
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пламенный привет SC и зачем он нужен если есть эта игра, сюжет прям погружает, куча всяких механник, пускай где-то сыровато но оно работает, всем советую, если любите космическую тематику! Ждем крупных обновлений и улучшение русского перевода.
Almost all the negative reviews are because the 1.0 launch, which was delayed for months, released with a ton of bugs. This is more than a fair criticism. However, the devs have been working hard to fix them, and the game is a lot of fun. Unlike most other Space Sims, this one allows you to get out of your ship and have fun on the ground. Or in space with your jetpack (though that gives me motion sickness.) You get to command a nation, there are many types of ships and weapons, and many things to do throughout the galaxy. You will never be just sitting on your laurels. Factoring out the bugs and localization issues, 9.5/10/ With them in, 8/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just installed the game yesterday and am playing on the latest version, but I unfortunately ran into a game-breaking bug. The Sonak Station spawned completely inside a planet (right in the middle of it). Because of this, I cannot reach the docking area, making it impossible to dock and turn in my active mission. I am leaving a negative review for now because this issue prevents me from progressing. However, I plan to come back to the game later. Once the developers fix this and other bugs, I will gladly change my review to a positive one.
over 500 hours since early early access... and while I had high hopes for it... this was not ready for a full release... NOT AT ALL.... so want to recommend it but just can't... as you will see in other reviews (the ones that aren't just fan-boys)... they won't fix the basics of the game but keep trying to expand the features... like the saying goes, Don't build a house on sand.... sometimes this feels like it was built on QUICKSAND
It's a nice sweet spot of a game. not too hard not too soft Science Fiction and game play. One guy developed it and it had a bunch of community mods. It may have some rough edges here and there but for a one man development team it's freaking great. Just starting to get past the learning curve and enjoy it. Has a bit more RPG elements in than No Man's Sky. In X4, I can't get my mag boots to work so I gave up on that. This is one of those games when I pack up a bong. Play some good music with the volumes of everything but alerts & voices turned down, and I just mellow out.
I reviewed this immaturely 7 hours in, and now I am updating it again lol. Let's first cross off that the game is made by one dude, rigging what he can through Unreal Engine to become possible, and personally I find it absolutely awesome. I will for sure put more hours into this game, but for now here is the gist of it. The game is holding together by strings, does it crash? No, but everything is done on the basis level of, go here and do this thing. What I am meaning to say is that the world with how much it offers, still doesn't always feel ALIVE. One thing I always adore about a great game, is the atmosphere, and while this game hits almost every checkmark, exploring does absolutely nothing, and there isn't anything to find other than oddly bent shapes objects to put whatever cell your are in together. But, this game absolutely pulled my attention away from that immediately with how much I could physically do with the faction. Immediately this game wasn't just what I thought of it before, it was pushing limits that other space sims hadn't done yet. This was like playing Bannerlord, Starfield and other various games combined. I had satisifaction picking out my soldiers, conquering Solar Systems and more. Where does this all leave me now? Well, there I things I always push for in games like this, cosmetics, character creation, and personal choice, as well as enticing storyline and engaging characters. Usually a great game can checkmark all of these off, but this game for now is missing a few options of clothing, you cannot inherently customize your character past the new game method, and a lot of the characters seem face-value, and voiced by AI. These seem to show that something daring was being tried, and it I have to say it failed in some cases, and passed with flying colors in others. Some characters can truly get you into character, while others feel like reciting a Windows XP AI. At the end of the road, I can say I am happy for what I paid for, and will continue to play and support every update that comes out, but for the individuals who need perfection or a game with a stabile functionality or its own staple, this isn't your game. The game is daunting into an untouched area of gaming, but lacks the resources (such as wanting voice-acting but not having actors and relying on technology), that's where this changes a lot of peoples mind, and I believe this leaves the game on mixed terms. If you like Space Sims, give this one a shot, its pretty dang good for what its worth, and for the time effort put into this daring project. Not to the mention the creator is actively updating it quite often, which makes me excited to hopefully change things about this review in the future. Rock on W.R.A. folks.
Ok first off lets get this out of the way: Yes the game still has glitches and bugs, yes the game has AI voices, and yes some of the assets don't totally fit with each other. It was a one person show which excuses a lot of that, but if that's your line that's your line. That said what this game has is more ambitious and successful than I have seen out of AAA studios with massive teams and budgets in recent times. This is the kind of game we wanted Starfield to be. You have ship based combat, ground combat, dungeons, diplomacy, army building and deploying, multiple guilds, mining, and probably some stuff I missed. There is just that much in this game. Plus it's still being worked on since they just released (January 2026) the swarm update which introduces a swarm carrier, a deceptively powerful capital ship. Are there issues? Sure, tooltips are not the best at times. Tutorials are hit or miss if they cover what you are trying to learn. Combat AI is...there, but still good enough to fight against. Not going to lie the game is rough; and yet still is a lot of fun and has had me pour a lot of hours in and I haven't really done much with the story yet. For a $20 game if you like space games there is a lot here to enjoy.
