
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
SpaceBourne 2 is an ambitious open-universe science fiction RPG developed and published by DBK Games, the independent studio led primarily by solo developer Burak Dabak. The game continues the story established in the original SpaceBourne, but significantly expands its scale and scope by placing players in a sprawling galaxy where they are free to forge their own destiny. Rather than focusing solely on space combat or exploration, SpaceBourne 2 attempts to blend multiple genres into a single package, combining third-person shooting, space simulation, empire management, role-playing progression, trading, mining, piracy, diplomacy, and faction warfare. It is an enormous undertaking for a project with such modest origins, and that ambition is immediately apparent from the moment players launch into its vast universe. The game's central premise revolves around building a new empire after the events of the first title. Unlike many space games that guide players through a rigid campaign, SpaceBourne 2 embraces player agency at nearly every turn. Players can become mercenaries, traders, bounty hunters, explorers, pirates, or military leaders. They can recruit companions, acquire increasingly powerful ships, manage fleets, and eventually command entire territories. The sense of progression is one of the game's greatest strengths. Starting as a relatively insignificant pilot and gradually evolving into a galactic power creates a satisfying long-term loop that keeps players invested. The inclusion of faction systems, diplomacy mechanics, and territorial conquest adds layers of strategic depth rarely found in indie space RPGs. Space travel itself is handled with impressive fluidity. The game allows seamless transitions between piloting ships, engaging in dogfights, docking at stations, and exploring environments on foot. The galaxy feels immense, with countless opportunities for discovery spread across star systems, stations, and planetary locations. Mining resources, salvaging wreckage, and participating in random encounters help make the universe feel alive. The title's emphasis on freedom is reminiscent of larger space simulation franchises, though it approaches many of its systems with a more arcade-oriented philosophy. Players looking for hardcore simulation mechanics may find some systems simplified, but those seeking a blend of accessibility and depth will likely appreciate the balance. Combat is another major pillar of the experience. Space battles are fast-paced and visually engaging, featuring shield management, kinetic weapons, missiles, and ship customization. On-foot combat introduces third-person shooting mechanics that complement the game's RPG progression systems. While neither style of combat reaches the polish of genre specialists, both are competent enough to support the broader experience. Character skills, equipment upgrades, and ship enhancements provide a steady sense of advancement, encouraging experimentation with different playstyles. The inclusion of companions and crew management further strengthens the feeling that players are commanding more than a single vessel—they are building a presence across the galaxy. Perhaps the most remarkable aspect of SpaceBourne 2 is its sheer feature list. Crafting, trading, mining, faction management, empire building, crew recruitment, exploration, and procedural activities coexist within a single game. There are moments when the title feels almost impossibly ambitious given its origins. However, that ambition comes with compromises. As an Early Access project, SpaceBourne 2 still exhibits rough edges in the form of occasional bugs, inconsistent animations, interface quirks, and uneven presentation. Certain systems are deeper than others, and players will inevitably encounter areas that feel unfinished or in need of refinement. Nevertheless, the developer's commitment to regular updates and community feedback has been evident throughout the game's development cycle, resulting in substantial improvements over time. Visually, the game delivers some surprisingly impressive moments. Vast nebulae, distant planets, and busy space stations help sell the fantasy of living within a populated galaxy. While environmental assets and character models occasionally reveal the limitations of a smaller development team, the art direction succeeds in conveying scale. The soundtrack and voice work further enhance immersion, particularly during story sequences and major encounters. There is an undeniable charm to witnessing a largely solo-developed project attempt to compete within a genre typically dominated by studios with far larger budgets and teams. SpaceBourne 2 ultimately succeeds because it understands what many space enthusiasts want: freedom. It allows players to chart their own course, pursue their own ambitions, and leave their mark on an ever-expanding galaxy. The game does not always execute its ideas flawlessly, and newcomers should temper expectations regarding polish and technical consistency. Yet, few games in recent years have offered such an expansive collection of interconnected systems wrapped inside a single-player experience. It stands as a testament to what passion-driven development can achieve, delivering a compelling sandbox that continues to evolve with each update. Rating: 7/10
Spacebourne 2 is fun and very enjoyable, as long as you don't expect a AAA game's polish, big budget voice acting, photo-realism, etc. Easy learning curve. Good graphics and effects. The game dynamics seem well thought out and relatively intuitive, and I was very surprised with the fun I had for four hours thus far, by now just scratching the surface. The enemies' AI for ground combat may be somewhat lacking, but it is still fun to shoot them in the face. Disengaging the gravity boots and boosting around with the jetpack is fun. Yes, the voice acting isn't good, but so was the voice acting in Mount and Blade when that came out, and that is (also) still the most fun one can have in a game. All-in-all, a good game at a steal of a price, and lots of fun. Because ultimately, that is what a game is supposed to be: fun.
muito bom
It's fun, gives decent play time for its price, but has crude quality and loaded with bugs and crashes. Not recommended because the quality is below questionable. Highest discount was -50%, in July 2026.
