
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had high hopes for this game- the ambition was clear, and they seemed to be on their way to making something special. I think at a certain point they got a bit carried away- features creeped, and creeped, and we ended up with a game with a lot to do, but not what feels like a lot of depth. I can forgive the indy graphics, but the UI is hard to understand and progression feels like a chore instead of fun. The story isn't very engaging, and while there is a lot to do in the sandbox, I don't think it's going to be very engaging either from what I've tried so far. If I had to give the devs some advice: 1. Focus on the UI. Add more hints (it's not fun needing to run to Google on a regular basis) 2. Think about how to keep missions variable enough to be interesting 3. Consider adding more atmosphere to the game... we're supposed to be mad with the status quo, but we never really see anything to make us care. Good RPGs take the time to create an emotional investment. I'm sorry to give this one a thumbs down- I really, really admire the courage it takes to try to build something like this. But I don't think this one quite landed as intended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure what this game is trying to accomplish. It has several game play options but forces you to play certain ways. So why have shooter and space combat and trading and mining..but no crafting and then force you to play shooter when you want to play ship combat and vice versa. It tries too hard to do everything and accomplishes nothing. It is unfinished systems after unfinished systems. The game is set up pretty decent for a sandbox style game but forces you to play a terrible story line. It has multiple ships to include larger expensive capital ships but the capital ships are weaker then the fighters so its just a waste of money. You conquer systems to gain currency you cant use on your own items only your faction. And there is no point if gaining more systems as the resources you gain are only used to build more stations. Why have more systems and stations when they all do the same thing and dont make your fleet larger or stronger. You dont build ships but build factories you dont build components to improve your ships but make trillions in currency only to be forced into running missions to buy items so you can run more missions that are the same mission just harder ops. Again the game is trying to do everything at once with non of it finished. The idea is you are the leader of a group but you dont make any decisions and are forced to sit through dialog that is super annoying and do what you are told to do by your hand picked "team". All the normal excuses of this is a small team of devs and this is a new game in development. If you can handle all the dead ends and choke down the story line long enough it will give you about 30 to 40hrs of entertainment and frustration before you say this is not worth my time maybe ill check back in a few years.
I have fun playing this. Caveat emptor, though: SpaceBourne 2 is a labor of love that originally was developed by a single person. That is written all over the game. Everything, the writing, the UI, the values and viewpoints embedded in everything - it's amateurish, by which I mean, no commercial studio with formally educated and experienced professionals would have done any of it this way. No part of this game is really great. It feels very much like something someone with not a lot of formal training and no experience will create completely on their own when passionate and unrestricted. Like the passion project of a college student or something like that. BUT: That passion shines through, too. This feels very much like someone said "I will finally make a game perfect for me because no one else does" and then actually finished that project, feature creep and meandering direction included. And, especially in the patches since release, the result slowly is being polished to a sheen. It's still bumpy and sometimes ugly in the underlying structure and it will never loose that, but it's becoming very stable. The interface is workable even if you won't find it in any UX textbook as a great example. The quality in programming is better than many AAA titles at the same point in their life. It has a level of support and dedication from the original dec and their team that many other products lack. And instead of focus groups and marketing statistics it was made purely for a love of gaming, and that makes up for a lot. So, if you are interested to play the game for what it is, a passion project primarily driven by a single amateur-become-professional, and you can live with all that that implies: Play it! You will have fun and support someone who has put and still is putting a lot of work into their project. If you want a sleek commercial product, though, this one is not for you.