Как обычно, великолепную идею погубила самонадеянность и отвратная реализация проекта. Нам очень сильно хотели показать "убийцу" вселенной Х. Не фартануло. Можно долго тыкать копьем гнева в тушку игры из за жуткой графики, примитивной кривой физики и вывернутой логики сюжета, но при отличном сюжете и правильной реализации возможностей, настоящему фанату космосимов это никак не мешает. Вас реально шмякнут мордой об стол ближе к середине игры, когда, сначала вам дадут фракционный корабль (просто печальная неманевренная коробка с дронами), а потом сделают контрольный выстрел в виде обязательной покупки капшипа. И это фиаско. От этого громоздкого, неудобного во всех аспектах, плохо защищенного корыта не так просто отделаться, ибо бросить этот чемодан без ручки и свалить в туман на своем истребителе вам не светит. Вас просто не выпустят из системы без этой трагедии кораблестроения. И ладно бы, можно было обязать появиться на крейсере в одной-двух обязательных миссиях. Нет. Вы раз за разом будете перелетать из системы в систему, устраивая пробежки из кокпита в ангар к истребителю и назад. И вишенка на торте. Попробуйте на этом бревне запарковаться на станции с первой попытки. Стыковочного компьютера нет. Экипаж уходит в гибернацию, когда вы покидаете крейсер, так как нельзя управлять кораблем дистанционно в век развития ИИ и кибертехнологий. Если опустить гору глюков и кривой интерфейс, зависания и фатальные ошибки, в сухом остатке примитивное неуважение разработчика к игроку, у которого отбирают базу компьютерной игры - свободу выбора. Прошу прощения за простыню, которую тут вам наваял. Не мог остановиться, пока тушил под собой горящий стул. Всем удачи.
(game not completed and dropped at 16 hours of gameplay, part of my review all my games effort) (Short version) This is a very interesting game. I dropped it because I feel like I got all the juice out of the orange, (I'm at 80% complete) For every one step forward, the game takes one step back. For a solo dev project, massively impressive. $20 is 100% worth it, if anything just to see the developers ambition. My long version will be very long. (I submitted this to Mitch Manx a popular Youtuber for his view and also to boost this interesting game) (long version) Wow, this is a game that really shows passion that one person can bring forward. it's obviously not all just 1 person but it seems like it is a solo dev project. I don't know when Spaceboune 2 was announced, but as I remember I watched something on Youtube about it just before or just around Starfield's announcement. People can call Spaceboune 2 TMEU Starfield and they'd be right on graphics and planetary interactions. However, Starfield could have gained A LOT from Spacebourne 2's ambition. If Tod Howard employed Burak Dabak, Starfield would have been a generational hit like Skyrim. Spacebourne 2 has everything Starfield is missing. The good: For a solo-dev project (and I never use that phrase) this is a clearly ambitious and amazing game. 1) The galaxy: In my opinion trumps Starfields (Yes I'm going to do that a lot comparing the two) it's closer to No Mans Sky in depth compared to Starfields one dimensional view. 2) The immersion: I really enjoyed the little immersive things, SODAK radio, the sound of the gunfire, the travel times being actual travel times, the fact you can sell off ejected pilots for extra cash. 3) The talent system, it's not overly balanced and it lets you explore development how YOU want to, not how the developer shoved into a pathway to give an illusion of choice. The fact it's not some balanced vanilla flavor is a good thing. 4) The $20 price point is perfect for what you get. The bad: Everyone saying the graphics are poor are right, this looks like a PS2 game at the best of times however, if gameplay is good enough graphics don't matter. See Pac-man, Galaga, Legend of Zelda, Mario, (I could go on and on) unfortunately though, for every step forward Starborne 2 takes it also takes a step back... 1) The story is not well designed, (I'm not saying it's bad) I'm saying... at the start you should have more time to hook up with the guilds. The faction management screen isn't explained well, and is intimidating later on in the game. The system conquering missions should have occurred earlier (around level 10) by level 18 you've pretty much run out of things. 2) The space to ground transition is just bad. I hate to say it; however, when you breach the atmosphere your controls lock up as you plummet to the ground, suddenly your ship stops and you're either in the sky or on the ground, not great but IMO better than Starfield's insta-landing. I'd rather fly around in my ship than just be teleported to the ground. 3) The immersive items look like they're interactive but they're not... So disappointed; when I saw a bright vending machine offering "health packs" I was excited, however when I tried to buy one from the vending machine, only to see it's just part of the background it was disappointing. I honestly gasped in joy when I found interactive doors (the only set) this is just too bad because there is so much that could be done to improve immersion. 4) Lastly, what almost made me quit, loot is sparse to none (even on bosses). If the loot was increased during gameplay I could see this game tempting players to play longer, if anything for more interesting weapons, gear etc (i.e. borderlands). I also (before I quit) saw there seems to be an instance type activity, that should have been introduced earlier in the story (I didn't join the looking for mercenary raid before dropping). There is just so much here! My last thoughts: Burak Dabak, you've done a great job with what you have. I think it's just too much for one person. I'm going to follow you and I hope for your next project you take on something that's not a full galaxy because, I really think you can make amazing games! This one slipped through IMO because it's just too big, if you had a team 1/8th the size of Bethesda, I think Spacebourne 2 would have been a shining star in the desert of gaming. I'm looking forward to more, please keep working on games!
It really shows that whoever proofread the English was not a native English speaker. Dev did *not* get their money's worth out of them. A few examples: the automatic ballistic weapon called "gathering" should be "gattling," the "carrier" class of spacecraft are in fact "freighters" and the "misactor" used in mining should be an "extractor." The poor translation extends to most of the descriptions and dialogue in the game, so you'll constantly find yourself second-guessing the meaning of what you're told. Beyond that, the story itself is incredibly generic, the combat - both ship to ship and on foot - feels bad and the levelling system means that the ship you upgraded to will be obsolete in another half hour. On the whole, the game suffers from a severe lack of focus. It doesn't do any of the things it tries to do well enough to be worth the price tag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.5K | 69% | $19.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
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| $4.1M | 6.4K | 93% | $34.99 | |
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| $4.1M | 15.7K | 94% | $6.99 | |
| $4.1M | 4.3K | 82% | $24.99 |