
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ill type for this one steam but don't get use to it The Roots are here they have a start to something pretty great, while reading other reviews please remind yourself this game in in early access and has yet to get an update. That not being a bad thing just giving it the credit for many people saying they have 100s of hours but they are done cuz it sucks. I feel like they are more upset its not done and idk where the devs said it would be a fast process, the wiki says 1-2 years of EA, which for what they are saying they want to add doesn't feel like enough time if that isn't pushed id be surprised. but this game has a lot and a little all at once, calling it a MMO right now feels wrong but mostly cuz you just see people around and the chat isn't used at all. but if they keep their word and do everything they have said they are going to this game will be up there with the likes of EVE and Elite. I do want to recommend a prox chat it would be the 1st of its kind with one. The coms would be so great. "that's my rock back off" The bad parts. Flying is basic right now and if they make it feel more like space flying, fighting will be boring. Building has a lot of limits doesn't allow for a huge amount of different builds most bases look the same. My big issue They have a limit of how much the company will buy from you pre day (IRL 24hs) I feel like this is to low as i burn through credits but don't have a reliable way of keeping myself repaired and fueled up i do to much exploration and just sell what i make. The reality of that and most peoples review, i could just be doing it wrong maybe need to focus some of those contracts or something for my Corp but that's the thing about early access we wont know until we know. I hope to see this completed with all the features they are saying they will add. Of The Soil will be flying strong the day it does.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vienen haciendo una labor muy buena con el juego. Estoy seguro que van a mejorarlo aun mas. No se duerman en los laureles y sigan para adelante.
After more than 200 hours, I can confidently say SpaceCraft has become one of those games I keep coming back to. The core gameplay loop of mining, building, upgrading, and expanding your ship never gets old if you enjoy progression and optimization. There's always another design to improve, another resource to gather, or another goal to work toward. Being in Early Access, it's still growing, but the developers have built a solid foundation and have continued to improve the game with updates. Watching it evolve while providing feedback has been part of the experience, and it's exciting to see new features added over time. The ship-building system is easily the highlight. It offers enough freedom to create everything from efficient resource haulers to massive, personalized space stations. Every hour invested feels like meaningful progress toward something bigger. This isn't a game for people looking to rush to an ending. It's for players who enjoy building, exploring, and constantly improving their creations. If that's your style, you'll easily lose hundreds of hours here as I did. 208 hours later, I'd buy it again without hesitation. I'm excited to see where the developers take it next.
Hi, ja es ist EA aber man erkennt das Potenzial. Die Planeten sind noch sehr leer, bis auf Rohstoffe sammeln, hier und da mal eine Geheimbasis die ein kleines bisschen Abwechslung bietet. Gebt ihnen noch etwas Zeit das wird schon :)
Un grand oui.La base est excellente et le coté mature du gameplay me remplis de joie.Bravo aux développeurs, hâte de voir la suite.
As far as an "Early Access sand box game" goes, this is a pretty good early build. I think this game could do with a bit more fleshing out when it comes to planets, story and exploration (POI's in this case). It has some bugs of course, but I'm sure the devs will adress them. Overall my impression is positive. I'm looking forward the update cycles to come.
i like it
J'ai passé un bon moment sur SpaceCraft. Les environnements sont agréables à explorer, la navigation est fluide et l'ambiance générale est vraiment réussie. La progression donne envie de découvrir les planètes suivantes et l'univers est cohérent. En revanche, le jeu souffre selon moi d'un problème majeur en solo : les temps de craft deviennent rapidement excessifs. Dès que l'on arrive au stade des deux bases, la progression ralentit énormément et certaines fabrications demandent une patience qui finit par casser le rythme. J'ai parfois eu l'impression d'attendre plus que de jouer. J'ai également beaucoup apprécié la construction du vaisseau, qui est l'un des points forts du jeu. Cependant, certains systèmes mériteraient d'être mieux expliqués, notamment la dissipation de chaleur. On se retrouve souvent à expérimenter sans réellement comprendre pourquoi une configuration fonctionne ou non. La pose des stickers est aussi assez fastidieuse et gagnerait à être simplifiée. Enfin, le système de craft pourrait être plus ergonomique. L'absence de possibilité d'épingler des recettes est un vrai manque : devoir revenir constamment consulter les composants nécessaires devient vite pénible lorsque les chaînes de production se complexifient. Malgré ces défauts, je recommande le jeu. Les bases sont excellentes, l'exploration est plaisante et la construction est satisfaisante. Avec quelques améliorations de qualité de vie et un meilleur équilibrage des temps de fabrication en solo, SpaceCraft pourrait devenir une excellente référence du genre.
Very fun space exploration game. I am a space game fanatic and I loved playing this. One downside is it is VERY grindy. Some skills almost feel impossible to get like getting 3 bases. The third base is a pain to unlock and I gave up. Cant really get it without moving your base multiple times. Just seems pointless. The factory part of the base could be done better with automation done better, more drone links, etc. Beyond that, building your ship is cool. It is done very well. Not getting everything handed to you is also nice. You need to work for new parts and upgrades for your ship. Mining is fun, graphics are great, flying is fun. Devs are listening to the player base and making nice changes.
At first this game seems a little grindy but after unlocking the automation you can really scale up your interstellar factories and link them together, lots of fun optimizing and puzzling together your chains. The only thing I find lacking is a clear objective, just build more more more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.8K | 93% | $24.99 | |
| $3.1M | 5.8K | 94% | $19.99 |