Жаль не переведена нормально, русский язык включить можно, но качество оставляет желать лучшего. В прочем, "качество оставляет желать лучшего" можно сказать про любую механику в этой игре, кроме пожалуй боя в космосе, он достойный. Отношение к игре поменялось от, "очередной недоделанный мусорный" космосим до: вау, тут есть исследования, вау тут можно создать свой флот и играть в RTS вау тут можно замутит свое космическое государство! Вау скольким тут всем можно заниматься (стрельба, охота за головами, наемничество пилотом, шахтерство, космическое воровство, или пиратство... и т.п.) (надоело одно, переключись на другое) При этом ты играешь за пилота, а не за корабль или фракцию. Мне нравятся пилотоориентированные космосимы, это очень древние Паркан, которые нашли продолжение в No Man Sky и Starfield. И таких не так много, все они хороши в чем то одном, но при этом плохи в чем-то другом. Например в NMS великолепный бесшовный космос, но скучная боевая часть, в Starfield лучшая картинка и стилизация, но очень быстро надоедающие механики. SpaceBourne 2 пытается избавиться от всех этих недостатков делая космосим от любителей космосимов для любителей космосимов. Однако во всех элементах исполняя большую их часть довольно посредственно. Я лично не пожалел ни о потраченных деньгах, и о пока еще 20+ часах исследования этой игры и рекомендую её тем кто "прошёл" NMS и Starfield, в ожидании чего-то что устранит недостатки этих двух игр как это пытается сделать StarBourne 2, но без ощущения что игра еле пилится одним человеком на скромный бюджет. P.S. Игре надо дать шанс и попроходить основную сюжетку, немного освоив механики гильдии, первое впечатление от неё довольно негативное, потому что всё оригинальное открывается в ней довольно медленно и через довольно топорные геймплей и картинку.
this game is definitely underrated. I mean I have put over 150 hours into one play through and not even close to beating it or conquering the galaxy, Its fun, big, Real time strategy, first and third person shooter, with base building and ship customization and fleet/army customization for planetary and space battles. and in all that time yea i have ran into a few flitches in the game but nothing that cant be easily fixed or that ruins the game for me entirely. Honestly this game has a lot of potential and i wish it was on console too cause that would be even more amazing. 150 hours of gameplay and i only have i think 12 systems under my control and that is not even a twentieth of the map. its worth buying. but it definitely takes grinding depending on your play style. jump right into being a trader or a minor or a bounty hunter, or maybe a mercenary. Maybe you want to be a pirate and loot civilian ships, maybe you want to be an explorer and do dungeons for loot to use and sell or be a hunter and go from planet to planet hunting wild animals and trading their trophies and loot for money and equipment. All leading up to you eventually being what could really be considered as being an emperor and leading small to massive military operations to conquer planets, space stations and systems. from raiding villages and killing everyone to demoralize the enemy system to outright sieging fortresses with tanks and footman and mechs. Maybe you want to be something else entirely and work from the shadows or be a superhuman. the stars are the limit in this game and theres plenty of ways to play.
I bought SpaceBourne 2 to support an indie developer, hoping it would at least be fun enough to justify 20–30 hours of playtime. Unfortunately, the game has so many fundamental problems that I couldn’t bring myself to care or stay immersed long enough to enjoy it. Two major issues completely ruined the experience. 1. Visuals, atmosphere, and presentation The graphical fidelity is extremely low. Textures are washed out, planet surfaces often look like flat, glassy slabs with little to no detail, and space itself is one of the worst offenders. Instead of deep, pitch-black space, you get a dull grey background with low-resolution stars, which completely breaks immersion. Even worse, the game lacks atmosphere and personality. The audio design is flat and unremarkable, offering no sense of scale, danger, or wonder. With stronger audio and a clearer identity, the bad graphics might have been easier to overlook—but they aren’t. On top of that, the art direction is weak. Lighting is poor, the color palette is bland, interiors are lifeless, and buildings feel randomly assembled rather than thoughtfully designed. Some ship designs actually look decent, but they’re the rare exception in an otherwise visually uninspired game. 2. Quests and progression Quest design ranges from disappointing to outright broken. Objectives are often unclear, poorly communicated, or impossible to complete due to bugs. One early quest takes place on a snowy planet where you find a small metal shack sitting in the middle of an empty white field, with an NPC standing next to it. He tells you to kill someone—no marker, no guidance, no indication of who or where the target is. That kind of design isn’t challenging, it’s just bad. Achievement statistics also tell the story: achievements that take only 2–3 hours to earn sit below 5%, which suggests most players quit very early. If you are a die-hard sci-fi fan with absolutely nothing else to play, you might tolerate this. For everyone else, this is simply not an enjoyable experience in its current state. Buy this game only if your goal is to support the developer, not because you expect a polished or engaging game. Maybe in a year—with serious improvements—it could gain traction with a wider audience. Right now, it’s not even close.
