 노가다 좀 심함. 뉴비기간 좀 있습니다. 기술 레벨 올리기 좀 빡셈. 기지에서 템을 만들어야 경험치가 들어오는데 알루+구리 채굴, 철+석탄 채굴 기지 건설 > 자동화 설비 구축 순으로 가시는게 좋을듯 싶네요. 하지만 채굴부터 기술까지 시간도 시간인데 생산품 비율이 아름답지 않음. 3초면 제작소에서 손으로 만드는 아이템 자동화 공장지으니 똑같은 양 3분이나 걸림. 하지만 손제작은 기술경험치를 못받습니다. 초중반 배 업그레이드 기술 연 이후 돈이 좀 부족한데, 우주 스테이션 조선소에서 수수료 주고 제작 설치하는 한이 있어도 먼저 화학 폭발물 연구해서 미사일로 껍질 까고다니면 [보석]이랑 [석회화된 불변성] 나오니 이거 팔아먹고 살면 됩니다. (칼세도니 껍질 위주로 많이캐세요 콘크리트 많이필요함) 정 급하면 채굴기지 박아논데서 주괴라도 팔아먹자. 어차피 쌓여서 생산 멈추면 경험치 안나옴 아직 레벨 못찍어서 뭐 주는지 모르겠는데, 난파선 찾아도 고철 줍지마세요. 재활용해서 자원으로 만드는데 기술레벨 4 필요함. 내 기지에 짓진 못해도 우주 스테이션엔 수수료 받고 바꿀수 있게 박아놓든가.. 용광로에도 못녹임. 그냥 팔아서 돈만드는데 더럽게 효율안나온다고 보면 됨. 함선에 기스내지 마세요. 수리비 더럽게비쌈. 코르포 임무도 좀 쉬움 보통 어려움으로 나눠놓든가, 아니면 코르포 인원 스케일링을 해주던가. 임무 새로고침을 할수있게 해주던가. 재료 수천개씩 박아야하는게 기본이라 어이가 없음.
Very fun space exploration game. I am a space game fanatic and I loved playing this. One downside is it is VERY grindy. Some skills almost feel impossible to get like getting 3 bases. The third base is a pain to unlock and I gave up. Cant really get it without moving your base multiple times. Just seems pointless. The factory part of the base could be done better with automation done better, more drone links, etc. Beyond that, building your ship is cool. It is done very well. Not getting everything handed to you is also nice. You need to work for new parts and upgrades for your ship. Mining is fun, graphics are great, flying is fun. Devs are listening to the player base and making nice changes.
After more than 200 hours, I can confidently say SpaceCraft has become one of those games I keep coming back to. The core gameplay loop of mining, building, upgrading, and expanding your ship never gets old if you enjoy progression and optimization. There's always another design to improve, another resource to gather, or another goal to work toward. Being in Early Access, it's still growing, but the developers have built a solid foundation and have continued to improve the game with updates. Watching it evolve while providing feedback has been part of the experience, and it's exciting to see new features added over time. The ship-building system is easily the highlight. It offers enough freedom to create everything from efficient resource haulers to massive, personalized space stations. Every hour invested feels like meaningful progress toward something bigger. This isn't a game for people looking to rush to an ending. It's for players who enjoy building, exploring, and constantly improving their creations. If that's your style, you'll easily lose hundreds of hours here as I did. 208 hours later, I'd buy it again without hesitation. I'm excited to see where the developers take it next.
i like it
Vienen haciendo una labor muy buena con el juego. Estoy seguro que van a mejorarlo aun mas. No se duerman en los laureles y sigan para adelante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
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| $110.8K | 235 | 67% | $12.99 |
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