SpaceBourne 2 mi ha lasciato piuttosto deluso. Si vede chiaramente che è un progetto sviluppato praticamente da una sola persona: l'ambizione è enorme, ma il risultato finale è grezzo sotto molti aspetti. Graficamente e tecnicamente sembra un gioco uscito nei primi anni 2000, con animazioni rigide, interfaccia poco curata e una generale sensazione di "jank" che accompagna praticamente ogni attività. Le idee ci sono, ma l'esecuzione lascia spesso a desiderare. Anche il gameplay soffre di problemi evidenti: missioni che si bloccano, bug, sistemi poco rifiniti e una sensazione costante di essere davanti a qualcosa che avrebbe avuto bisogno di molto più tempo in sviluppo. Dopo qualche ora l'effetto "wow quanta roba si può fare" lascia spazio alla ripetitività e alla mancanza di profondità. La storia e i dialoghi sono piuttosto deboli e difficilmente riescono a coinvolgere e la qualità generale non sembra essere migliorata nemmeno dopo l'uscita dalla fase Early Access. Certo, è impressionante pensare che dietro al progetto ci sia sostanzialmente un singolo sviluppatore, ma questo non può giustificare tutto. Alla fine io giudico il gioco per quello che offre, non per quante persone lo hanno sviluppato. Il prezzo, a mio avviso, è eccessivo rispetto alla qualità complessiva del prodotto. Se costasse la metà potrei chiudere un occhio su molti difetti, ma al prezzo attuale faccio fatica a consigliarlo. È un titolo che può incuriosire gli appassionati più tolleranti del genere spaziale, ma per chi arriva da giochi come Elite Dangerous, X4 o anche No Man's Sky il confronto è impietoso.
Very good and smooth graphics, but it sometimes crashes and has a lot of bugs. I have spent 35 hours on this game and love it I wish it had Nexus Mods support, but I think they don't allowed it and Only Wand Mod (Like Unlimited Health, Money, etc).. If that is what you want to know!
Great game so far. Played 9 hours as of writing this and NO crashes or bugs so far. Not sure why some people are crashing. Works perfectly on a full AMD system. Does need a little polish here and there but works and looks great. Looking forward to future fixes and new content.
Ich habe die letzten Stunden (während ich über 3673 Erze abgebaut habe -> das klingt wenig ist aber über die hälfte meiner Spielzeit) mit mir gerungen ob ich überhaupt ein Fazit zu Spaceborne 2 abgeben will. Es gibt viele wirklich viele Bugs....einige sollten laut den vielen Patchnotes eigentlich gefixt sein aber denkste... Das gute an der Sache mir sind bisher keine Gamebreaking Bugs untergekommen. Wobei man auch sagen könnte einige sind Features aber das lässt sich schwer sagen... Meine Kaufentscheidung war hauptsächlich das es hier Bergbau gibt.... tja nur Lohnt sich das fast gar nicht.... Wenn man wenigstens in der Bergbaugilde ein Bergbau schiff hätte , wie aus anderen Spielen bekannt, dann wäre das noch ertragbar aber so ist das unnötig viel Zeitaufwand und nervig wenn man dann nach vielen Stunden die Rechnung sieht.... Weiterer Kritikpunkt ist die Story.... denn die ist belanglos besch.... iszeniert und eigentlich nur ein Platzfüller. Die KI Soldaten sind sagen wir mal mit der Intelligenz von Höhlenmenschen bestückt worden. Sie treffen dich zwar aber das ist in etwa so als würde ein Zwerg einen Riesen mit einem sehr schweren Stein bewerfen... Von der Grafik die man auf den Bildern sieht mit der im Spiel .... Leute dazu brauch ich nix mehr zu sagen oder doch? Ich hab das Spiel auf den höchstmöglichen Einstellungen und das sieht nieeeeemals so aus wie auf den Bildern.... aber gut tut für mich nix zu Sache , wollte es nur mal erwähnt haben. Fazit: Wer das Spiel für unter nen 10er abstauben kann und Weltraum Spiele mit Umfang mag kann hier ruhig zugreifen. Auch wenn viele Dinge wie oben beschrieben nervig sind macht es dennoch Spaß irgendwie. Aber Vollpreis niemals weil man schon sehr früh merkt das der Entwickler hier keine Lust mehr hatte.
Great game!
Best Space Game Ever! Kinda janky but still so fun to play
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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