I've tried really hard to play this game and like it. The idea behind the game is great. However, there are so many bugs and janky gameplay that playing it is an exercise in patience. You will, and I mean "Will" come across a bug not just every session, but sometimes multiple in an hour or less. The Xantean capital ship not taking off when you press the key to do so. Sometimes you have to do it three or four times. Attacking an enemy castle. Sometimes, maybe 40% of the time the troops you take and add to the field...just sit there and don't move or take orders making them useless. Alpha and Nova squads disappear at random and you have to dismiss them and get them to warp away, then wait a few mins before you can resummon them The Capital ships can have unique upgrades added to them. Allowing them to be able to use components they normally can't. However, if you pay for the extra ship weapon one and add that to a capital ship...it don't work. Oh, and you can't remove them, and them cost millions of currency not to mention having to pay for a new capital ship. The worse one is the faction system. You will constantly get attacked by spies from the other enemy factions. I had one enemy faction which you gain as part of the story. It got so annoying that I asked for peace...they said yes but the attacks still kept coming. So, after days or real world time. I just went scorched earth on them. Now there is no enemy faction...there attacks will stop...right...right?...No. Apparently there is a known bug where ghost factions (ones destroyed) that have been killed will devote all there back end processes to attacking you, cause they have nothing else to do. This is after losing 36 hours of gameplay the other day where a bug caused my mission to stop working and I had to reload an old save. I'm over a 104 hours in and I really can't keep playing. This is a game where you don't know if any progress will be wiped out from a stupid game breaking bug or just bad programming. Check steamDB, the game has an average of between 16 and 30 players world wide and about 40-ish gaming hours a week...and I can see why.
I have to give it a negative as the game and story is linear. everything is scripted, nothing open world here at all. you cant jump to a section and start doing anything unless the story want you. The universe feels empty. Also the UI is crap, i was engaged in a battle and somehow i lost engines and floated away. I no stage looking through the UI could I tell why i had no engines, no reports of damage visable, nothing. I quit at this point as it all seemed pointless.
I was misleaded by the good reviews praising the game and telling you how good it is. For me it seems like family and friends reviews, fanboys and people which are impressed for only one person making this game. I played most space games of all times from Wing Commander, Xwing and Freelancer to Elite Dangerous,X2+X3+X4, No Mans Sky and Everspace and many shooter. I only played "that long" to find the good features those people are telling you about but everything I found was medicore and generic. Pros: besides frequent UE4 crashes the game works many good ideas for a game put together you can put a lot of hours into the game, which are not horrible there are many planetary systems, moons etc (but what for) neutral: I did not mine, so it might be good Cons: Ground combat is the worst FPS I ever played, generic and repetetive 2/10 (story missions are better 5.5/10) space combat is medicore OK (5.5/10) , but if you are looking for something like the this play Everspace or No Mens Sky loot system is medicore at best (5/10) ____________ For me the game feels as if you give a potential game designing AI a list of features and tell her to make a "big" game out of it. Everything feels generic and repetetive. Meaningless stations on ground and in the space, meaningless npc, meaningless loot, meaningless dungeons. Yes, there is a lot to do but you can do everything MUCH better in another game. 6.2 / 10
Almost all the negative reviews are because the 1.0 launch, which was delayed for months, released with a ton of bugs. This is more than a fair criticism. However, the devs have been working hard to fix them, and the game is a lot of fun. Unlike most other Space Sims, this one allows you to get out of your ship and have fun on the ground. Or in space with your jetpack (though that gives me motion sickness.) You get to command a nation, there are many types of ships and weapons, and many things to do throughout the galaxy. You will never be just sitting on your laurels. Factoring out the bugs and localization issues, 9.5/10/ With them in, 8/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.5K | 69% | $19.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 6.4K | 93% | $34.99 | |
| $4.1M | 18.4K | 87% | $9.99 | |
| $4.1M | 4.2K | 76% | $49.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 15.7K | 94% | $6.99 |