
Space - The Return Of The Pixxelfrazzer is an open-world sci-fi hack'n'slash. Your aim is to explore the inexhaustible amounts of destructible asteroid fields, spacestations and unknown planets of the universe. And maybe, one day you'll probably find out about one of the most unsolved mystery of our universe... the pixxelfrazzer.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Basic but Beautiful. The game is fun to fly around discovering new things, alien creatures, both friendly and not, upgrading, and again, just flying around. Simple but well thought out. Time well spent and easily consumed while in this galaxy.
A neat, simple game with nevertheless more depth to it than one might think at first glance. In it you control an initially small and relatively weak spacecraft that, as you explore the randomly generated cosmos, becomes more and more powerful as you defeat enemies, complete quests and pick up or buy new equipment. While the game has a roguelike feel to it dying is not the end of your journey though it isn’t without its drawbacks either. Its is easy (and fun) to lose track of time when playing this little gem and its compelling gameplay along with the clever easter eggs make you keep coming back to this. The clean minimalistic graphics and soundscape tie the whole thing together into a single, enjoyable experience. Would I recommend that you buy this game? If my description of it sounds like something that you might enjoy then at its current price point there is really no reason not to.
There's a very charming game of discovery and exploration in here - I think - I've hit a few snags but I'm slowly figuring-out what's going on. In my first run I met a triangle who wanted to be my friend - some higsaw pieces who I reunited and some octopus-looking-things which glowed for - well - I've no idea but I intend to find out! My only grumble is that dying = losing money which would be OK if that wasn't money 'lost forever' from that 'universe' - meaning your progress in that 'universe' was just stunted a bit. Every reload is a 'new universe' too - which solves the money thing but then breaks the exploration thing and I'm still enjoying it ;0
Space - The Return of the Pixxelfrazzer is a procedurally generated 2D top down arcade (spacewar/asteroids) style game with an open world/procgen sandbox and some light ship upgrade mechanisms bolted on. Fly around, shoot enemies, upgrade your ship at friendly space stations. The concept isn't terrible but is let down by the delivery. The game features line-drawing style popularised by computer graphics engineers in the 1970s (and it should be a cause for concern when you make a game in 2015 that isn't exceeding computer graphics from around 40 years ago). While there's 4K support, the developers couldn't afford a 4K monitor so they never heard of the concept of DPI scaling, so the text is unreadable if you have a PC made in the last couple of years. This renders the game somewhat unplayable. Also, the developers made the severe mistake of trying to substitute procgen for content, as such, everything is a samey mess. Lazy line art graphics, procgen instead of content, 2D gameplay, and DPI scaling problems all make this impossible to recommend.
best game ever you can make it harder and get new enemys that is soo cool but it would be awsome if you have more weapon types than normal and ray i suggest missle and minigun (make the minigun not 100% accurate) maybe some new ships with more weapon slots like three guns and two modification slots per gun or one gun with six modifacation slots maybe release for mobile?? this game would for sure dominate the appstore in other words its perfect game with lots of potential.
Best game ever. 10\10
welp, since this game doesnt get as much attention and basically is dead (which is really unfortunate) i will now write my review about "space - The return of the pixxelfzarrer" Lets start with the obvious, the game is not a beauty, but its not intented to be the most awesome looking game out there, well, at least i hope it isnt ;D A game doesnt need to look good, to be a good game, just look at masterpieces like dwarf fortress, its plain looking, but offers so much depth like no other title. So does Space - tRotP, but its stand outs are exploration. You are able to skale the difficulty, and the harder the game gets, more areas and enemies are unlocked, and im not talking about just a few elites here and there, nope, while playing the game you suddenly stumble across clouds of bubble monsters, giant lazer- minefields, a "borg-like" race, motherships of all kinds and shapes, roaming swarms of drones, .... hell, even i didnt see everything yet. Hell, you can even blow up freaking stars, and use them as wormholes, the possibilities are endless. One might say the combat is not extraordinarry complicated (mostly due to the fact that its 2d) and he might be right to some extend, but it offers a lot of customisation: you have 2 weapon slots, wich you can use for either a lazerbeam or a standart spamgun. Sounds dire? wait, thats not all, you can augment both of those slots with a variety of upgrades, and combine them for really interessting effects. And you have 5 slots for your ship augments, for example a simple heal, a shield, or do you want to sent a swarm of killerdrones at your enemy? Earlier i said the game shines on its exploration part, yes, indeed, while you can always teleport back to your starting planet, you can only upgrade flat stats on your "garage", but this wont do. The game actually forces you to go out there and visit space, because you can only progress (meaning getting your very important augments) when you find another planet, that has a merchant. AND again, merchants only offer you a limited amount of stuff, and while they may refresh their stock, its always better to search for more merchants, instead of just babysit there. The game doesnt seem really challenging at first, but be warned, it can be really hard if you think guns blazin is the way to go. Especially when the game difficulty gets a little bit started, the game likes to use the secret art of "throwing so much ♥♥♥♥ at you that you cant even see what hit you". Kkeeping a cool head is key in later battles, and knowing when to retreat and come back later really helps, ESPECIALLY when you want to take out a fortress of enemies. all in all, its a solid game, not a blockbuster, but a secret pearl in this whirlpool of narrow rollercoster- gamedesign we have these days i say its a 9 / 11
The Best game so far on Steam, when Im finally drunk !!
Great Game! 13 hours on record!
I've found this game randomly while searching for free games and it's actually decent. I must say, there are a lot of problems such as not really getting the point of the game, not realising hidden ennemies because you didn't ramp up the difficulty meter, and most importantly, optimisation could really get a refresh. Apart from that, I really like how this game stands out. It has a very retro art style, the physics are accurate, and the upgrading system is quite fun. But please, you REALLY need to work on optimisation if for some reason you're planning on updating this game.
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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